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Trifna
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of anchovies
Jul 2001 time: 13:24
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Since I really weanted to talk about MOO, then lets moo...
We all know that imperial focus points (IFPs) were put out because they were making things more complicated instead of puting out micro-management. Just got a very simple idea.
Instead of giving imperial focus points, maybe instead the game (like in MOO4, in year 2020) could permit you only to make a limited number of micro-management things, based on the situation.
Exemples:
- You're at war, you may do more war-related micro-management.
- You have a civil war, then you can micro-manage domestic stuff where the war is, etc.).
- You have a wider territory, you'll by default get more macro, less micro.
By doing so, you would be permitted to micro-manage when you really need it, and you wouldn't otherwise. What's the use? Well the AI would be balanced correspondingly, MP players would not be disadvantaged by macro-management, etc. Of course, this thing could also be a simple option, espescially for MP.
Would something likme that be nice?
EDIT: I'm not talking of a time limit here. I'm talking about some managing panels beeing simply CLOSED, like IFPs were also closing some management capacity.
Last edited by Trifna on 05-01-2003 at 11:20
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deamon451
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It was my understanding that the whole point of IFPs was that they would allow the player to do only a small ammount of micro-management.
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Proteus_MST
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Yep,
every turn you would get a limited number of IFPs which you could spend in that turn for things like viewing or leading battles, micromanaging planets and spaceships and so on.
All other Planets you weren´t able to micromanage could be managed to issue general policies to planetary and sector governors.
One question remains, though (which is purely hypothetical, because IFPs were cut).
Was the amount of IFPs dependend on Empire-Size, i.e. do you get more IFPs as your Empire grows in size, or would you have some Bulidings which would generate IFPs, or would the IFPs remain the same throughout the game?
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Xentropy
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quote: Originally posted by Proteus_MST
One question remains, though (which is purely hypothetical, because IFPs were cut).
Was the amount of IFPs dependend on Empire-Size, i.e. do you get more IFPs as your Empire grows in size, or would you have some Bulidings which would generate IFPs, or would the IFPs remain the same throughout the game? |
The way it worked before they were cut, you get a number of IFP's and that's that. A few things could increase or decrease IFP's over time, like possibly a tech to give you one extra IFP, or a change in goverment to a type that allows more or less IFP's, but empire size was not a factor in number of IFP's.
It was as much a limiter of larger empires (hand in hand with HFOG) as it was a limiter of micromanagement.
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booklord
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In the same cut list as IFPs was a note that the AI would no longer be able to move your ships for you. Apparently the AI used to have the ability to move ships from one system to another to make sure there weren't any gaps in the player's defenses. ( or something like that )
Apparently the AI wasn't up to speed or players REALLY didn't like having the ships shuffled around like that. This means that all fleet movements must now be controlled by the player.
If you had to spend IFPs to control fleet movements then you can bet that was one of the items that led to the IFP demise. It's also one of the reasons why I wouldn't like to see time limits on the game. If your empire grows large enough then you could spend all your time doing fleet movements. Does anyone know if Moo3 will have relocation lines?
Actually I'd be a little disturbed if of my space battles were directed by the AI. In Moo2 I saw my ships do some incredibly stupid things after I hit the "auto" button.
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