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Jon Miller
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here our my current thoughts with warr with GS
pre iron working: advantage them
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we would have to surprse them, and beat them before their chariots and golden age beat us
we would at most gain some territory
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right after iron working: advantage us
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our imortals will give us an advantage (as well as the golden age)
we would be driving straight down at them
we would ahve the possibility of complete victory
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before railroad :: advantage us
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our control of the isthmus could prove the decing factor
it will alloe us to concentrate our fleet against their weakness and so we sohuld be able to land troops on their shores
best means of attack would be to have our armies be facing of where our cities are, and than swiftly move a group to attack their more weakly defended coasts (and compared to us their coasts will be more weakly defended because we can conctrate our fleet better than thme
possibility for complete victory
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after railroad: advantage neither
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in order to do well on an attack would need tech or production superiority
our control of the isthmus would support us some, but not enough to allow us to roll them up
this would depend on who was in a better position, basically we need to be ahead of them here (or at least eevn)
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thoughts?
Jon Miller
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Jon Miller
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I think we should back down now, but still be as noncomital as possible
also, we need to make sure we have the possibility of access to the souther mountains in case we don't have iron in the northern ones
we really will have to be meak if there is no iron to be found
Jon Miuller
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Jon Miller
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thereis a chace the had not learned the wheel
however, remember that the wheel is learned faster than iron working (look it up in the everything thread)
Jon Miller
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Eli
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Israel
Jul 2000 time: 07:24
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What about warfare tactics of slow vs fast units?
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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:24
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Eli - tell us more.
For me that has usually involved a good road system internal to my lands (this helps counter the chariots or horsemen's move allowance), good defensive sites (cities, hills, mountains, forts) and a hadful of horsemen of my own to cut down the stragglers. I agree, it can be done.
It is harder on their turf, when you don't get the road bonus. And that's what I was envisioning when I was talking about warring with GS. We go in with Immortals and Spearmen. they have chariots which will be able to use their road network, zip down, take a shot at us (2 vs 2), then pull back when they get to one HP.
We would have to counter that by moving in overwhelming force into hills or mountains next to their cities, and by (fingers crossed here) having horsemen of our own to prune out the weakened chariots.
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flash9286
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from the latest screenshot i got. If they put a city on that choke point right there. Really they could easily block you in that litttle penislua. Better to go to war with immortals. Good to see your starting on road down there. Anyway i might not have the latest screenshot its the 3000bc
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Eli
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Israel
Jul 2000 time: 07:24
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They wont put a city in the chokepoint, they're too far away for that.
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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:24
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I thought this would be the best place to post some recent ideas/musings I have had regarding GS, tech trades, and the future.
They do not have bronze working. It will take them some time to research it. Not sure how long. They have met us - we have it - and I know that by itself decreases the beeker time somewhat. I have never seen the formula. (There was that strategy thread on science and the foour turn cap, but I can't find it.)
So, they don't have spearmen right now. They say they have the wheel. They may have picked that up from a goody hut, and researched pottery. I can't see how they would have researched it that quickly. They are the all-star team, but the same game rules and parameters apply to all. Then again - if you pumped out two workers early, and used them to do city improvements, and the extra commerce which comes with roads on worked tiles, they may have done it. Which brings us to our second worker and terrain improvements - er - another discussion.
So, they will have chariots soon. As I said elsewhere, they probably don't want to have to use them right away, given the waste involved with an early GA.
We have spearmen. In 13 turns we will have iron working. GS will still likely be working on bronze working. We will likely find iron, and then have to connect it, and start producing immortals. By that time, GS will likely be able to produce some spearmen, but not a lot.
This is all a re-hash of sorts of the stuff in jon's earlier note and other stuff we have discussed.
A couple of other points - there are not too many luxuries around. Let's assume the same is true for GS, and it would appear to be. We are going to have to keep the population happy after we get out of the settler production stage and cities start to grow. That will involve temples. GS is religious - they can build them faster than we can.
So - if we do the tech trade - we even out the military advantage that we will enjoy now and for the next 40 or so turns if we don't do the trade. Then during the temple build period the advantage will go to them.
The more I think about it, the more reluctant I become to do this trade. I don't think we can keep up with GS in a peace race. They are religious, and I am ussuming they got the better deal on geography than we did. They may even have other luxuries around or south of thei cities.
So, if we can't win a peace race, then it must be war, and that would imply no trades.
The other consideration is our ability to broker tech deals with Lux. And yes - if we could trade with GS, it will allow us to trade that tech for something else with Lux. But we don't know what they have right now. They may not have much to offer. And we still get the advantage of dealing with Lux whether it is war or peace with GS.
That being said - I am humbly suggesting (and changing my mind here) that we say no to the trade. I can say something about it has to be unanimous, and that a small minority balked at the deal. And that we gear up as soon as possible for an advance south with spearmen and immortals.
One last consideration. If we do the trade, they can produce spearmen. If we do end up having to get aggressive to get iron in the middle mountains, and we will know in 13 turns, it would be nice if the best defensive unit we faced was a 1, and not spearmen.
This is a tough call. Thoughts?????
Last edited by Beta on 10-01-2003 at 22:18
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Jon Miller
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byu the time we have immortals out, they will already have bronze working
as such, the trade does not hurt us very much (the next one might, but I actually think not because ironworking is not that good for nonUU civs)
Jon miller
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