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Keeper of Hell
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I've been away from Civ3 for awhile, so although I remembered that towards the endgame some inequalities started showing up, I had no idea of the scope. The defender bias has shocked me anew. In any situation of a MA attacking a fortified MI in a metropolis, the odds of the attacker winning are significantly less than 30%. It's ridiculous! Did the programmers just decide that if a civilization managed to survive through to the modern times, it deserved to become a permanent fixture? It's practically impossible to budge a well-established empire, even with overwhelming numerical superiority on the attacker's side! Now I remember damn well why I had all the terrain and city defense bonuses tweaked.
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Pyrodrew
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quote: In any situation of a MA attacking a fortified MI in a metropolis, the odds of the attacker winning are significantly less than 30%. It's ridiculous! |
I like to preserve the cities I conquer, unless I know the city has nothing worthwhile.
Since the most likely unit to survive will always defend 1st, I've found defeating the 1st asap important to my strategy. I go against the trend that says armies are only good for defense here. Not only are the odds are in MY favor of the army surviving over the MI(even on Hill), but I *know* what it feels like to see MAs die against a vet MI & see that MI turn elite... then see the next MA die & see that MI produce a leader. Ugg! So if I see an elite MI on a hill... I definitely send an army. The army also saves me from having those 2 MAs die individually. If the army still has a turn after the 1st attack, I wait so I can use it to help quiet the resistance.
Also if you're attacking an AI city & it seems to have an endless amount of troops in it... that may be true! Investigate City is costly, but in the Modern Age it's not as bad & definitely not as costly as sending endless units to their doom. Recently, the Aztecs had a city with what seemed like endless troops guarding it. When I finally investigated the city, it still had another 20+ units in there... while oddly enough other cities only had 3-4 units total. No Wonder was there, so the only logic I could see the AI doing this is because the city had lots of enemy borders around it & therefore considered it a high risk. After I investigated I was able to take 3 other cities that turn, rather than waste troops on that 1. My ally took on that city instead & that city was so tough my ally wasn't able to conquer any other cities. When my ally finally defeated it they razed it - perfect for me to drop my settler there the next turn. 
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Coxy
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To take down a metropolis with multiple MIs fortified within, you're going to need to attack with a *lot* of MAs in the same turn.
Recovering HP, and all that.
Forgive me if this seems second-nature to you, but you said that you've been away from the game for a while.
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CerberusIV
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The basic attacker vs. defender odds don't change much over the ages.
swordsman vs spearman - 1.5 to 1
knight vs pikeman - 1.33 to 1
cavalry vs musketman - 1.5 to 1
cavalry vs rifleman - 1 to 1
tank vs infantry - 1.6 to 1
MA vs MI - 1.33 to 1
What increases are the defence bonuses in cities due to city size (as cities get bigger) and improvements (civil defence and radar towers). The answer is simply to take these away with bombardment units.
You may not capture much of a city at the end of it but cities can regrow and the AI doesn't have that city any more.
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woody
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quote: Originally posted by CerberusIV
The basic attacker vs. defender odds don't change much over the ages.
swordsman vs spearman - 1.5 to 1
knight vs pikeman - 1.33 to 1
cavalry vs musketman - 1.5 to 1
cavalry vs rifleman - 1 to 1
tank vs infantry - 1.6 to 1
MA vs MI - 1.33 to 1
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Yeah, but that's just for each round of attack, and there are several rounds of attack for each battle. So, a 1.5:1 attack:defense ratio works out to a 60% chance of winning each round, but about a 71% chance of winning if both units are vetrans.
But with all the defense bonuses, the odds are usually in the defender's favor, which means the defender gets the advantage of those multiple "dice rolls".
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PrinceBimz
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The art of combined warfare (which civ3 does very well) is a must for taking large heavily defended areas. I use airpower, artillery and ships to soften up those areas. These areas can be either cities or just fortified positions. Like in the real world, use aircraft in large numbers and strike, strike, strike until those defending garrisons are down to 1 strength point each. In addition you can use ships offshore provided it is a coastal area, and bombard over and over turn after turn. Then nearby artillery can open fire. Then that enemy position should be beaten down so all you will need is infantry to march in and take it.
Don't worry about damaging a city, this is war and a city will get damaged no matter how you look at it with all of the necessary bombardment. If you worry too much it can cost you and you won't even be able to take it over. Another thing if a city is very hard to take and you can't get enough forces to do so, bombard improvements from a long distance using aircraft. If they have many defending fighters, forget bombers and use fighters instead. Remember fighters are more versatile then bombers and can recon and bomb in addition to air superiority. Although fighters are not as strong as bombers in bombardment they can still bombard to an acceptable level.
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Keeper of Hell
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You're absolutely right. I've never been a guy to diversify my forces. I suppose it's about time I got an air force together, as I currently have nothing but MAs, MIs, and Workers. One question, though: how effective are SAM Batteries? Should I be worrying about them?
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Pyrodrew
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There is never an absolute of always use numbers or always use bombardment on cities. It depends on the situation. Sometimes Propaganda is the best choice, but not often.
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Pyrodrew
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quote: Don't casualties also increase war wearines? |
If they do it's minor, unlike enemy troops in your territory or your troops in enemy territory (which bombarding boats count as).
quote: Question, has anyone ever succeeded in propaganda? |
I have. I believe it works best on disordered cities who have a low population of the controlling civ & are far from their capital, especially if they are not connected to the capital via road, harbor, or airport. Even then the odds seem low.
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