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HaVoC is offline HaVoC
Settler
Karlsruhe
Aug 2001
time: 06:24
  Old Post 07-01-2003 02:49
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#1 Report this post to a moderator
I want my farmland Support Apolyton

Greetings Civers,

I think Civ3 is great. Especially the AI is really an improvement from Civ2, but there's something that really annoys me about Civ3.
Namely the missing "double irrigation" aka "farmland" and the new way of doing things by cluttering the landscape with railways.

Does anyone now of a mod that returns railways to their former functionality of increasing only production by 50% and introducing farmland? Does anyone know if this is possible?

Dankies

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:24
  Old Post 07-01-2003 02:56
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Not possible.

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:24
  Old Post 07-01-2003 04:57
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That is one thing CTP2 has over Civ3. In CTP2 literally EVERYTHING can be changed since it has a built in scripting language. Civ3 is a simple take it or leave it affair.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:24
  Old Post 07-01-2003 05:34
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That's not really true. In many areas you do have a lot of options, however some (not all) terrain effects (in this case, the effects of railroads) and all worker actions have been hard-coded.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:24
  Old Post 07-01-2003 06:13
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what's up with irrigation anyways? When flying in a plane over the Midwest (U.S.), I don't exactly see a bunch of little blue irrigation lines.

HaVoC is offline HaVoC
Settler
Karlsruhe
Aug 2001
time: 06:24
  Old Post 07-01-2003 11:41
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Yes, thats the matter which makes the missing farmland even worse. The "irrigated look" is fine for some primitive pre-medieval farming, but it looks really bad for modern farming. Like there's a massive flooding or something.

Oerdin is offline Oerdin
King
of Internet Music.
Sep 2001
time: 21:24
  Old Post 07-01-2003 12:33
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Which is even more reason why they should have a midevil farm irrigation and a modern irrigation.

Major Guz is offline Major Guz
Warlord
Nijmegen, The Netherlands
Feb 2002
time: 06:24
  Old Post 07-01-2003 12:40
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I think some terrain mod is available in the directoryfiles (link at the top right corner). Look in the graphic subfolder of CIV 3. At page 3 there are terrain mods which probably include farms instead of irrigations (I guess), but that is pure graphic of course, it does not change the function of the irrigation.
Hope this is can be somehow a compromis between the 2.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:24
  Old Post 07-01-2003 21:39
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how about 1/2 of the land being mines... and the ground being covered in railroads...but no regular paved roads...

finally, grasslands have more food than plains. All maps i've seen have the Great Plains be...plains... the Great Plains area is the most fertile in the world...

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:24
  Old Post 07-01-2003 21:50
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quote:
Originally posted by bobbo008
what's up with irrigation anyways? When flying in a plane over the Midwest (U.S.), I don't exactly see a bunch of little blue irrigation lines.


Check these out if you'd like something better. They even have little barns. The Grassland graphic was originally done by Zeb Fisher, I added the Plains by playing with the colour balance.

Attachment: zeb's irrigation.zip
This has been downloaded 3 time(s).

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:24
  Old Post 07-01-2003 21:54
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quote:
Originally posted by bobbo008
how about 1/2 of the land being mines... and the ground being covered in railroads...but no regular paved roads...

finally, grasslands have more food than plains. All maps i've seen have the Great Plains be...plains... the Great Plains area is the most fertile in the world...


You're being nit-picky. It's a game, not a simulation. As for mines, if you remove the mining bonus in the editor, you won't get them on prime farmland anymore.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:24
  Old Post 07-01-2003 21:57
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"nit-picky"? of course

hmm...anyway to reduce roads/highways? i've seen some that make them look different...

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:24
  Old Post 07-01-2003 22:13
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quote:
Originally posted by bobbo008
"nit-picky"? of course

hmm...anyway to reduce roads/highways? i've seen some that make them look different...


A few people have tried, but IMO they didn't succeed. Just have a look around Files, you'll find a few things there. I've thought of doing some mixing and matching with some of them, but I just haven't had the patience. It will be very nit-picky work!

Hmmm, I guess that's my word of the day.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:24
  Old Post 07-01-2003 22:17
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most are just something like they go straight (along gridlines) and then diagnally (spelling?)... not really worth it.. the farmthing I'd like to check out...

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:24
  Old Post 07-01-2003 22:24
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There's one there, I forget by whom, that's does an urban sprawl thing, with skyscraper etc. A nice idea, but a little busy. Another one, again I forget by whom, has smaller buildings spread around, like hamlets. Still a bit to busy for my tastes though.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:24
  Old Post 07-01-2003 22:29
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I saw those. Later in the game, it seems kind of hard to believe that over 1/2 your civ is one big city...

i got this idea from the AI (which tends to build irrigation/mines in checkerboard patterns), is that if you build mines on all adjacent squares next to your cities (excluding diagonal), your city will look slightly bigger, at least it's that way for me...

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:24
  Old Post 07-01-2003 22:37
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I don't have mines on either Grassland or Plains. I think they are just plain ugly and have no place on my map. But I've added it to my Forests, which makes them much more productive with railroads.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:24
  Old Post 07-01-2003 22:39
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you can mine IN forests?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:24
  Old Post 07-01-2003 22:48
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If you add a mining bonus in the editor, yes. And the AI will actually mine them, at least ones that are in Plains. Grassland forests they tend to chop down still.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:24
  Old Post 07-01-2003 22:51
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oh..add... never you mind.

the industrial sectors of the world don't exactly have acres of mines...

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:24
  Old Post 07-01-2003 23:05
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Like I said, if you remove the mining bonus from Grassland etc. you won't get mines all over your map anymore. Just in Forests, Hills and Mountains where they belong. I also allow them in Desert, but I don't allow cities to be built there. So it doesn't end up getting out of hand.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:24
  Old Post 07-01-2003 23:13 Visit Inverse Icarus's homepage!
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wait till the next expansion where we will get more of what civ2 had.

FNBrown is offline FNBrown
Prince
of the Sierra Nevada foothills
Dec 2001
time: 21:24
  Old Post 07-01-2003 23:41 Visit FNBrown's homepage!
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#23 Report this post to a moderator
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quote:
Originally posted by UberKruX
wait till the next expansion where we will get more of what civ2 had.


What makes you say this? I haven't seen any statement from Firaxis or Infogrames to support this.

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