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Alex Woehr
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Greenville, SC
May 2001 time: 00:24
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For a new scenario that I am working on (which is very close to completion) I am having some very odd problems:
First of all, the create unit list box will not come up. If I try to create a unit, the game automatically creates the unit in the settler spot under the control of the human player. At this late stage the error is not yet crippling the design of the scenario, but it might cause some problems later.
Second, I am having a problem with unit transmutation. You read me correctly. For some reason, any given unit periodically turns into the unit in the extra land spot. As far as I know, this only happens to computer controlled civilizations. I managed to turn this "bug" into a "feature" by making the extra land unit something useful, but it is still a very odd occurance.
Lastly, the ChangeTerrain action is not working correctly. Most likely, it is something I messed up on.
For the maprect parameter I use the order
Upper Left-Upper Right -Lower Right -Lower Left. Does this order change when I am only changing two adjacent tiles?
If you need to see the files in question I will probably post the scenario as a beta either today or tomorrow in the Scenario League forum.
Thanks in advance. 
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Alex Woehr
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Greenville, SC
May 2001 time: 00:24
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Boco: I in fact did make all units obsolete, so you probably diagnosed my problem correctly.
As far as unit transformation, how about, rather than releasing it later, you look at it now. For the most dramatic results, play as the Eagle King, reveal the entire map and end your turn.
Attachment: battle.zip
This has been downloaded 8 time(s).
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Alex Woehr
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Greenville, SC
May 2001 time: 00:24
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Hello? Has anybody looked at my scenario?
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Alex Woehr
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Greenville, SC
May 2001 time: 00:24
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Thanks. Two questions: 1) Are you having the same problem I am having with all of the AI units turning into Wolf Riders? and 2) Do you know where I can get a more consistent set of terrain and unit graphics? The map seemed to me to be a bit of an eyesore because of the differences in shading between certain tiles.
As far as the change terrain event goes, the problem is that after a certain period of time, passes in the mountain are supposed to open up and allow orcs to attack them from behind. Not all of those work. Lastly, do you know why the eagles aren't appearing? Thanks in advance.
If anybody else has (constructive) comments and suggestions, feel free to mention them here.
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Boco
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who was once King for a week.
Jan 2001 time: 00:24
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If my burnt-out mind is not mistaken you have an illegal maprect:
@IF
Turn
turn=10
@THEN
Text
Suddenly, from the mountains, a terrible cry is heard! The Elves, Men and Dwarves look
^towards the cry in dismay, for the Goblins have found hidden passages in the mountains
^and are assaulting them from behind!
EndText
ChangeTerrain
terraintype=0
maprect
56,38,56,38,57,37,57,37
Flag
who=Goblins
flag=00000000000000000000000000000001
state=on
continuous
@ENDIF
At first glance, you may have some more illegal maprects.
E.g. instead of
maprect
63,27,63,27,65,29,65,29
try
maprect
63,27,65,27,65,29,63,29
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Alex Woehr
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Greenville, SC
May 2001 time: 00:24
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OK, I'll check that out.
I think I'll post my graphics requests in the speculative graphics forum. Thanks for your help.
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Alex Woehr
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Greenville, SC
May 2001 time: 00:24
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Not really, I haven't had time to examine it well. I'll post as soon as I have something.
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