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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:24
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Preparing the turn, for discussions:
Movement:
- Grog goes 8, on the hill opposite to Thadeus.
- Slash goes 7, continuing the approach to the isthmus.
- Hack goes 4 and should see Tim again.
- Ouch proceeds 8. Willy won't be visible yet, but the odds, that he goes on the mountain in front of his nose, are nearly 100%, so that we'll see him probably next turn again.
Worker:
Should have finished the irrigation of the floodplain and begins to road it.
Sliders:
Science can be lowered to 80% for the next 2 turns without slowing Pottery. New setting will be 2.8.0.
Production in the cities:
We still haven't made the laborer change between fur forest and irrigated fur plains between EotS and Hurricane. DeepO asked me to delay it last turn, which I did. Economic Schola, please discuss this out, if possible before the turn arrives, and try to get a consensus.
Your opinions?
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:24
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Turn is here. Tim went 2, after I moved Hack, I can see him again. Willi is invisible, probably at the mountain. Thadeus remained fortified.
I would make our turn, with 1 change. Slash goes 4 instead of 7. That does not slow his approach to the isthmus, but lets him use the mountain next turn.
We can't make the fur tile switch yet this turn. If we do so, we lose one science, because 1 gold is wandering to Hurricane and the city starts to give a tax instead of a 3rd science, while in EotS the science is reduced. I played a bit with the sliders and the switch. We have 18 beakers to go. My proposal:
This turn: We leave all where it is, making 11 beakers.
Next turn: We switch the tiles, set sliders to 4.6.0 and make 7 beakers.
This way we end up with a gold reserve of 9 and no beaker will be wasted.
Objections?
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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Thanks!
What can be deduced from it (correct me if I'm wrong): Vox has settled its first settler (one turn BEFORE Hurricane), so can't move towards the Neck to build a city there fast. Further, I believe them to be at 4 military units, we are still in front on power, and the difference seem to be holding. The only explanation can be we have more troops, as we don't have any gold ourselves (and most likely, they don't have it either). Maybe they are at 3 troops, but I don't really buy that, so either they chooped too, or got a conscript warrior from a hut which is now defending their capital.
Oh, and most likely they haven't got IW yet, I would suspect a bump when their gold reserve gets augmented with the excess commerce from the slider. OTOH, there may not be any excess, or it could be masked in the settling.
I hope you agree this is valuable information (and correct ), so please include a screenie of the power graph in the following few turns, up until the point we can't deduce anything from it anymore.
DeepO
[edit: changed after into before. Sorry about that ]
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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The problem with these graphs is that they compare as a ratio what is actually two integer numbers. This is why the powergraph is only really useful as long as we haven't met too many civs. One of the results from this is that bumps will get smaller when time progresses, you can already see this happening with the 5 warriors we built.
The larger bump on the lower halve is certainly an extra city, as our city gave an equal bump the other direction. (nearly anyway, there might be a gold difference). But in general, we are still in front (I took a ruler to measure that, but still it's not perfect. Drawing a vertical line in a graphics program should be more accurate), which can only be accounted for by more military strength.
I'm not sure, but my guess is that spears and immortals give a higher bump then warriors, as in the explanation it says "military strength", and we know that in the military advisor this means not purely numbers, but real strength. But still, it's somewhat of a guess, only by building something other then warriors ourselves we'll see the difference.
You're right on how much of a blip gold would give, but absolutely nothing happened last turn. And yes, if they check each turn, and divide the excess, it would be hard to spot. I'd say: don't base any assumptions on this one, it's more like a hunch, an educated guess. The warriors and the city I'm sure of, not the tech.
DeepO
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