Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Securing the Isthmus
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:24
  Old Post 05-01-2003 21:37
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Securing the Isthmus Help yourself to an AD-FREE life

I suggest the following:
We build a settler in EoTS after the granary is complete and send it along with a warrior (or two, if you prefer) to where Slash is currently standing, in order to found a city.
The immediate disadvantage is that we'll be sending a settler to a very long voyage, and when he finally arrives he'll found a very corrupt city. However, look at the advantages:
1. We secure the Isthmus in our hands, or we prevent Vox from securing it first (depends on how you prefer to look at it).
2. We create a valid reason to demand that Vox move their warrior that is currently blocking the Isthmus: they're sitting in our territory!
3. After we "convince" all Vox warriors to leave the territory South of the Isthmus, we'll have the rest of the charted world completely to ourselves.
4. We create the most easily defensible border that we could possibly ask for! We can concentrate all our military units in the Isthmus. Furthermore, we can move the city to the Isthmus itself so that our warriors will be able to defend our territory from the city! Think about it - we can defend ALL of our land just from one tile, with the added bonus of a city! In case of war we could build walls in there... to put it short, our territory would be practically impenetrable!

Yes, it may be crazy, but think of all the truly magnificent advantages of this plan! Don't look at it as wasting a settler on founding a corrupt city, look at it as using a settler to create the most perfect Stronghold on the most perfect border! Look at it as solving most of our security problems and allowing us to focus on REXing and building, all this at the ridiculous cost of a single settler.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 05-01-2003 21:47
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

That strategy only works if Vox lets the city survive long enough for us to defend it heavily. If you were Vox, would you permit such a thing?

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:24
  Old Post 05-01-2003 22:24 Visit FrustratedPoet's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

The chances of us
a) building a city there before Vox does and
b) keeping our city in one piece long enough to get a couple of spearmen there to defend it properly
are pretty slim I think.

If we suceed however, it would put us in a very strong position, I agree, but do we want to put all those resources aside for such a risk?

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:24
  Old Post 05-01-2003 22:25
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

We already have one warrior at the city site. The settler will come to the site accompanied by at least one additional warrior. The site itself is on a hill, providing us with a defensive bonus of 50%, plus the defensive bonus of 25% for fortifying our warriors. We can build an additional warrior in the city within 10 turns, and pop-rush walls after the warrior is complete.
We shouldn't fear Vox. On the contrary, we should wish that they would attack our city - the odds certainly favor us.

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:24
  Old Post 05-01-2003 22:28 Visit FrustratedPoet's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Remove this text

Point taken about the defence Shiber, maybe it will be enough.

I still think that Vox will be able to get there first, but without knowing where their cities are it's impossible to tell.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:24
  Old Post 05-01-2003 22:39
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton

I forgot to mention that we'd also have the advantage of healing. Our forces will be able to heal inside the city, while Vox's troops will be unable to heal.
Regarding the chances for getting there first, can we look at the past scores and find out when Vox built their second city. We know that 'The Voice' dropped to 1 pop in 3000 BC (this first shows up in our 2950 BC save).
If it turns out that they've already spent their settler then I say we go for it. In such a case, we would have a much greater chance of getting there first than they do because it will take them significantly longer to build another settler than it would take us.

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:24
  Old Post 05-01-2003 22:42 Visit FrustratedPoet's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase Your PM Length

A quick count from our latest screenshot tells me that it will take approx. 16 turns for a settler to move from one of our cities to the Isthmus where our warrior is standing.

That's a long time .... but I suppose no matter what happens we certainly don't want them founding other cities south of the isthmus.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 05-01-2003 23:03
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

It's tempting to place a city there, but on this one I'm with Nathan and FP. Our chances to found the city there first are small, and at the moment we wouldn't take any advantage from it. The isthmus is certainly closer to VC than to our capital. We would lose the rush, and even if we win it, we would gain a corrupt and for a long period useless city. We should let VC waste the settler for the city and take it later.

As for preventing them to slip through with settlers: We have Grog there and Slash is on the way. In 4 turns we'll have our blockade up as well. If Grog steps back 2 turns, possibly even in 2.

