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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:13
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Seeing that there are a lot of new players on the forum these days, I thought I'd reintroduce an old topic for conversation, specifically the Armored Probe Team. These guys are great additions to your army, especially for you builder types during your vulnerable phase (mid to late 2100s while running wealth etc.).
A short list of their good attributes:
1) They cost no support.
2) They defend as well as regular army troops, but are not negatively effected by SE morale.
3) They are cheap if you build them on Infantry chassis.
4) They are still probe teams, which means adding them to a garrison protects you from both conventional and probe attacks.
5) They can be given special abilities like Trance and ECM (both of these for free!).
I build scads of these guys when I am worried about harrassment or invasion by the AI while I am busy pop-booming and / or running Wealth. I don't want to build regular forces then because they cost support, and troops built under wealth suck even after you have switched to another SE choice. Armored (Infantry) probe teams allow me to beef up my security cheaply and effectively, and can even be stationed outside of my territory while I am running FM, without causing drones.
Questions, comments, better ideas?
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Sikander
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Boulder, Colorado, United Snakes of America
Jan 2000 time: 22:13
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MariOne,
Thank you for a very good point about Armored Probe Teams not being effective as stacked defenders. I only stack them in bases with other regular units (to provide probe defense), so I forgot all about that. I also use them (unstacked) to guard my frontiers (they do have a ZOC). Though they can't capture an empty base, they can mind control a base full of defenders, which a normal military unit cannot do. Another amusing thing about them is that they ignore enemy ZOCs, which can be useful in a shooting war, or when you are jockeying for terrain with another faction that you are not at war with. They do not seem to serve as police, though when you think about it they probably should serve as a sort of 'secret police'.
Armored Probe Teams make great border guards, as they defend well (when not stacked ) and can bribe enemy units which approach too closely, which is something a conventional 1-X-1 Infantry unit cannot do. Obviously they cannot be mind controlled, though they are potentially vulnerable to probe attack. They won't cause drones when you are running FM, which means you can station them forward of your official frontier, and they cost no minerals to support. While they are not a panacea, they outperform regular military units at some tasks, and do it more cheaply unless you have a high support rating.
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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Wait--the SE morale effects don't count for probe teams, even when they're acting as combat units? Really?
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