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Henry II
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Hi. I have been playing CTP for several months now and half that time, I don't even know what I'm doing!
All I know for sure is that for the first 3000 years or so, I'm way behind. But I usually catch up to my most powerful opponent when I sack their city with the Edison Project. They retaliate with their big guns and war-walkers. But I find that I can neutralize just about any of their units with my low tech stacks of musketeers and cannons. (Stacks of fascist also rocks!) But all toll, it becomes a very time consuming battle before the enemy will accept the loss and call for peace.
What I want to know, is how do you make your opponent's city uprise and to form a new civ? (I'm reckoning you have to set the number of players higher first?) Because I don't have very much success regardless of how much money I have.
How much does your enemy happiness count for? And how do you lower that happiness without terrorist?
Thanks in advance!
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The Humble One
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Here's another question concerning inducing a foreign city to revolt. I've tried numerous times using a Spy in MedMod4 to forment a revolt, and have never been successful! Occasionally the Spy will be caught, and it costs me money every time. What tactics can increase the chances of a successful revolt? Do I need to use more than one Spy in a turn? Do I place offensive units in a tile within the city's range (which I would think would lessen the Spy's effectiveness!)
Any ideas would be welcome. I find that the Stealth units are really useful, but this one just doesn't seem to work for me.
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