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:24
  Old Post 05-01-2003 23:13
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Put an end to popups!

Well, that city won't stop anyone completely- after all- we can't prevent them from landing from ships- but indeed- that would be a major victory in the isthmus conflict should we succeed in this operation. True- it holds our ealry growth, but mightbe worth it, and will definitely secure our hold over our peninsula (should name it soon- Estonia sucks- there sound of it and the connotation- a former soviet union state).

I vote yes for the plan- although the risk of Vox getting there first is no small risk- i have reason to suspect that Vox's capital is not very far to the north, but i may be wrong.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:24
  Old Post 05-01-2003 23:22
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Sir Ralph
As for preventing them to slip through with settlers: We have Grog there and Slash is on the way. In 4 turns we'll have our blockade up as well. If Grog steps back 2 turns, possibly even in 2.


IMHO that is not going to work as well as it sounds. We'd have to retreat once they set up their city on the Isthmus because we'd be sitting in their territory, and we'd have to retreat again, this time to a 3 tiles border, when their city expands (could happen earlier than we think, after all they have an interest in building a temple there).

Sir Ralph and others, you guys have more civ knowledge than I do. Surely one of you can look at Vox's score and tell if they already used the settler they built in 3000 BC, no?
This would be very useful information because if we find that they have already used their settler, this would mean that it would take them a very long time to grow back to size three and build another settler, whereas we can build a settler significantly faster than they will and tilt the chances in our favor.

Last edited by Shiber on 05-01-2003 at 23:31

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:24
  Old Post 05-01-2003 23:46
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Lose 30 kilos (of popups)

Shiber's right- if they secure the isthmus witha city- which is surely a priority for them- then we lost the isthmus for good- and are chances of breaking out and keeping up with the rest of the teams are greatly reduced. This is a bold move, if we choose to take it, and i think we should- there might be a chance that Vox's next settler will take some time to get to the isthmus, and we might get there first.

ManicStarSeed is offline ManicStarSeed
Prince
of my banana plantation
Jun 2002
time: 21:24
  Old Post 06-01-2003 00:05
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Increase the size of your Attachments

I support getting a city established up near the ismithus as well.

I personaly am in favor of eliminating the entire civ BEFORE they get iron hooked up. They are BANKING of the fact of getting their immortals to wipe us out.

Mss

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 06-01-2003 00:23
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Got spare money?

quote:
Originally posted by zeit
Shiber's right- if they secure the isthmus witha city- which is surely a priority for them- then we lost the isthmus for good- and are chances of breaking out and keeping up with the rest of the teams are greatly reduced.


No, wrong, because we have another 2 tiles wide defense line two tiles behind the present one. We'd just retreat 2 tiles and all would be well, till the city expands the second time. In this case we'd have to retreat to a 3 tiles wide line, but this is far in the future and at this time an extra warrior won't hurt us.

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:24
  Old Post 06-01-2003 00:24
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

As Nathan said in some other thread- placing a city on an isthmus is like claiming it, but putting a fortified warrior is simply being bullies- we want to have an egge over them- we can't play along and say- they found it first, so they get it first. It's a risk worth taking- we can never safely REX when the Vox control the isthmus and push their way through with more and more cities. This window of opportunity is something we mustn't miss.

Having Vox in a convenient position to send their army through to our lands is a nightmare for us, why are we willing to put up with the possibilty of this happening- just because they found it first- we can tip the scale in our favor if we act quickly.

How long will it take us to bring a settler from Eots (building+movement)?

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 06-01-2003 00:28
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Got spare money?

Zeit, answer me a question: For what the hell do we need the isthmus right now? Is there uranium, or aluminium, or something I fail to see? If your answer is, because it's a place of strategical importance, my reply is yes, although right now we don't need it. We can take it later, after map making.

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:24
  Old Post 06-01-2003 00:43
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Enter the AD-FREE zone

1. If we take it now, we can REX without worrying about Vox.
2. Vox will most likely attack us with Immortals. If we take over this excellent line of defense before they attack, we can defend our territory a lot easier. Personally, I don't see any other option but settling the spot right now. I don't suppose anyone thinks that we can take this city with plain warriors, or with WCs because unfortunately, the latter can't cross unroaded jungle.

