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VoodooChild
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Atlanta, Ga. USA
Aug 2000 time: 05:13
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Couple of things going on here. First off the Diplomatic engine works in this way: #1 and #2 will almost always fight one another, so when you passed the Angles on the power graph it is no surprised that they would come after you. Also the first player to throw a PB (unless restrictions are lifted) will be hated by all the other factions. Also the faction hit by an attrocity will never again be friendly with the aggressor.
The #1 thing the Angles need to do is inflitrate all the factions. This will allow their Tech Share ability to kick in. There are a couple of ways of doing this, but the easist is to build the Empath Guild. If you build the EG then it will deny them and make it easier for you to become Govenor and therefore prevent the Angles from another method of inflitration.
Once the Angles have their inflitration, the best method to keep them in check is to kill or ruin the other tech factions. Make the Angles have to learn their own techs. Of course this doesn't mean anything to your pressent situation but worth saying if you have another game with them.
For your game, do as the others suggested. Get the HSA, build Covert Ops Centers and crank out probes. Inf probes are good for defending bases, put your best reactor on them for the extra hit points. Use Probe Foils to terrorrize their bases. Look inside their bases to avoid their defensive probes or to figure out which base to hit. If all else fails boost your Probe rating as high as you can. After all what good is learning tech if your not alive to use it?
It sounds like you are in the fight of your life, good hunting.
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