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bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:24
  Old Post 07-01-2003 23:09
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#31 Report this post to a moderator
Put an end to popups!

96 is probably right...playing huge maps...

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:24
  Old Post 09-01-2003 10:55
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#32 Report this post to a moderator
Lose 30 kilos (of popups)

Actually all I would need is a screenshot of the seas surrounding Iceland, I am looking to see if there is a sea pathway, no need to actually get the galley in action.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:24
  Old Post 10-01-2003 05:48
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#33 Report this post to a moderator
Avatar Enlargement: We've got the solution

no sea pathway, when i play the game again, which may be a few days, i'll post it...

theNiceOne is offline theNiceOne
Warlord

Dec 2002
time: 06:24
  Old Post 10-01-2003 14:37
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#34 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Coracle

It didn't have anything when I saw my ocean-going galley. Shouldn't make a difference as galleys didn't sail on oceans. (Viking longboats were not galleys).

Stop making excuses for this cheating AI.

It's ...interesting... that you who claim to know so much about AI cheats cannot come up with one single proof (save game) of this "cheat".

As has been explained in numerous threads, the following is true for galleys:

1) AI will never end a turn where a galley risk sinking.
2) Magnetism and Navigation applies to galleys, so if a civ have those techs, galleys may safely traverse sea/ocean sqaures.
3) If a galley is forced to teleport (due to a "leave or declare war" demand), it will teleport to the closest shore sqaure that is uncontrolled or friendly controlled. This may teleport the gally across ocean to an otherwise undiscovered island.

Since 2 and 3 applies identically to AI and human playes (Players have even posted screenshot of 3 happening to them), there's no cheat involved here.

So Coracle, either explain what's wrong with what I write (and please back it up by a save game) or shut up. Just because you don't understand how the game works don't mean it's a cheat.

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:24
  Old Post 11-01-2003 16:30
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#35 Report this post to a moderator
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Bobo:

I am playing a game on the scenerio Europe.bix. I believe this is the same scenerio that you are playing. In this scenerio there are sea pathways from Norway, and from the Shetlands which would allow you to reach Iceland without seeing an ocean tile.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 11-01-2003 17:36 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#36 Report this post to a moderator
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mad bomber,
where did you see the sea passage to iceland? it's all ocean - 13 tiles from the shetland islands to iceland!
and norway is another 8 ocean tiles away from the british isles (except if you take the sea-detour past denmark, germany and belgium)

i've attached an enlarged screenshot of the minimap of europe.bix. no sign of a sea passage at all. are you sure you didn't mean iReland?

Attachment: europe.bix.gif
This has been downloaded 72 time(s).

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:24
  Old Post 11-01-2003 20:09
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#37 Report this post to a moderator
Increase Your PM Length

thats my map (with the exception of starting locations) if the map is huge. and as i've stated, i followed the galley from ireland to iceland.

by the way,considering most of the terrrain is equal, the Russians have a horrible advantage.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 11-01-2003 21:24 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#38 Report this post to a moderator
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yeah... and i didn't understand, how the starting locations were chosen.
on the british isles there's england, ireland, wales and scotland. sicily also has a starting location, but no ukraina, white russia, poland, portugal, algeria, baltic states, etc. where there would be plenty of space.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:24
  Old Post 11-01-2003 21:32
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#39 Report this post to a moderator
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it seemed to only have located civs only based on capitals. that won't work, obviously, since there are no Dutch/Belgian/etc. civs. I'd like to have more than one of each civ, such as two germanies. There are 4 starting places, but all of those locations are cities for Scandinavia, so that... makes no sense. Whoever starts in Belgium is almost boxed in immediately. Spain is pretty isolated, and it would be almost impossible to lose as Russia before the Industrial age, at least.

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:24
  Old Post 12-01-2003 11:21
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#40 Report this post to a moderator
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Bobo:

I hate it when I'm wrong.... I mistook a small Island north of Britain for Iceland. Didn't realize how big Iceland is. My Geography is usually better than this.

As for my game, I used the starting positions included with the scenerio with 8 civs. I started in Denmark, and everyone else started in Central Europe, England, UK, or Scandanavia. There is still land to claim, its 500AD, and I am nearly in the Industrial era. I will have to mod this scenerio before playing it again

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:24
  Old Post 12-01-2003 11:39
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#41 Report this post to a moderator
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"I hate it when I'm wrong.... I mistook a small Island north of Britain for Iceland. Didn't realize how big Iceland is. My Geography is usually better than this. "

No problem, i know how you feel. When Iceland is considered part of Europe, it seems weird when it's... basically in North America.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 12-01-2003 17:41 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#42 Report this post to a moderator
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quote:
Originally posted by bobbo008
When Iceland is considered part of Europe, it seems weird when it's... basically in North America.


geographically it's north america, you're right.
however culturally it's clearly a european civilisation (scandinavian to be more precice).
also check what on the west side of iceland: nearly uninhabited land. greenland, tundra covered canadian islands and sea.... lots of sea...
i'm guessing here, but i presume edinborough-rejkjavik is nearer than rejkjavik to the nearest bigger north american city?!?

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:24
  Old Post 12-01-2003 22:18
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#43 Report this post to a moderator
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umm... Reykjavik is in the west. culturally, though, obviously Scandinavian, like Greenland.

both are part of the Nordic Council.

[/IMG]

123john321 is offline 123john321
King
Boo!
Feb 2002
time: 23:24
  Old Post 14-01-2003 02:51
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#44 Report this post to a moderator
Avatar Enlargement: We've got the solution

Has anyone said this? Galley get to tarvel across oncens once you have Navaiognt (sorry for spelling...)

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 14-01-2003 03:25 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#45 Report this post to a moderator
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yep, we've heard that a few times

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:24
  Old Post 14-01-2003 06:49
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#46 Report this post to a moderator
Inflate your Upload Space

isn't it magnetism, not navigation (sea squares?)

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:24
  Old Post 14-01-2003 07:07
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#47 Report this post to a moderator
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quote:
Originally posted by bobbo008
isn't it magnetism, not navigation (sea squares?)

Either one.

sabrewolf is offline sabrewolf

Emperor
turicum, helvetistan
Jun 2002
time: 06:24
  Old Post 14-01-2003 12:27 Visit sabrewolf<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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#48 Report this post to a moderator
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i thought:
astronomy --> galleys on sea tiles
navigation --> galleys on ocean tiles
magnetism --> galleys on ocean tiles

because navigation is an optional advance, magnetism (usually the last tech i research (except maybe ToG) in the medieval era) has the same modification

Hurricane is offline Hurricane
Warlord
Arctic Hill
May 2001
time: 07:24
  Old Post 14-01-2003 13:04
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#49 Report this post to a moderator
Remove this text

Yes that's it, sabrewolf. I don't know how many times this has to be repeated.

CerberusIV is offline CerberusIV
King

Oct 2002
time: 05:24
  Old Post 14-01-2003 14:29 Visit CerberusIV's homepage!
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#50 Report this post to a moderator
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Quite early in this thread I posted that I make ocean impassable to galleys. This has not come back to haunt me in my current game. It is 800AD. I am stuck on an isolated continent (with 15 cities though, not bad on a standard map) and am just researching the last ancient era techs. However the Mongols just built Leo's! Contact with the rest of the civs is going to be interesting.

Basically it is quite possible to seriously restrict galleys but occasionally there is a price to be paid.

 
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