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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:24
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I noticed that if the option 'show enemy moves' is set on, I sometimes see enemy moving units (out of my sight) but sometimes not. Do you know what this phenomenom depends on?
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:24
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quote: Originally posted by DrSpike
There are a few bugs where you see things you shouldn't or don't see things you should. | So what do you think I should see with 'show enemy moves' on? Every enemy's moving unit?
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:24
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Bloody, yes, it does. But not only for one turn.
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:24
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Monk, I don't remenmer if forepast appearances were after map sharing or not...
quote: Originally posted by Six Year Old Man
I always see all enemy moves after sharing maps - I think just for one turn, but perhaps for 2 turns in some cases. | Do you mean moves of all civs or just moves in the area uncovered by map sharing?
Also I saw moves longer than 2 turns in the Mongol scenario.
quote: I assume everyone here knows that when you see an irrigated square in the middle of enemy territory, on its own, that means the AI has placed a city there. | Do you mean that if an opponent builds a city out of zone of my sight then I will see an irrigated square? And that if an opponent irrigate a square then I will see no change (until I will move there my unit)?
Barbs: I supposed I always see every barb on the uncovered map...It isn't true?
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:24
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quote: Originally posted by SGtwo
In the same turn as the map exchange you can right click on any of the cities of the civ concerned and see the garrison's strongest defender. | I think this works not only in the same turn but until that unit moves. And also the changes of the damage of that defender is shown.
It corresponds with the following rah's text... quote: You sometimes see movement a few turns after a share map if the unit didn't move the turn you shared. | ...so the rule might be the opponent's unit is registered until it moves. (?)
quote: ...and see the garrison's strongest defender. | Are you sure the strongest unit and not the last unit that entered the city tile?
quote: Originally posted by rah
You can always see barb attacks in the section of the map you happen to have centered regardless of whether you've uncovered the map. | Barb attacks only or any movement of barbs? On centered map only or on centered map + on uncovered map?
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:24
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6000 Year Old Man,
>You can see the moves of civs with whom you've shared maps. But now, I'm uncertain as to how many turns this works for.
Rah says that this works for the first movement of a unit...
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Elephant
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Phila PA
Aug 2002 time: 00:24
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I think it has been theorized elsewhere that the game keeps a flag for each tile of "last civ visited" and displays any Barb or other activity in that square. Of course, if it is not Barb the flag is reset and you only see the first enemy unit moving into it. If that unit is a settler/engineer and it founds a city, that would explain the "irrigated tile" phenomenon. This could be exploited in choke points by "refreshing the flag" with frequent visits just to keep an eye on who is moving through. There may be a variation on this effect based on what Difficulty Level you are playing (anybody remember playing at Chieftain level?).
The "exchange map" situation is more of a snap-shot kind of thing, but since units are revealed you also get to see when they next move and in what direction (but only the first move). The AI seems to be very sensitive to map exchanges and will try to move all units that are not working settlers/engineers or occupying fortresses or cities right after an exchange. I think that if a unit stays put, like fort or city defender, you get to see any combat that happens, including the attacker. All these benefits are big endorsements of getting Marco Polo as early as possible, even for early conquest. With wise tech trading you can get everyones maps and find them much easier - to kill or to trade... And you can manipulate their research...
Last edited by Elephant on 06-01-2003 at 22:33
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SlowThinker
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homeless, Praha, Czech Republic
Jan 2000 time: 06:24
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quote: Originally posted by Elephant
I think it has been theorized elsewhere that the game keeps a flag for each tile of "last civ visited" and displays any Barb or other activity in that square. | Do you want to say the activity is showed only for the 'owner' of the tile (i.e. for the last civ that entered the tile)? But barb activities are shown for everybody...
Do you know where elsewhere?
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