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BigDork is offline BigDork
Prince
The biggest dork around.
Jan 2003
time: 05:24
  Old Post 05-01-2003 02:39
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Taxmen and Scientists Support Apolyton, buy GURPS/ Alpha Centauri

I looked around a bit but couldn't find an answer so I am asking here. I am wondering, is there any good stragegies for the scientists and tax collecters? Are they even worth using at all? Thanks

BigDork

Nor Me is offline Nor Me
Prince

Oct 2002
time: 05:24
  Old Post 05-01-2003 02:48
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I believe they are only useful for starving freshly captured cities. However others disagree.
I think there was a discussion about it recently:http://apolyton.net/forums/showthre...644#post1531644

Pyrodrew is offline Pyrodrew
Prince

Dec 2000
time: 21:24
  Old Post 05-01-2003 03:49
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Sometimes in cities an entertainer can be changed to a Scientist or Taxman without lowering the happiness of the population.

In highly corrupt cities that cannot grow (no aqueduct or hospital) past 6 or 12, most of your gold from that city will/should come from taxmen. Taking them off the land & turning them into taxmen is better than having the food surplus wasted.

Starvation as mentioned, helpful in anarchy too.

If you have your Science Bar down to 0%, all you need is 1 Scientist to achieve the '40turns to next Technology' rather than get nothing.

That's what I can think of for right now.

BigDork is offline BigDork
Prince
The biggest dork around.
Jan 2003
time: 05:24
  Old Post 05-01-2003 23:58
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quote:
Originally posted by Pyrodrew
If you have your Science Bar down to 0%, all you need is 1 Scientist to achieve the '40turns to next Technology' rather than get nothing.


Does that mean if I have 2 scientists it will be researched in 20 turns? 3 scientists for 10 turns?

BigD

Eli is offline Eli
Emperor
Israel
Jul 2000
time: 07:24
  Old Post 06-01-2003 00:25
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BD :

No. Since the maximum research time is 40 turns, even one beaker per turn will work for a 200 beaker technology. But if you make, say, 2 beakers, it's still 40 turns. The same for 3,4&5 beakers.

Bamspeedy is offline Bamspeedy
Chieftain
Wisconsin, USA
Sep 2002
time: 23:24
  Old Post 06-01-2003 01:25
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Taxmen and scientists add just 1 gold/beaker. And this does not get multiplied by libraries, banks, etc. They are however, immune to corruption. This makes them more useful in higher corrupt cities.

In your capital and nearby cities you want as many tiles worked as possible, so only use specialists there when you run out of tiles to work. In those 1 shield/1 gold cities where building a courthouse, police station,etc, won't help it produce anymore, irrigate those and get as many specialists from them as you can.

The exception is of course where you are using the 1 scientist trick to get techs by spending the minimal amount (go for techs the AI is slow at going after like mathematics, polytheism, currency, etc.)

BigDork is offline BigDork
Prince
The biggest dork around.
Jan 2003
time: 05:24
  Old Post 06-01-2003 01:46
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Great, thanks.

BigD

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:24
  Old Post 07-01-2003 02:23 Visit joncnunn's homepage!
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Taxmen & Scientists generaly aren't as useful as working tiles, but here's there uses:

1. 1 Scientist with 0% science for reserach in the maximum 40 turns reserach.

2. Sometimes a size 6+ city would have 1 unhappy citizen if all were worked, turning the last one into any specialist trigures a WLTPD which decreases waste increasing net production.

3. Certian cities with food bonuses will grow past 20 even with every tile mined and so will be using specalists.

4. Cities at the size 6 / 12 limit without a Court House.

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