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Ursa
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Washington, D.C.
Dec 2002 time: 05:24
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So, I was sending an infantry unit from one city to another via railroad. Usually, the unit just kind of "appears" in the destination square, since travel by RR costs no movement. But along the way, my unit was fired upon by a lone AI unit perched atop a hill along the route. Anybody know how he was able to do this? And how can I do it too?!
By the way, is this how forts are supposed to work? I've built a couple along a mountainous border between me (Romans) and the Zulus, and for all their passing by, I've not once been able to take my "free shot" at them. Do I have any control over this, or is it automatic? Should I assume that, unless told otherwise, my fort scored no successful shot at the Zulus?
In general, are forts a waste of time?
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Keeper of Hell
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Auto shots can be taken any time a unit travelling by railroad passes directly adjacent to an enemy unit, as far as I know. I'm not sure if all units can take shots, though I've definitely seen tanks, MAs, Marines, and MIs taking shots before. Forts provide a defense bonus (50%?) to any unit who is attacked while on them. I don't think it matters whether the fort is friendly or enemy, though it may. Forts don't increase or decrease your chances for taking a shot at an enemy. And yes, you should see it if your unit does get a shot at an enemy.
In my opinion, the most annoying aspect of the auto-shot is the stacked movement aspect. If you send a large stack of units to somewhere by rail and they pass within the range of some unit who can take an auto-shot, rather than changing course after the first shot or allowing the player to change where they're moving to, the entire stack will go the exact same route, often resulting in about half of them arriving at the battlefield already injured.
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Carver
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reprocessing plutonium, Yongbyon, NK
Jan 2002 time: 23:24
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quote: Originally posted by Ursa
It seems to me that this fact--plus the cost (in worker labor) of building fortresses--makes fortresses a wasted investment. In my current game, they've clearly become the Roman version of the (French, WWII) Maginot Line. |
But the French Maginot Line worked, and its works in Civ3 too. The Germans went around the Maginot Line, not through it.
As Major Guz has stated, by building these defensive emplacements you dictate to your enemy that he must find another route. If the only other route is by sea, a few galleons/transports dropping off some units now and then is much easier to handle than a 100+ unit stack of death coming over land. Or you can direct the enemy to march between two large cities (with good def. bonuses) and take arty pot shots at them after which your attackers finish off the injured enemy units.
It all depends on the type of game you're playing. If your goal is to stampede across your whole continent by 1000AD, you probably don't need a Maginot Line. But if, like me, you don't want to eliminate everybody (going for space race) and enjoy having a land border, a Maginot Line can be a source of national pride. 
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Shr3dZ
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I find, as soon as the AI takes 1 point of damage they run home to mama and repair before trying again. So basically arty just delay them indefinately, thats assuming they are coming at you in huge stacks so theres no way to counter-attack.
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Carver
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reprocessing plutonium, Yongbyon, NK
Jan 2002 time: 23:24
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quote: Originally posted by Ursa
The Maginot Line stretched the entire length of France's border with Germany and Belgium; there was no going around it. The luftwaffe went over it and the tanks, etc. funneled through small holes punched in it. Unless you're being a contrarian, the Maginot Line is military history's footnote to bad strategy and famous for its failure to even delay the German invasion.
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From Microsoft Encoarta:
quote:
At the start of World War II, the German blitz campaigns in Poland and Western Europe skillfully combined air and surface mobility and striking power. These campaigns made the elaborate permanent fortifications of the Maginot line, built by the French in the 1930s and named after its creator, the war minister André Maginot, the symbol throughout the world of military futility. The Maginot line, extending about 320 km (about 200 mi) along the northeastern border of France, was designed to prevent a frontal assault; the Germans invaded France in 1940 by flanking the line.
Microsoft® Encarta® Encyclopedia 2003. © 1993-2002 Microsoft Corporation. All rights reserved. |

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