Now is our chance. Let's take this bold step, let's not blow this chance.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:24
  Old Post 06-01-2003 00:44
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton buy from Amazon

Why waste a settler for what can be done with 2 warriors?

Conqueror is offline Conqueror
King
UAC research complex
Dec 2001
time: 07:24
  Old Post 06-01-2003 02:12
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Even if we would like to waste a settler there, it would take nearly 20 turns for the settler to get up there, and there is no gurantees whatsoever that they wouldnt get there first, if its in their intentions to settle there.

I vote for not spending a valuable settler there. At least not yet.

Conqueror is offline Conqueror
King
UAC research complex
Dec 2001
time: 07:24
  Old Post 06-01-2003 02:17
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Besides, if we settle there, guard the site with 2-3 warriors, even then it will be easy for them to destroy the city: its way too far from our core at the moment for us to feed the city with military units, and itself it cannot produce enough, even with pop-rushing.

We would need atleast 2 spearmen, walls, and barracks there to heal the spears. Even then the city would fall to immortal attack pretty easily. And all that we would have done would be spent a lot of resources for nothing.

Meshelic is offline Meshelic
King
Bringer of Peace, Destroyer of Worlds
Sep 2002
time: 21:24
  Old Post 06-01-2003 02:22
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I support the building of a city north near the Isthmus like the plan calls for. If the Voxians settle that area first then yes, we are lost to the isthmus, unless we build a trireme to sail across the sea in the west and plop some settlers, but that's way off.

We need to make a stand now. Maybe there aren't aluminum or uranium in that area eventually, but location-wise, it's very important to our expansion....

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:24
  Old Post 06-01-2003 02:32
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Too far...

Better to build a SOLID empire around our core, properly defend key positions, and create kill zones for the possible (or should I say inevitable) Immortal attack.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 06-01-2003 02:51
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Shiber
We already have one warrior at the city site. The settler will come to the site accompanied by at least one additional warrior. The site itself is on a hill, providing us with a defensive bonus of 50%, plus the defensive bonus of 25% for fortifying our warriors. We can build an additional warrior in the city within 10 turns, and pop-rush walls after the warrior is complete.
We shouldn't fear Vox. On the contrary, we should wish that they would attack our city - the odds certainly favor us.


That analysis works against warriors. But when immortals show up, our warriors are toast. Even spearmen within city walls couldn't hold off a significantly larger force of immortals, although we could make them pay if we can survive long enough for them to have to attack on such terms.

We're two turns from Pottery, which means three turns from our granary and nine turns from the earliest we can build a settler. It's about 13 more turns (thanks to a road, the settler can move two the turn he's built) to get the settler up to the hill tile, and one turn beyond that to build the city. So unless Vox's second city has excellent food-producing capability and/or their travel distance is essentially trivial, odds are we can get there first.

I still maintain that building a city there would be a great way to start an early war. For them to build a city there would be par for the course: it's strategic land closer to their capital than to ours, so we would have no grounds whatsoever to object. But our building a city on strategic land closer to their capital than to ours, thereby largely cutting off their expansion in one direction, would almost have to be seen as a highly aggressive (and unfriendly) act on our part. If the situation were reversed, would we not regard it as an absolute imparative to wipe out the city?

Then again, it just occurred to me that we might be able to make that work in our favor. If we can get a spearman or two in place in addition to a couple warriors, they will almost have to use immortals if they want to take the city. Oops, there goes their GA. If we can make peace by conceding control of the isthmus to them after they capture our city, we have our GA left in front of us but they don't. If not, our GA will still come enough later, with enough more cities and growth within cities, to be worth a good bit more than theirs.

I still think the idea is a horrible one, if only because of how much it would set us back relative to everyone but Vox. But if they push things enough on the diplomatic front to make war essentially inevitable, it may possibly be less horrible than the alternatives. It may indeed be worth serious consideration.

