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tyler666
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U.S,Canton,NC
Dec 2000 time: 05:13
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ya see i got SMAC thats right just plain old SMAC and I really like expanding but I ussaly dont bulid a massive army to expand i only go to war after 2150 any suggestions commets ????????
Tyler Messer
"FOR I AM A NOOB"
[This message has been edited by tyler666 (edited December 08, 2000).]
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:13
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I agree that warfare is a terriffic means of expansion, but I still don't generally put myself on much of a war footing til I get Clean Reactors....I'm a huge fan of FM, and don't like to shy away from the money unless I see an entire continent of puny bases that are just ripe for the picking....besides, I figure I can let the AI build lots of bases for me, spend their time and resources building all those 'spensive facilities, and when I've got my Empire just the way I want it, I'll mosey on over and take theirs, then show them how to terraform and such.... 
If I get attacked by some faction prior to having my Empire just the way I like it, I'll try various means to avoid a general war, but if they push it, or demand too much in the way of tech or cash, I'll rely on my prototypes, on-the-fly-upgraded scouts, probes, and armored formers and crawlers to take the attackers out, generally without much of an interruption to my Empire Building (sometimes temporarily pulling 1-3 bases off of my usual build cycle to crank out a few extra troops). But, when I DO decide to go to war, thanks to the relentless focus on tech and infrastructure, I can generally count on 3-4 generations of weapons and armor lead, and a 1-2 reactor type advantage, so the fights aren't very challenging, to say the least....when the best defense they can mount is fission/fusion silksteel, and I've got fusion/whatever-that-next-one-is Tachyon/Shard, it doesn't take too long to plow through their bases.... 
-=Vel=-
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tyler666
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U.S,Canton,NC
Dec 2000 time: 05:13
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THX YHALL!!!!!!! im currently playing w/ gaia and found that war is good for conquering a conitent and sense in the game im playin im planet gov. and the undisputed plantary superpower after extermanating the hive im now going to backstab my allies the belivers and take their pitful 3 bases/cites i mean they sux its the year 2281 for crist sakes hahahahaha
oh ya 1 thing these SMACX new factions well i dont have SMACX so i dont need to hear about them please thanks
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:13
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Ogie,
I quite agree with you. I have had somewhat better luck with worms, though only a couple of times playing the Gaians did I manage to get myself an early game slave. The first time it was the Yanger, and boy was I amused. Unfortunately, we were both on a smallish continent, and I had neither the skill nor the room to let him really help me out.
I agree that it is better to follow your own growth pattern, and put off offensive action until later when you are not the beneficiary of the worm army. In the example you gave, it would have been better to have been Morgan, as you have been researching techs which will keep you ahead of your enemy, and by probing him you get the benefit of all of his research into weapons.
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Drago Sinio
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New Jersey, USA
Oct 1999 time: 05:13
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I like to start out very peaceful, paying for the privelige as needed. I research for tree farms first. Then when I have tree farms up and running, and my production beefed up with crawlers, I switch to researching military techs. I like to build bioenhancement centers in every base, and then crank out missile rovers, and scout/defensive rovers by the ton. (I always build a command center in each base, too. This produces commando troops, which you can upgrade to elite in battle, or at a monolith. High tech weapons, high morale and the extra elite movement point makes for a NASTY, FAST army with the University faction.)
I also build interceptor needlejets, for scouts, cover, and to bomb the enemy sensor arrays. I try to use the defensive rovers and the jets to block the enemy reinforcments from getting to the target base, while attacking the target with the missile rovers en masse.
This usually makes for a fast, blitzkrieg type war. Then I can get back to peaceful research, having gained a huge amount of territory to build up, terraform, tree farm etc. Then I build Hybrid forests and fusion labs everywhere, and that usually puts me in the lead for good.
[This message has been edited by Drago Sinio (edited December 09, 2000).]
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:13
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quote:

Originally posted by Drago Sinio on 12-09-2000 11:27 AM
I like to build bioenhancement centers in every base, and then crank out missile rovers, and scout/defensive rovers by the ton. (I always build a command center in each base, too. This produces commando troops, which you can upgrade to elite in battle, or at a monolith. High tech weapons, high morale and the extra elite movement point makes for a NASTY, FAST army with the University faction.)
[This message has been edited by Drago Sinio (edited December 09, 2000).]
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Drago,
Have you tried building vanila (1-1-X trained) troops with the high morale special ability? They start out elite. I just build these in one turn, then upgrade them individually (that way they stay elite). This saves me the trouble of moving them to a monolith, and allows a very high rate of production (1 per turn per base).
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Drago Sinio
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New Jersey, USA
Oct 1999 time: 05:13
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Yes, good idea, that is an excellent way to get a great army pronto when you have the cash.
But at the point in the game I am talking about here, I am not in free market, so the cash can be too tight for that. If a monolith is available for a free morale upgrade, I would rather save the cash for rush-rebuilding the territory I take. I dont often build expensive units anyway, so they dont take too long to produce. I rarely build anything with a special ability, other than just a few artillery units. ( or clean reactor when available).
I find a combination of elite best weapon no armor rovers, and elite no weapon best armor rovers are best to take and hold ground very quickly early in the game, which is what I want. The extra movement point and high morale of the elite "attack" rovers make up for the lack of a special ability in my opinion.
For later in the game though building plain "trained" choppers and upgrading is be a VERY good idea since you cant use a monolith to upgrade those and by that time you have a stronger economy.
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mark13
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Northampton, England
Sep 2000 time: 05:13
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Going to war early can, in my experience, be very profitable - although it can be a big risk. Yang can be a pain in the early game, as his Perimeter Defenses protect him - which makes him doubly difficult to attack. For the early game (until D:AP) I try to steer clear of him, as destroying him is more trouble than it's worth, IMO.
That trained scout patrol thing is a great idea - although it will cost a lot of credits, you will certainly fget your money's worth! I can confess to never having tried this before although I did something pretty similar with drop units upgraded to marines to attack seabases.
One question about morale - if a unit starts as elite, will a monolith take it to elite(+)? I have seen a unit upgraded to elite(+) several times, although whether that is just the Spartan morale bonus, I don't know.
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:13
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quote:

Originally posted by mark13 on 12-10-2000 07:04 AM
That trained scout patrol thing is a great idea - although it will cost a lot of credits, you will certainly fget your money's worth! I can confess to never having tried this before although I did something pretty similar with drop units upgraded to marines to attack seabases.
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Mark13,
By the time I do this the cost is negligible, and well worth freeing my build queue a turn or more sooner. If you are poor, or your units very expensive you can split the difference to some extent by building a trained unit that has some of the same attributes as the unit that you want to end up with. This will lower the build cost to some extent. Hell, if you don't have any cash, simply build the unit you want and give it high morale (assuming what you want doesn't require both special ability slots). One caveat in regards to wealth, is do not build your military while running wealth if you can at all help it. Those sucky morale negatives will stay with the unit it's whole life. I avoid building military units until I switch to knowledge. If I must build, I like to build armored probe teams, or units which will be recycled and replaced later.
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