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Sem
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Chicago, IL
Mar 2000 time: 05:13
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Does armor on helicopters, ground attack and air superority helicopters, help in attacking or defending against ground units or air units? To those who answer, thanks.
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MariOne
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Erewhon in Neverland
May 1999 time: 06:13
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Good question sem.
WE, you should know that choppers are 'peculiar' air units.
One of their peculiarities, is that ANY unit can attack them (the others being their special refueling, and their multiple attacks)
YES, copters can be attacked by land units and by sea units. After all, at the end of their turn they "land" (I presume they can float!), that's why they take damage, so they're NOT "in the air" during other's turns.
Details:
- a land unit can't attack a copter on a seatile
- a ship can attack copters regardless where they station
- both a land and a sea unit will attack a copter with a conventional attack, till death. This means that even a ship will be able to take down an adjacent copter with one attack
- the copter defense will be calculated from its ARMOR
- a ship can also attack a copter with Long Range Fire, as if it were any other unit
- EVEN if the copter has Air Superiority, this has no effect if attacked from a land or sea unit
- EVEN if a land or sea unit has SAM attack (=air superiority), this will have NO effect on the attack odds when attacking a chopper
- EVEN if BOTH the above apply, there will be no effect: the chopper will NOT defend with its weapon, but with its armor, reagrdless of the abilities
- alas, a copter CAN'T have AAA ability, as after all it's an air unit, albeit peculiar!
AIR to Chopper
Coherently with the above, a Chopper can be always be attacked by a needlejet, regardless if this has AirSuperiority or not
- if a chopper has NOT Air Superiority, it will always defend with its *armor* against a needlejet, regardless of this one SAM abilities
- if a chopper has AirSuperiority, it will always defend with its *weapon* against a needlejet, regardless of this one SAM abilities
the same applies for Chopper vs. Chopper
---
So, if you plan to keep your choppers on open ground after their attack, that is they won't be able to safely land in a (air)base, remember that they're VULNERABLE.
After the damage reported in combat, and the 30% for rough landing, they'll also be exposed to attack by ANY unit.
If you can at least bring them above the sea, this will already eliminate the attacks from land units.
But, either you're able to bring them back in the same turn (limiting their number of attacks, considering their reduced range), or you use them like kamikaze (considering yourself lucky if they don't fall to counterattack), or you should seriously consider armoring them if you plan to send them into the thick of enemy fields and hope to bring them back the next turn.
Further considerations.
Knowing that after a raid they'll be very likely damaged, you might decide that even if armored, they will have little chance to survive anyway.
Knowing that adding BOTH weapons and armor to a chopper makes it RATHER expensive, you can thus decide whether the investment for an armor is worth of it.
Do it by comparing:
- the costs of cheaper expendable kamikaze chopper,
- the costs of armored choppers AND the actual probability to effectively increase their survival rate in the kind of missions you'll use them for.
I never found a definitive answer for that question.
I always reserve a slot for an armored chopper design, but I can't recall that I used one, or that it would have actually been preferable.
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MariOne
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Erewhon in Neverland
May 1999 time: 06:13
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Sikander: ah, the AI.... sorry, I never take it into account...
Reactors:
well, I have very little experience of higher ractor units.
I won a pbem by transcendence, only built a few *3 units and didn't use them (I let my Pactmate the Hive play with weapons for me )
I make extensive use of Fusion reactor tho, and for sure there are lots of units which can benefit of additional armor for free, many players overlook that.
Like formers, crawlers...
And if you design your Plasma AAA *2 garrison, you find out that you can also add a missile weapon for free!
I can't recall about choppers with that reactor tho
OO, m13
Just tested it in a scenario.
both in- and out-side airbase.
The game's answer is (both onscreen and in MFD):
Only probe teams with the "Air Superiority" ability can subvert air units
(so here choppers are considered AIR units...)
DO'H, but you can't add THAT ability to a probe-equipped unit!!!
Same idiocy for "Amphibious" & "sea units".
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