Nathan

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:24
  Old Post 06-01-2003 05:07
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton buy from Amazon

Well, I don't like the idea because
a) it's too agressive at this point. We might want to do it in a few turns if things don't work out the way we want to.
b) We would be claiming the 1-tile neck after we said we are acknowledging their claim on it. Only in a war situation, as war will certainly erupt
c) it's too dangerous to move to there, and certainly too dangerous to hold it. We would need a lot of spears holding it against a horde of immortals, and the only convenient way to get spears so far up is by road (which we don't have atm)
d) there are less costly tactics, like blocking with 2 warriors, which will have about the same result.
e) Indeed, we stun initial growth in comparison with other civs, Vox doesn't seem the problem to me as other teams might become later on. If we would be in need for fertile land we should do it, but we aren't in any need.

So basically, I vote against it, for reasons that were in large already mentioned here

DeepO

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 06-01-2003 06:22
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Suffering from ads?

Something no-one mentioned, if vox settles on the 1 tile isthmus(important), no one else can get trough either.
So no alliances on us!!!

I liked the idea too of blocking them there. But am doing so less now..
We simply don't need it.
If we can the Island up to to NEck, we will have 12-13? cities, not bad IMO.(don't forget, We won't have a second front ever, we can direct all our militairy towards neck! Even Vox will have to defend at least two borders.

btw: I don't think they are able to get any alliance against us for now anyway.
What are they gonna pay the other team with?. Remember that it takes Vox allmost 20(if not more) turns to get to us, imagine how many tiles there are betweens us and another team...
It simply isn't worth it...

Another thing, hurting vox now, will
1. hurt us
2. hurt vox
3. the team behind vox will be laughing all the way to the bank. Let them settle towards us(not this side of neck), we will have more later, and at that time we can make it ours.
When rushing vox now, all we would be doing is destroying a few cities to limit their growth.

(slightly incorent, but then I just woke up,so )

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:24
  Old Post 06-01-2003 06:34
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Increase Your PM Length

You just woke up? what happened, you should be heading to bed

You're right on the Ishtmus settling, it would be in our advantage if they settled it... after we get Grog across. We need to have the contact of that Civ (which will most likely be to the West, not to the North, otherwise there wouldn't be any need to call it Northern Estonia). They can't reach us until galleys appear, so no fear of an invasion from them, but what they could do is save some cash, and give it to Vox to let them mass-upgrade to immortals. I wouldn't do it, and Vox is not really a mercenary, but maybe they can be pursuaded...

DeepO

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 06-01-2003 06:46
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
they could do is save some cash, and give it to Vox to let them mass-upgrade to immortals.


ok, what would it cost to fight someone elses war. Afterall, you are in best position to answer this .

4 techs? 1000gold? 2 cities?

I hardly think you get a human to do thnigs like, like you can a AI to do (I know, you can't do this in civ3, but for argument sake)

(I'm actually trying to live during daylight hours, just takes awhile to adapt. Horeca mensen hé )

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:24
  Old Post 06-01-2003 07:02
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

For the sake of argument, let's pretend I'm Vox, and are bribeable. What would I need for a war, any war, in which at least one city gets conquered or destroyed? It would depend on how long I know the deal (or contract), as I want to have money, lots of money, so I can upgrade warriors in immortals. For any serious war, 8 immortals and a few spears should get me going (early on, of course). So, I want at least so much gold... 8*40=320 gold.

As I will get into a GA, and have to divert power to my military instead of expansion, I would very much like a tech too, or even 2 techs if they are on the way to Monarchy. Other deals will be possible (more tech, less gold, workers, or even cities(but cities would be my lesser choice), but 2 techs and 300 gold should be sufficient for me to start a war in which one city gets razed. 2 techs and 300 gold should be possible to get in 40 turns or so (1 initial tech, one researched in around 10 turns. 10 gold per turn whith a growing empire over 30 turns).

This isn't so much, don't you think? and by asking them to start a war, they can be sure they gain a trading partner, and leave two teams on near war for the rest of the game, as it is very unlikely that we will be forgetting what Vox did to us, and Vox won't start trading with us as they were the first to declare war.

