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annoyed
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the biggest problem with bombard is that the damage is not cumulative. I do not mind that I need a large multitude unit artillery units to do damage, but like AOW2, eventually something should break, and damage should be inflicted more easily for the later units, making it seem like a real seige.
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CerberusIV
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I find that it pays to use overwhelming force.
Four or five bombers against a size 15 city won't do much. I always use about 15-20 and bombard for a couple of turns before attacking. That is usually effective.
It is also sometimes worth doing all the bombardment manually rather than auto-bombard as the damaged AI units are cycled. Once you see the top unit you just damaged replaced by another damaged unit you know how many defenders there are and also what type of units and how much damage. Cheaper than espionage!
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:24
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In my latest game, I had no resources and was stuck on a tiny island. I "acher-rushed" the Celts (in 500 AD ) who were stuck on an even tynier island. I used catapults for the first time this time : they did wonders against city walls and barracks, and softened significantly the spearmen defending Celtic cities.
Catapults can be good to destroy these annoying improvements, and can reduce considerably your archer / swordsmen losses.
Bombers are best used to destroy tile improvements in the enemy territory. It rocks to isolate a city from the trade network, because it can enter in civil disorder and cannot produce any advanced unit (except guerillas).
When massively bombing a city in the industrial / modern era, you'll have an extreme failure rate once the city is reduced to size one and all improvements have been destroyed. AFAIK, when bombing, the computer first decides if it'll affect population, units, or improvements, and then checks if the bombing is a success. When the computer picks "aim at improvements" and there is no improvements left to destroy, the bombing misses, and you don't get an "Artillery Bombardment Failed" message.
(I'd like a strategy wizard to confirm this if possible, I might be wrong, but I think I've read this explanation long ago)
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Pyrodrew
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I try to avoid using artillery against enemy cities. If I don't want the city or if they are a REAL nasty Civ & I am trying to survive then city bombardment becomes more attractive.
Artillery works great against Enemy Troops & Stacks of Death in your territory once RRs enter the scene. Stacks of Death turn into Stacks of the Dead.
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PrinceBimz
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Bombardment is VERY effective, the AI had destroyed nearly my entire nation last game with air and naval bombardment. I am talking about 75% of my improvements and like 6 cities which where knocked down from 12 to like 2 or 3! Other cities lost several structures...temples, barracks, harbors you name it. Now understand this was in the later game. In the later game when you get battleships, bombers and artillery bombardment is extremely effective. So really bombardment gets more effective through the ages when more powerful units are available to you.
Just one catapult won't do very well. I say have at least 3 of them. Now a cannon is stronger and more effective, just 1 or 2 can make a difference with cannons. Then when you step up to artillery you have a more powerful bombarment unit. Also like someone mentioned above, youo can go into the editor and change it if you don't like it. I think it works very well like it is without changing anything. At last this all makes sense right?
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Larz Smith
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I just wanted to agree with the idea that bombardment is VERY usefull. It just so happens its usefullness is most apparent in the later stages. One of my latest games I repeatedly had to goto war with an agressive Roman nation. To my advantage though, there was a thin land front between our countries, and they could only come after one city. Thus everytime an army appeared on my territory I could bomb away on their approach before finishing them off when they got within range. Or I would have if they didnt run away to heal up half the time.
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Azeem
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Bombardment seems to work more on larger cities with more improvements. So bombarding big, highly developed cities is much more useful than a tiny little undeveloped town. They're also good for destroying tile improvements, which could starve enemy cities, or destroy transportation networks.
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Pyrodrew
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Yes, I would rather starve a city down then destroy all the improvements (police station, courthouse, etc.) that I could have used after conquering it. And as mentioned, is very effective against enemies entering your territory.
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Coracle
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quote: Originally posted by Fried-Psitalon
Sometimes it helps to give a small nod to the realism of history. Catapults and the like were never very accurate... so you use a lot of them. |
Civ 3 is very inaccurate in terms of history and realism.
Catapults are an example. The game left out the much better and more effective trebuchets. Catapults, and all SIEGE weapons were built on or near the site of the siege. They were not built in a friendly city and then dragged all over the map, nor were they used in open field battles against troops. They were primarily against city walls, in reality. But reality has nothing to do with Civ 3.
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