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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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Is the (almost nonexistent) battle reports. You get one lousy pop-up screen telling you battle outcomes, and *sometimes* you get a slightly more detailed description in the MFD, but you don't get anywhere close to what you really need, which is a visual re-enactment of the battle. You get your turn and you're completely baffled: what happened? I don't like it.
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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Niether of those things really help. IP games are a whole separate matter. Having people tell you what happened is unreliable and tedious.
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Misotu
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Leamington Spa, England
Dec 1999 time: 05:13
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HP, I agree. It's really hard to piece it together without the visual. One of the things I miss most is seeing how hard or easy it was for, say, a hostile unit to defeat my defender. Even without the odds showing, you can get quite a good feel for how things are stacking up just by looking at the progress of the battle.
The other thing you lose is information about the direction from which hostile units are coming.
The *worst* thing for me, though, is probe attacks. You have no idea which city has been targeted. I know this is made worse by the MP bug, but even so. Although MP rules state that players have to declare any probe action other than infiltrating datalinks, there's no obligation to say where the action occurred. And when your datalinks are infiltrated, you don't even see the probes move in. As far as I know, there's no way to tell if you've been infiltrated?
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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The information you get in SP is the information you need to mount an effective defense. Without this information, it's extremely difficult to know where to place defenders, and even what kind of defenders you should use.
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Nigel
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Wainscotting, England
Aug 2000 time: 05:13
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Sure you need information for defense, but it should come from sensors and/or patrols, not from the god-like powers of the player watching the map.
I can understand roving units just disappearing without a trace, but it'd be nice to see a replay of any battles near sensors, cities, or surviving units.
Probe teams striking undetected is sort of fitting, isn't it? (assuming they aren't outside of a base between turns). Does the high-security lock thing apply to MP games? Is there any way to see which of your own bases has them in either game? This would be the only useful info to help design a strategy against probe teams, i think.
[This message has been edited by Nigel (edited August 15, 2000).]
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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There are no "god-like powers" of a player watching the map. Everything you see during SP is a result of a) having a sensor nearby b) having a unit nearby, or c) having a city nearby. Cities, and some units, see two spaces. And come on, we're talking about a wargame here. I can't believe anyone is actually arguing *against* being able to see the battles their own units are involved in.
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drewski
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Minneapolis, MN, USA
Apr 2000 time: 05:13
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HP, I'm afraid I have to disagree. I'm playing a SP game right now in which I am located solely on my own small continent, I haven't made an effort to probe (I realize this is strategic flaw on my part, but haven't really had the need yet as everyone else is leaving me alone) and I get to watch a good number of city take-overs. I've been given access to maps through diplomacy, but I have no units anywhere near these battles. (I suppose I should confess, I'm not playing on transcend, so maybe the "god-like powers" are more closely guarded at the highest difficulty level.)
Edit: added the qualifier "SP" to my second sentence.
[This message has been edited by drewski (edited August 15, 2000).]
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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Yeah, drewski, I've never seen anything like what you describe. You get to watch battles that you're nowhere near? Are you sure you haven't hit CTRL+K by mistake? Or do you just mean you have a map of those areas, which is a completely different thing than being able to see what goes on in them?
I don't know what y'all are talking about with the enemy units entering fungus, either. You mean that when you have no units or sensors or bases nearby, you can see enemy units whenever they enter fungus? I haven't seen that.
You can see mind worms in enemy territory?
Yeah, you can see new bases, but is that always true? I always have everybody infiltrated pretty quickly--if you don't have them infiltrated or Pacted, do you get this data? Otherwise, it's a direct result of the infiltration, and perfectly fair.
AI units moving off after defeating you: fine, I suppose this small item is somewhat unrealistic, albeit not entirely (the fleeing non-combatants reported the last moments after the battle to you) but it really has no bearing on the main point: you deserve to get all the information that SP gives you, in MP.
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drewski
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Minneapolis, MN, USA
Apr 2000 time: 05:13
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Nigel,
I am currently in a treaty with all six AI factions. I only see the winning unit entering a base and the flag changing from one faction to the conquering factions color, so it may be related to my ally reporting the loss of a base.
