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mazzz
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why do nation not fear nukes...
if i conduct a "test" on neutral territerry wil that scare them or am i wasting a nuke?
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Sheik
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quote:
Talking about nukes, it would be very nice to have M.A.D., Mutual Assured Destruction, in Civ3 - predefined targets for nukes, which would automaticaly launch in case of a nuclear strike.
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we don't need this. Your nukes can not be destroyed by another civs nukes. This simulates M.A.D
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Iron Chancellor
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Further proof that SMAC was Sid Meier's deepest game, though Civ 2 is and forever will be the game for me
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Patroklos
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Back home in good ole Norfolk VA
Dec 2001 time: 05:24
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Hey,
It is true, in regards to the MAD idea, that the enemy can't destroy your nukes in a nuclear attack. However, the essence of MAD is that you will retaliate automatically, almost without regards to the consequences. So I think a MAD concept, where every ICBM you have is pre targeted would be cool, as there could be no "turning back" when someone nukes you.
On the same lines, I wanted to make it so that my long range bombers could attack and destroy nukes (my game has the B-1 added, not sure who made it but a great unit, and I use it as a long range bomber with lethal air/land flaged) in the event of a nuclear war. That was the reason the Soviets had mobile launchers, prevent this. Anyways, wanted to know if you could add hit points to ICBM so they could be killed and still have them remain functional. Also, when you do a precision strike into a city, can you only pick buildings or can you also hit the units?
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