 |
|
vmxa1
|
 |
Oviedo, Fl
Nov 2001 time: 21:24
|
|
So lets say it is 600BC cost on avg for a large and they have 1000. That only 12,000 bc, not a problem for 121,000 empire. If they had 10,000, it would be 120,000 or about all they have. This does not count for missile bases or star gates. If they had instead 120,000 small and they cost avg of 10bc, it would yield 24,000BC.
Not a problem. I have no way of knowing if they are off the scale and to what degree.
|
|
|  |
 |
|
vmxa1
|
 |
Oviedo, Fl
Nov 2001 time: 21:24
|
|
quote: Originally posted by AIL
If this bug does not occure in your game, I could imagine it might be caused by a RAM reason. I have a little less than what the readme.txt says I need. I'll try to free up as many as I can and then give it another try. Even if unlikely, I hope this could fix it.
Maybe the patch I have isn't the newest out there? I'll check this probability now. |
The versiojn I have is 1.3. I doubt that mem has anything to do with it. I presume you are talking about the conventional requirement. I have found that the game will not load, if I do not met this, except for the sound. IOW if I load with it configured without sound and still do not met the min, it will not load. That min is larger if you have sound configured on.
I am not convinced there is a bug here. I mean I did not have access to their tech and the ship designs so I do not know what the ships cost them to build. I would guess that if the design are new, then something is wrong as they could not build 100,000 ships in a short time. If the stacks are of an old design, then they will be dirt cheap to build and maintain. A small will be down to 1bc and they could make hundreds per turn on most planets. Large is more problematic. If it is fairly old, it will be under 200BC and could be much lower. If say they are 100BC, you could make 10 per turn on most planets. If this was done on 6 planets, you get 60 per turn. 6,000 in 100 turns, so it seems unlikely. Hard to say.
|
|
|  |
 |
|
vmxa1
|
 |
Oviedo, Fl
Nov 2001 time: 21:24
|
|
I ran a limited trial where I had only one other race and I bombed it down to one planet with less than 20 pop. Once it got to that number I bombed it back down. They still created ships, even with out factories. This was on impossible.
At 2383 I made the best design I could for small, med and large ships.
Small cost 24BC and I could make 14 per turn on a size 110 planet wit no robotic control boost.
Med 143 and 2 per turn, large was 824 and .33 per turn.
Now consider I have handicaps in that the AI will be getting bonus and research is cheaper. This means, the AI would have a lot more tech than me and these numbers would be much, much better.
Now it turns out that Kholdan got the random upgrade to Rich later.
By turn 2481 those designs had these values:
11(234) 61(47) 349(7). Small to large. Note that by then I had gotten RC5, so more factories and some increase in pop (no soil).
Compare the price drops in about 100 turns. I can only guess at what the AI would be gettting and if it was a race like Psilons they would be so far ahead in tech here.
Having said all of that I plopped these numbers down:
say the AI was doing twice as good at this point 14 large. Say in 100 turns the cost went down by 50% (now 21) and that it doubled its production with RC, Soil, Pop boost 42 ships). How many large ships would it be making during that 100 turns, minus the production hits to get the pop and soil and RC? Maybe 3000? I do not see it having a problem with the med or small ships as by this time, it may be able to make 1000 a turn. I just do not see it making 2 stacks of large that have at least 32,000 ships? So it could be a bug.
Hold the press, I forgot that have 14 planets and could be doing some portion of this production on all or nearly all planets. IOW they maybe making 400 large ships or more per turnl. If those assumption are fair, they could make 8,000 small in a single turn, 1500 med per turn.
|
|
|  |
 |
|
vmxa1
|
 |
Oviedo, Fl
Nov 2001 time: 21:24
|
|
quote: Originally posted by DaveV
In the strat guide, Emrich and Hughes opine that medium galaxies make for the most difficult games. They say that the AIs fight each other for real estate on small galaxies, and the human player has enough time to establish himself before having to battle for turf in large/huge. |
Yes, I read that, but disagree. Remember they wrote this before all the final touches and then the ppatches.
I can only say that if you fire up a Huge map on impossible with 5 players as I just did, you will be shocked at how far you will be behind in no time.
I was able to grab a lot of planets, but soon the Psilons has 40 planets and when I spied on them they more tech that I had yet to learn, than I had altogether. 8 techs in each fields, that I did not have. Fleets of 1200 med and scores of large were common. I had none.
Later they had +8- pop, while I have +10, you get the picture. They have a research boost and the AI boost for the level, so it is much harder to get tech for the human. Since the AI is stupid, I have managed to hold on with only 2 planets destroyed. I was able to beat many fleets at my planets and maybe getting their fleet in check now. I have stolen a ton of tech from them and traded to the other players whenever they were not mad at me to get anything, even giving them good stuff for bad stuff, just to make it easier to steal the good stuff. I boosted them some at time to help them hold off the Pslions. I captured a number of other AI palnets and now will be making a move (I hope). I got star gates up on the best planets and in a turn or two will have HEF. This will let me start going on offense to really thin out their fleets and grab planets form others (I hope).
|
|
|  |
 |
|
vmxa1
|
 |
Oviedo, Fl
Nov 2001 time: 21:24
|
|
Ok, I may have ran into the bug. I noticed a fleet on one of their planets that have three designs that had negative numbers.
Soon after I saw they had stacks of 32K. They came with large stacks of plasma torps and tore up planets. I was attempting to attack their fleets, but it was wierd. 30-50 large ships with all tech available where not taking damage often due to the disrupter device that makes them shakes an dyou miss.
(displacement device is what I meant)
This is way over powered as it works far to often. I would hit them with stack of 80 or so large ships with auto guass and HEF and not do ny damage. Anyway the idea was to see if the bug would show and it seems it may have. The game was too lenthy with a huge map for my taste.
Last edited by vmxa1 on 08-01-2003 at 22:33
|
|
|  |
All times are GMT. The time now is 05:24. Apolyton Time is 00:24. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|