HP,
I have not intentionally hit CTRL+K, and to the best of my knowledge I haven't hit it. (I have not yet ever done this intentionally, but from what I gather in these forums, that launches "scenario editing mode", but are there some visual clues that I have done this [i.e. menu options change, text appearing somewhere stating that I'm in the scenario editor, etc.] so that I can verify that I haven't done so accidentally?) I was not able to play last night and I fear that I'll lack the opportunity again this evening, but I plan on hitting CTRL+K in the near future to see what that does, just for the sake of learning.
I'd back what Nigel said about watching mind worms moving in foreign and un-sensor-arrayed/un-unit-laden lands. (Although, they aren't "enemies" presently, as I am in a treaty with everyone.) I do also agree that the minimal, and incomplete, information provided in MP is frustrating.
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Nigel
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Wainscotting, England
Aug 2000 time: 05:13
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On the allied front, when an ally looses a base, i am occasionally shown the units from the victorious stack of attackers moving into the city square and off in various directions. 
With the mindworms- OK i was initially thinking of Civ barbarians which are visible anywhere on the explored map. I noticed in my current game, however, that i did stumble across mindworms that weren't visible at the beginning of the turn. For sure, isles of the deep do appear in the middle of nowhere unloading boils. I quickly filter out this kind of info, so it's hard to recall any other specifics right now.
The new cities appear without infiltration or pacting. 
In fungus, i believe units should only be visible when:
> in range of a sensor
> adjacent to an air unit
or
> actively involved in a ZOC dispute
However, in fungus squares being passively observed by a unit or city, movement into them is visible, although these units disappear into the fungus afterwards.
I guess having to play the "Memory" game to locate the AI's units once your turn rolls around adds some depth to SP, but it's something i think hotseat/PBEM is better off without.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:13
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My experience is that with C4 or X2, if pacted, maps are constantly exchanged, so that you see military action taking place with pact brothers.
If you are not pacted, but have exchanged maps, you'll see such action for the next move only, then it's static until you next exchange maps.
I've never been able to see other factions' actions (wow - rhymes) without these prerequisites unless within sensor range or unit viewpoint range.
If I see an IoD and move off, tho I am still within my foil's visual or radar range, I see the whole four tile movement of the IoD next turn, but not thereafter.
(btw, when popping sea pods, if you have a choice - and if you are not trying to capture wildlife, say you're popping with a transport, always position your unit on the seaward side of the pod - if you are able to move at least one tile to seaward after popping an IoD, it'll always head for the landmass)
Googlie
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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Okay, on a completely different topic, can anyone explain something that just happened in one of the PBEM games I'm playing: without the required tech, and without any secret projects, Miriam (an AI player) has apparently performed a Terraform UP. Both myself and the other human being in the game noticed a new land bridge between Lal (the human) and Miriam, both of whom were on self-contained islands. Miriam is nowhere near Ecological Engineering, and as I said, has no Secret Projects at all. The land bridge is too small to be the result of a pod having popped, because as far as I know, pod that cause earthquakes always make huge mountains the size of Mount Planet. So, is the AI just blatantly cheating? Any other explanation? Sorry for going off topic, but what the heck, right?
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stuntman19
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Wa, usa
Aug 2000 time: 05:13
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I have never seen the AI terraform up or down. Once I popped a pod that connected two land areas, I think it is just a rare thing. It didnt create the normal mountain formation but extended out to connect the land pieces.
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Nigel
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Wainscotting, England
Aug 2000 time: 05:13
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I was just experimenting with a hotseat game, Hive vs UoP. At the end of the unversity turn, i was shown a mindworm attacking a UoP patrol. Does this happen in PBEM, where the last player to move sees any AI action that occurs before the next player's turn? That would seem to throw the balance of MP off in many instances.
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mark13
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Northampton, England
Sep 2000 time: 05:13
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Regarding mind worms moving when you shouldn't have been able to see them, could this have been because you had spotted them earlier that turn and then moved away? If this was the case, then such knowledge would appear logical, as the mind worms were there when you spotted them, and thus had no opportunity to move from that location. This happens a lot with alien IoD units. However, the units do disappear when their turn comes around and they move away.
I have not yet experienced native life movement in distant parts of my territory, as mind worms often pop out of nowhere and attack my Formers
I have, however, witnessed mind worms popping up from IoD units within range of an enemy's base, but only those with which I have an infiltrator (which would appear justified).
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