Of course, I'm not Vox, but with immortals, I want to go to war anyway, so why not allow one civ to pay for the war...

Maybe we might consider this to offer them, BTW. In 30 turns, we can easily have 300 gold ready, they get some of the techs we already have, and we're sure they are no middleman anymore as the mystery civ won't trade with them as eagerly anymore. In 30 turns, we culd be starting the first WorldWar, without even being mentioned as the aggresors... meanwhile we can safely expand, and outproduce Vox, which gets killed some 20 turns later.

DeepO

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:24
  Old Post 07-01-2003 16:26
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Put an end to popups!

If I understand correctly the three primary arguments against sending a settler to secure the Isthmus were:
1. We won't be able to defend this city well.
2. Vox Controli will send their own settler to secure the landbridge before we do.
3. We'll waste a settler on founding a corrupt city.
I'd like to relate to those three arguments:

1. That is not true. First of all, that city would be on a hill, meaning a 50% defense bonus. Second, it will provide our units with a place to heal two points per turn in case they need to, while Vox's units will have to return to their cities to heal. Third, even a corrupt city can produce an additional warrior in 10 turns and city walls in the 11th turn (by pop-rushing it). Last, with the choke point secure we'll be able to send most of our forces to defend this single city (the rest will be watching the inner cities or keeping an eye on Vox's two warriors).
Even if they send immortals to take this city we'll be prepared. Warriors, on a hill, fortified, behind city walls have a defense value of 2.25. A spearman will have the defense value of 4.5. Against immortals with 3 attack points against this city, and given the fact that our warriors and spearmen will be able to heal two points per turn while Vox's immortals will heal none, this will not be a challenge.

2. If I understand correctly, Vox has already used the settler that they built in 3000 BC to found a city, which means that it would take them very long to (1) accumulate 30 shields for another settler and (2) grow back to size 3 in order to build it. This means that the odds favor us, even if the Isthmus is considerably closer to Vox's capital than to ours.

3. Yes, we will have to use a settler to found a corrupt city instead of a producing city, but think about it this way - we'll save tons in defense costs, and we'll be able to REX within our peninsula without worry. The prize is certainly worth the sacrifice.

I urge you all once again to accept this proposal and secure our control over the landbridge. Let's show Vox who they're messing with!

Randolph is offline Randolph
Prince
Burlington, VT
Sep 2002
time: 00:24
  Old Post 07-01-2003 17:31
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Support Apolyton, buy Civilization 2

Sorry to be the one to bring this up Shiber, I'm glad you put up an argument so this was fully discussed, but I think that if you haven't won any converts at this point that you're not going to. There's no way this will pass.

Settlers are just too valuable at this point, and no static defense we can put up in the near future will hold up against immortals. We should continue to block The Neck, but without a city.

Randy

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:24
  Old Post 07-01-2003 17:49
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

No convert here, I'm afraid

1. we can settle that city in 20 turns at the earliest. at that time, it can have at most 2 or 3 warriors for defense. In those same 20 turns, you can expect Vox to have build 4 or 5 archers (if they go for it), which can easily handle our 3 warriors on a hill. Never will they come for it and make it a dragging war: if they are bent on taking it, they will do it swift, in 1 turn. They are no AI.

2. Besides the point. It was already said that if we go for it, we can have a settler there before they are even able to reach it. Further, we have 2 warriors closeby, which can at least for a while block any settler party that would be trying to claim the Isthmus.

3. One of the disadvantages: we'll lose a settler. Also, by splitting our cities into two separate clusters, our defense budget willl go up, while if we make one cluster of cities it will stay lower for the same kind of defense. It isn't even said that we can defend both clusters, certainly not in the beginning (in 40 or 50 turns, things might be different. But by that time, we'll have settled over 12 cities already)

So, no thank you, no settler to the Neck. If you see how many discussions it has taken to move the order of the next cities, to take a less economical viable city for better security instead of the top production facility we'll likely are going to have, you can imagine what kind of discussion it would give to lose a settler on some questionable quest to corrupted insecurity.

DeepO

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:24.
Apolyton Time is 00:24.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0683 seconds (92.39% PHP - 7.61% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net