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eloquence
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I actually really like artillery from a defensive point of view. Stacking about 5 cats in a city under siege is very helpful. It really discourages the enemy from attacking because you're able to bombard them and force them to attack at not full strength or to retreat and heal.
I've found that on offence they're not as useful unless you have a huge number of them since the enemy defenders can heal when they're in a city.
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Constantine XV
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Personally, I tend to agree with the rate of success of bombardment.
If you further use the editor, there you will see a "lethal land bombardment" and a "lethal sea bombardment" for your units. Activate it for those you want (personally, I turned this on for all artillery, planes, ships and cruise missiles).
Then things become realistic. A couple of planes can take out Infantry, especially regulars and I find this even more realistic.
A few more things that need tweaking are the bombard power of jet planes, so that they can do some damage. The default values are ridiculous (there should a Jet Bomber unit here...), increase the power of cruise missiles and their fire ratio, and you are in business.
Increase the capacity of the Carriers to 12 or even 16.
And now Air Force can really harm those annoying you!
My settings:
Fighter: Bomb Strength = 4, Rate of Fire = 1
Bomber: Bomb Strength = 12, Rate of Fire = 3
Jet Fighter: Bomb Strength = 8, Rate of Fire = 2 (Maybe this should be made the same with the Bomber)
Stealth Fighter: Bomb Strength = 10, Rate of Fire = 2
Stealth Bomber: Bomb Strength = 18, Rate of Fire = 4 (You know, they cost 240 shields. At least they should be useful to something)
F - 15: Bomb Strength = 15, Rate of Fire = 3 (Bombing better that the Bomber, still the Stealth Bomber being better. They still have to be better than Jet Fighters).
Cruise missile: Bomb Strength = 32, Rate of Fire = 4, Bombard Range = 4 (maybe should be 5). Since they are destroyed after they attack, they have to do big damage, worst-case scenario leaving the enemy heavily injured.
And most important, make them able to achieve Lethal Land & Naval Bombardment! (Do not forget yours ships and artillery).
I've played a couple of games with these tweakings and they look realistic and not very unbalanced.
Last night, after the fifth failed attempt to plant a spy at the Mongols, they declared war. Three turns of heavy bombing with three Carriers full of F-15s, taught them a lesson... They came begging for peace....
Happy gaming!
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Azeem
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What do you suggest should have the "Lethal Bombardment" ability?
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Constantine XV
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Because in reality, bombardment is lethal. And when it takes 2-3 planes or 3-4 artillery to kill a unit, I think it resembles reality much.
After all, don't you want to be able to kill more if your enemies?
Previously, I was rarely using planes/atritllery in war and thus never building them. I was considering them useless units. With these modifications they have their use.
Anyway, I just found in practice that it is better that way. You can give it a try and see if you like it. I did.
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MoonWolf
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I've increased bombardment for planes and added lethal damage.
Catapult - No change
Cannon/Hwach'a - Lethal land
Arty/Radar arty - Lethal land/sea
Destroyer - Lethal sea
Battleship/AEGIS cruiser - Lethal land/sea
Fighter - lethal land
Other planes/missile - Lethal land/sea
I play on big maps so I've increased plane/missile ranges up to 25 I think it was and done some increasments in strength and rate of fire (but not as high as constantine IX, maybe I should try that?)
Edit: I can't confirm if I remember correct as I'm not at home
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