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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:24
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DeepO, I think you've pretty much hit the nail on the head there as far as determining Vox's optimal strategy is concerned, at least if they have enough room. Porcupine up behind the chokepoint and massacre any attack on its way in.
Still, the strategy is not without problems.
(1) If spearmen accompany the attacking WCs, archers will win less than half their battles with them. Some of the losing spearmen will be wounded badly enough to make WCs higher-priority defenders, but some won't.
(2) Immortals could take out spearmen much more reliably, but at a production cost difference of one and a half to one. At equal production, for every two immortals, one WC is left untargeted.
(3) Once the attackers do dig past spearmen into WCs, only about half the WCs who lose to archers or immortals will actually die instead of retreating. Only horsemen could prevent the WCs from retreating, but horseman also have a cost disadvantage of one and a half to one (thus leaving a third of the WCs unopposed at equal production).
(4) Spearmen will be needed to cover forces injured in the preemptive strike on the GS units. But each spearman allocated for that purpose is one less archer or two thirds of a horseman or immortal less left available for use in the preemptive strike, and that leaves more WCs that will survive the preemptive strike intact.
(5) Victorious voxian slow-movers will be left unfortified, outside the protection of a city, and possibly wounded. Further, if the attack comes before the chokepoint city's radius expands, WCs can attack all but the last one and still be able to retreat beyond the reach of another round of Voxian attack. [Edit: roading to exactly the right place could likely prevent that, unless GS destroys the roads.]
Still, at equal production, Vox should have a significant advantage if they use that strategy. They're only in serious trouble if GS gets a major production advantage.
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alva
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Republic of Flanders
Sep 2001 time: 06:24
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quote: Finally, I start some diversion to completely provoke them. I'll post a thread on the strategy forum which many of them consider home turf. I'll ask, somewhat clumsy again, how immortals versus - oh, let's say - War Chariots fight. |
Why did he in fact do this?? Eli is a regular poster at CFC, so he could have posted over there too. (Even using a DL)
But no, he didn't, he posted it right here under our noises, surely he must have known, we can put 1 + 1 together...
ot:
quote: Yep, I did manually |
Wrong smiley here, I didn't REALLY count them by hand of course 
edit: code+typo
Last edited by alva on 07-01-2003 at 18:00
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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[GS]So... maybe I have convinced a few of you that indeed there may be more to it than their played ignorance. First of all: I consider the posting of the strat. thread a nice diversion, although I'm not sure it was meant to provoke us. We should keep a very keen eye on the power graph and to the military advisor, as it may also be possible that Vox used it as a ruse to make us believe they will be very militaristic, when they aren't. I can perfectly imagine they keep a bunch of gold for possible upgrades aside, and other then that only build the occasional warrior and some spears, keeping their military investments to a minimum but with a reserve that if we would attack they can react very fast.
Nathan, I agree with your points, but there are some counterpoints, and one thing you might have overlooked: Catapults. Lots of them. They can easily eat through our first defenders, leaving the WCs on top. After that, they can attack with archers, horsies or immortals (who will obviously be the best units, but trigger the GA), leaving the defenders under the safe protection of some fortified spears for as long as there are multiple units in our invasion force. Only the last unit they use is lost, but they aren't even forced to use it.
Doing so doesn't expose them to counter attacks, or even to stepped attacks (lure the enemy out with a few cheap units, then hit them with full force in a second wave they were unaware of). Also, archers will most likely be mere cannon fodder and also used like that, but both immortals and horsies will survive longer then normal if our forces are concentrated. Hence elites and leaders. Hence defender armies.
So, what can we (GS I mean) do to counter this?
- If we wait until galleys, Vox loses a lot of their advantages. First of all because we can contact others, and have a trading partner, which will mean we won't need to rely on the spoils of war. Secondly for possible diversions like Sir Ralph posted. Thirdly, the best strategic point the Voxians have is that 1 tile forest, whith loads of defenders, and a fort at first possibility (possible a walled city). Galleys can go around the isthmus, at the expense of lost defense of course.
- Other then that, we could try to provoke them ourselves. Indeed, one of the possible courses of actions would be to lure them outside their fortified forest tile (I'm guessing that only that one tile will proof nearly impossible to capture, they'll try it with their cities too, but we'll never get that far). But, I think they will be to smart to fall for that.
