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CerberusIV
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It's a pity there isn't a way of choosing random that would guarantee to throw up extremes.
I would be happy with either worst climate or random.
The only thing I would not like is 3 billion age. I tried this once and found myself alone on a micro-continent with about 50 mountains and two grassland. That is a bit too tough for me.
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CerberusIV
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quote: Originally posted by Flandrien
I would prefer standard average settings for the map.
I want to fight other players, not the elements
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I think Flandrien has a point. The original idea was to get the most out of the poorly rated civs and a very extreme map might dominate that, regardless of how good the players and civs are.
How about;
standard size map
random climate
random temperature
continents
70%water
4 billion years age
roaming barbarians
That may throw up some extremes for those who want it tough without being so bad that some players are dead in the water from the start.
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Flandrien1
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quote: Originally posted by vondrack
17-21 GMT ... Tiberius (GMT+2)
19-21 GMT ... Flandrien (GMT+1?)
19-22 GMT ... CerberusIV (GMT)
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I doubt this will work.
I think the risk is too high that I will receive the turn from Tiberius too late to play it on the same day, or I send it too late to CerberusIV.
Better is it to make the game go round in two days.
Like this:
08-09 GMT ... vondrack (GMT+1)
17-21 GMT ... Tiberius (GMT+2)
19-21 GMT ... Flandrien (GMT+1?)
23-04 GMT ... BetaHound (GMT-5)
08-14 GMT ... Hot_Enamel (GMT+10)
19-22 GMT ... CerberusIV (GMT)
Or like this:
08-09 GMT ... vondrack (GMT+1)
17-21 GMT ... Tiberius (GMT+2)
23-04 GMT ... BetaHound (GMT-5)
08-14 GMT ... Hot_Enamel (GMT+10)
19-21 GMT ... Flandrien (GMT+1?)
19-22 GMT ... CerberusIV (GMT)
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:24
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quote: Originally posted by Hot_Enamel
I say go with the first timetable.
Flanderin, if you get it late and cant play, then the game is delayed 1 day....but there is also a chance that we will do 1 entire round a day.
Is it not better to have a gamble for 1 round per day which will default to 1 per two days if missed, than just set up the game up so we will only have a choice of 1 round per two days ? |
Exactly, that's what I was thinking of - if Flandrien or CerberusIV miss their turn on Day A, they will sure be able to play on Day A+1, extending the turn from 1 to 2 days. With the other schedule, we would never be able to make a turn faster than in two days. In the long run, this can make a HUGE difference.
Actually, Tiberius shall be able to send the save to Flandrien in time almost every day, as he's is well ahead of him timezone-wise. Besides, he's just one of those poor Civ3 addicts and he will be so eager to play his turn... It was only Flandrien and CerberusIV I felt a little bit unsure about.
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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:24
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OK we are settled on these. I'm putting these in order for easier game creation.
World Size: Standard
barbarians: roaming
Landmass: continents
Water Coverage: 70% water
Climate: random
Temperature: random
age: 4 billion
Difficulty: ?
And I'm assuming we are playing with standard civ3 rules? No funky things like regicide?
And what about culturally linked starting positions and cultural conversions?
And what is the game difficulty and any other winning conditions we might want to change (diplomatic victory etc.)?
And Flandrien, you're going to have to tell me how you set up a PBEM game as administator and assign passwords, without playing the first turn. I can't figure out how to do that.
Last edited by Dis on 08-01-2003 at 05:15
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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:24
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This seems the best order I guess. It was posted on the previous page. Any tweaks needed. Sometimes you can't always get 1 turn a day, but sometims you can.
08-09 GMT ... vondrack (GMT+1)
08-14 GMT ... Hot_Enamel (GMT+10)
17-21 GMT ... Tiberius (GMT+2)
19-21 GMT ... Flandrien (GMT+1?)
19-22 GMT ... CerberusIV (GMT)
23-04 GMT ... BetaHound (GMT-5)
let my try that pbem set up again.
Yeah that way works. I did something wrong when I tried that before. It seemed to skip a person. OK that should work fine.
Last edited by Dis on 08-01-2003 at 08:45
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CerberusIV
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quote: Originally posted by Dissident
Play Order:
Player 1: vondrack
Player 2: Hot_Enamel
Player 3: Tiberius
Player 4: Flandrien
Player 5: CerberusIV
Player 6: BetaHound
OK I seem to have no dice around. I had to use a website dice roller. My first roll is a 2, so Hot_Enamel gets to pick first.
I could have the person pick for the person following them. Say
Hot_Enamel picks for Tiberious.
Flandrien picks for CerberusIV.
Betahound picks for Vondrack.
Vondrack picks for Hot Enamel.
Tiberius picks for Flandrien
CerberusIV picks for Betahound.
But this doesn't give the person with the best dice roll the advantage.
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I would go for this.
Otherwise standard victory conditions with culture linking off and accelerated production off.
I would caution against regicide/mass regicide as it cuts down the usefulness of an expansionist civ if anyone is given such a civ.
Dissident - sorry but a little more dice rolling is required to set up the map conditions I suggested. I didn't realise at the time but it is not possible to set random temperature and climate and not random age, it is all three or nothing. Could you determine temperature by a die roll - 1 or 2 gives cold, 3 or 4 gives normal and 5 or 6 gives warm and similarly for climate. Then set the map accordingly.
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