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PrinceBimz
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I normally play my games with all settings on random. When the game starts I won't know if it is a water heavy map or not until I explore for a while. If it is, a navy is an absolute must! After my last game which was on a water heavy map where I did not build a decent navy, I have learned a major lesson. That lesson was learned after getting the living hell beat out of me. If I would only have had enough ships the AI would have never been able to walk all over me and land troops all over my continent. After seeing over 50 AI ships & aircraft bombing my cities and improvements down to nothing, next time I will have the navy there.
So basically it all comes down to me losing mainly because of lacking in the naval department. I should have had at least 20 ships out there but I had a whole 4 destroyers to the AI's 40+ ships! I never even had fighters researched so at least if I had the navy I could have sank the AI's carriers which would have prevented their bombers from raping me at will.
At last, fail to build a sizeable navy on a map like this and you could find yourself facing defeat. Don't think because you are surrounded by ocean that you are safe. They will bombard the heck out of you and land on your shores until you are begging for peace...LOL
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CerberusIV
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Actually I've been doing to the AI what they did to you with carriers loaded with stealth bombers sitting just outside the range of the AI's bombers and reducing their cities to rubble. I rather enjoyed it! (I wonder if the AI has feelings)
It's not nice to be in a lose:lose situation though. Better luck next time.
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PrinceBimz
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quote: Originally posted by CerberusIV
Actually I've been doing to the AI what they did to you with carriers loaded with stealth bombers sitting just outside the range of the AI's bombers and reducing their cities to rubble. I rather enjoyed it! (I wonder if the AI has feelings)
It's not nice to be in a lose:lose situation though. Better luck next time. |
Sometimes I wonder too, the AI certainly seems to get pissed sometimes...lol. I am definitely on a losing streak here but I will to do better next time. Seems in your game, the AI is better off then I was, at least it has bombers. Oh towards the very end I was able to sink an american carrier with my destroyer! I felt a little proud after that.
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CerberusIV
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If the Americans get F15's they still only have a 50% chance on intercepting bombers. But they do usually build quite a few if they have the necessary strategic resources. If you can't cut off the resources then it is best to wait for stealth.
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planetfall
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Incoming from CO
Jan 2002 time: 22:24
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Bimz,
Look at your own analysis:
China-- large navy, more advanced.
Babylon-- powerful, large and powerful navy
Amer--ton of techs, more advanced, fairly powerful navy.
Your basic problem is you let America goad you into a war you couldn't win. Look at resources:
Greece (you)-- 9 cities
Babylon-- 27 cities
China-- 21 cities
Amer-- 7 cities
Who are your biggest threats?
Babylon-- most powerful and staging city close to your continent
China-- 2nd most powerful with 2 staging continents so they can conduct an invasion from the south and the east.
America--smaller but long ways away, even with equality in techs and Magellan, it will take you 4-5 turns to move one ship from Greece to America. This is a long supply route, and easy to break.
What will AI do?
Babylon--
Won't take on China first but rather Greece or America. Let's see who is weaker in techs and closer in geography and will allow me to get closer to China?
China--
Won't take on Babyblon but either Greece or America.
America--
Needs land. China and Babylon won't give, therefore, Hello Greece.
What could have been a more productive strategy?
1. Ignore American goading. {For now, later raze all their cities as punishment, if you like}
2. Get MPP with Babylon if possible.
3. Build more cities. You have room for at least 8 minicities in your area of influence. You don't care they won't grow. You only want 2-4 tiles/mini city. Mini city produces only: library/barracks/military units {maybe temple/happiness improvement if needed. careful the mini cities are temporary cities and you will want to abandon them later for current primary cities}
4. Review what happened before 1973.
A. How did Babylon get to have a presense so close to you?
B. Are you trading luxuries with Babylon or China? big mistake. Ok for America but not the biggies.
C. How did china get the continent below you without any other civ there? You do not want any civ to have 2 entire continents.
5. Primary target should have been South China. Only 6 cities. If you attack from North, your supply route is only 1-2 turns. Babylon could attack from the West and America from the East.
6. Pick a civ to work on and do it.
1. First get close to tech parity, or at least get military to average strength.
2. Pick a civ to battle. I would choose China as they are closest to you and you have had trouble with them for a long time.
3. If can't get MPP with Babylon, you should be able to get MPP with America.
4. AFTER have MPP, goad China into attacking you. {You can use the methods used by america vs you.}
7. Once you have the South continent, make some good trades with China and then get
China/America and yourself to gang up on Babylon. You want to force WW on Babylon and make them revert to communism.
8. Ask for advise much earlier than 1973. Critical period is between 1500-1700. After that, it is just finishing the won game.
Hope you are doing better on your current game.
Good luck.
== PF
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smellymummy
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just a quick note about an enemy AI with strong air defenses. You don't have to completely forget about using bombers. Bombers are very powerful to have and IMO should always be there to attack the enemy.
The way to reduce the enemy fighter presence is to send your own fighters on bombing runs. This draws out the enemy fighters. Since your sending out fighter to bomb first, this weakens and often destroys enemy units. So then when you followup on your bombers, you'll suffer less losses. a 4HP bomber being intercepted by a Jet with 1HP is real good odds.
This worked really good in a pacific war scenario I made several months ago, where most of the game depends on naval and air strenght. So after getting the intial naval forces ready (bombers/jets/ships), I would then keep a few cities dedicated to fighters/jets building (1 or 2 turns for a new unit, pretty fast for replacements) and a lesser amount of cities to build bombers.
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PrinceBimz
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I totally agree about that. Sending fighters on bombing runs is a good idea. Alot of times I have my carriers loaded with fighters only. Many of times it is not even jets, just basic prop fighters. I do this for many reasons, one for bombing as you mentioned, the other for recon, then for air superiority. I like fighters for their abilty to fly many types of missions. A Pacific War scenario? I would like to play that, maybe you can post it up?
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