- What is good for Vox, is good for ourselves too. Catapults. Lots of them. If they will dig in, and let us attack, we can be sure to have the best production (hell, we already have, and we're just starting to expand). Part of this production should be directed to supporting units. Workers will be needed, but we'll probably will have enough of them by that time, but catapults are very worthy units to research and to build. I know, nobody uses them in SP, and they stink when in small groups, but we don't need small groups, we need masses of them. I wouldn't mind if we have 40 catapults to take a shot at 10 defenders, at least we then know we can damage a few of them, killing them without losing too much forces ourselves. Catapults are one of the possible mechanisms we have to get at least a few of those immortals who would attack us. And, those catapults aren't lost, although they do get more or less obsolete once pikes come around, and have to be saved to be upgraded to cannons (who absolutely rock in those kind of stand-offs).
Basically, what I'm saying is that either we go for it very fast, to get a very early despotic GA from Vox (which will probably fail, as archers and spears can be quite annoying at this stage, they don't really need immortals now), or we wait until we either get galleys, or catapults (or both).
DeepO
[/GS]
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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Arrian, you thought I made it up? Thanks, but my creativity has its boundaries... this is the real world 
I agree on the bloodbath, but let me ask you, if you read the thread, do you think Eli already knew this, or not? Or at least does he knew more about it than how he is wording it in that thread?
I'm sure of it... it was in some way a provocation to us. Either they were planning on a super invasion, and wanted to let us believe they are clumsy, provoking some easy to handle attacks which they could exploit to counterattack us at a bad timing, or they already knew they would be best on their own territory, but stand no chance on the offence, again provoking us to attack them.
I don't see another possibility here, but maybe I can find another role before this issue is settled. For the moment my conclusion is simple: we cannot be provoked, which of course doesn't mean we don't need adequate defense.
DeepO
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:24
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quote: Originally posted by DeepO
Nathan, I agree with your points, but there are some counterpoints, and one thing you might have overlooked: Catapults. Lots of them. They can easily eat through our first defenders, leaving the WCs on top. After that, they can attack with archers, horsies or immortals (who will obviously be the best units, but trigger the GA), leaving the defenders under the safe protection of some fortified spears for as long as there are multiple units in our invasion force. Only the last unit they use is lost, but they aren't even forced to use it.
Doing so doesn't expose them to counter attacks, or even to stepped attacks (lure the enemy out with a few cheap units, then hit them with full force in a second wave they were unaware of). Also, archers will most likely be mere cannon fodder and also used like that, but both immortals and horsies will survive longer then normal if our forces are concentrated. Hence elites and leaders. Hence defender armies. |
When flat terrain is available, WCs have to be attacked two tiles away from their target if you don't want them to reach the target. That means the forces that attack the WCs have to come out and play, and slow-movers end their turn outside the target after they attack. Catapults cost as much as WCs, so at the very least, every catapult that misses its bombard is a WC that gets through to counterattack. And consider the disaster if GS gets through and captures all those catapults! The entire preemptive attack strategy hinges on taking out a significant majority of the enemy's strike force before it can launch an attack, and catapults aren't the way for Vox to go with that approach.
As for GS using catapults, I'm skeptical. Every catapult GS builds costs a WC or spearman or two thirds of a swordsman, and I'm far from convinced that catapults would be worth as much in battle as the alternatives would. Your forty catapults could be forty WCs instead, and that's a truly enormous strike force for either defense or preemptive counterstrikes against attackers (not to metion using up over half the free unit support GS would have available).
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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You've got a point, Nathan... it's just that if we use 40 WCs to attack them, we'll lose over half of them if there are enough spears or immortals fortified (even more if they have catapults). Those forces are gone, where if we would attack with catapults, we would lose the occasional WC to a bad RNG #, but normally all of them would survive, and many of them can attack next turn instead of needing healing. At least with catapults we are sure that those same forces can be used throughout the entire war, instead of needing reinforcements. In the end, I believe this is a winning tactic...
Also, consider that we could have mulitple bombard turns, and only commit our real troops when they are sufficiently weakened. If we use WCs, and halfway through the attack we see we're not going to make it, we have to retreat, losing more then we have destroyed. With catapults you don't risk that...
Don't get me wrong, I don't think it's the answer to everything, but I like to think of different things, and see if it might work. Those catapults are similar: I just want to throw the idea out there, and see what others may think of it.
Oh, Re: attacking on flat terrain: you're right, to a certain extent. If we put all of this force on attacking, and getting through (no counterattack possible), we would be better off coming from behind. Note that this same thing can be achieved with a roaded hill (or mountain, but there is only a hill next to the Isthmus), which could also serve as a surprise to a sudden catapult rush. Roading the hill, meanwhile protecting it might be something we'll eventually get to (depending on the situation at that time, of course. For all we know Vox will try a massive atack on us, we're the ones to lose most by it)
DeepO
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