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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-General/Help/Strategy > How you make a city split from it's civ?
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Henry II is offline Henry II
Settler

Jan 2003
time: 05:24
  Old Post 07-01-2003 23:21
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How you make a city split from it's civ? Support Apolyton, buy GURPS/ Alpha Centauri

Hi. I have been playing CTP for several months now and half that time, I don't even know what I'm doing!

All I know for sure is that for the first 3000 years or so, I'm way behind. But I usually catch up to my most powerful opponent when I sack their city with the Edison Project. They retaliate with their big guns and war-walkers. But I find that I can neutralize just about any of their units with my low tech stacks of musketeers and cannons. (Stacks of fascist also rocks!) But all toll, it becomes a very time consuming battle before the enemy will accept the loss and call for peace.

What I want to know, is how do you make your opponent's city uprise and to form a new civ? (I'm reckoning you have to set the number of players higher first?) Because I don't have very much success regardless of how much money I have.

How much does your enemy happiness count for? And how do you lower that happiness without terrorist?

Thanks in advance!

Kalius is offline Kalius
Emperor
Kriegsgewitter
Aug 2002
time: 16:24
  Old Post 08-01-2003 00:44
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Spies and Abolitionists and Clerics.

Spies are expensive, but if you build them and get them next to a city, you can induce a revolution in that city.

Abolitionists are cheaper (IIRC) but only work if there are slaves in the city.

Clerics only work in a theocracy. If you soothsay, you can reduce the happiness of the city, and it's pretty cheap. One of my favourite strategies is to get around 9 clerics, send them to the cities capital and make it so unhappy they revolt.

Hope this helps

Henry II is offline Henry II
Settler

Jan 2003
time: 05:24
  Old Post 08-01-2003 02:48
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wow, that really works?! thanks! I'm going to try that.

The Humble One is offline The Humble One
Settler

Jul 2001
time: 05:24
  Old Post 27-01-2003 07:39
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Here's another question concerning inducing a foreign city to revolt. I've tried numerous times using a Spy in MedMod4 to forment a revolt, and have never been successful! Occasionally the Spy will be caught, and it costs me money every time. What tactics can increase the chances of a successful revolt? Do I need to use more than one Spy in a turn? Do I place offensive units in a tile within the city's range (which I would think would lessen the Spy's effectiveness!)

Any ideas would be welcome. I find that the Stealth units are really useful, but this one just doesn't seem to work for me.

blackice is offline blackice
Emperor
Canada where else...
Sep 2000
time: 00:24
  Old Post 27-01-2003 08:46 Visit blackice's homepage!
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Well Fuzzy has the right idea going but understand the more units etc the enemy has the less likely the chance. Go after the little citie in the later stages of the game.

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:24
  Old Post 27-01-2003 15:57
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I have read somewhere back in time, that the chances of success also depend of how happy the city is.

So soothsay the city (that uses to be fairly easy) before you use your spy.

If it work, pls let us know.

Pave is offline Pave
Prince
Celebrating Macedonia, the country north to FOPOG
Dec 2002
time: 07:24
  Old Post 14-03-2003 19:38 Visit Pave's homepage!
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Can you spilt enemy city to a new civ?
Why no one said that to me before?


Buahaaaaaaaa!

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