Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > whats the largest pop you've had for 1 base
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Gothar is offline Gothar
Settler
Canberra, ACT, Australia
Nov 2000
time: 05:13
Post  Old Post 12-12-2000 16:39
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
whats the largest pop you've had for 1 base Lose 30 kilos (of popups)

For me 19 - after that food/drones become an issue

Skanderbeg is offline Skanderbeg
Warlord
of the Anti-Alien Forces of the Cult of Planet
Nov 2000
time: 05:13
Lightbulb  Old Post 12-12-2000 17:15
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Browse Apolyton AD-FREE

for me it was 35.
I had the clone vets, I think without this SP it's impossible to get such a high population.

Food is normally not the problem for my cities, because
I allways launch a lot of orbs. You can also use crawlers to get more food.
Drone riots are no problem for very big cities any more, because any new pop above 21 automatically is an empath.

But I normally get hab complexes very late in the game, because I play blind research. That restricts me more from getting very big bases than food supply or drones.

If You want to get very big bases, you should launch hydrolabs from time to time as soon as you get the tech. They also are very usefull if you conquer bases and have to turn the workers into doctors or talents to prevent drone riots. If You get hab complexes and can pop boom with the clone vets ore by +6growth through SE, You will get really big bases.

stuntman19 is offline stuntman19
Prince
Wa, usa
Aug 2000
time: 05:13
Post  Old Post 12-12-2000 21:26
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Suffering from ads?

I was at 65 in one game when I transcended. I did have about 50 hydroponics labs and was using sea crawlers for about 6 bases that had pops in the 50-60's range. I think you can go up to 128, and I think there are players who have done it. Most of the good players probably transcend before they would get this high, so would have to almost delay the transcend to pop boom with the vats that high. I've always wondered how high a pop anyone ever had in an MP game, as this would be much more difficult.

Lefty Scaevola is offline Lefty Scaevola
Emperor
San Antonio TX USA
Oct 2000
time: 23:13
Post  Old Post 12-12-2000 21:29
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Enter the AD-FREE zone

. Up to a register limit, 127 I believe, you can get as high as you want with the cloning vats and a lot of sky farms. I usually cut off each base at not more than twice its workable squares, to maintain a golden age (must have 1/2 talents) for a base with no overlap this would be 40 population, 20 talents & twenty transcends.

------------------
Gaius Mucius Scaevola Sinistra
Pontificator Pendanticus
older richer & wiser than you

mark13 is offline mark13
King
Northampton, England
Sep 2000
time: 05:13
Post  Old Post 13-12-2000 10:53
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization 2

I had a size 50-odd base once which was still growing - drones aren't really an issue, as long as you crawler in a decent amount of energy. In fact, I think the base may have been in a golden age....

The number of transcends became ridiculous - it made a hefty contribution to the overall labs points...
[This message has been edited by mark13 (edited December 12, 2000).]

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:13
Post  Old Post 13-12-2000 00:36 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame


Lefty:

smax v 2.0 removed the 127 limit

(Readme file:

Base population no longer 'rolls over' when it reaches 127)

G.

Qualicide is offline Qualicide
Prince
victor NY, USA
Mar 2000
time: 05:13
Post  Old Post 13-12-2000 07:00 Visit Qualicide's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase the size of your Attachments

not to hard to get high, just get the vats and keep spitting out those hypo labs with aquafarm/cralwers(at 4 a square its 2 pop)

------------------
Well, you guys want a PS2? heh heh :strokes console lovingly:

Misotu is offline Misotu
Emperor
Leamington Spa, England
Dec 1999
time: 05:13
Post  Old Post 15-12-2000 10:38
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:

Originally posted by stuntman19 on 12-12-2000 11:26 AM
I've always wondered how high a pop anyone ever had in an MP game, as this would be much more difficult.


My highest to date in an MP game was a size 30 city in MY 2198, when I transcended. That was on the tourny map, which is pretty small, and it was a SMAX game so aquafarms were available.

Growing cities of this size is most practical to do after space flight - with serious hydroponic satellite production you need only generate one food per pop in the base, which isn't hard to do on the coast. Satellites are less vulnerable to attack than food crawlers, require no terraforming and don't occupy a tile so I find them altogether more efficient and cost-effective.

You don't have to have the Vats - a standard pop boom will work fine using either demo/planned/creche or (later) demo/x/x/eudaimonia/creche. Planned gets a bad press in the mid to late game, but I often still use it, particularly as the Gaians. The industry bonus of planned is very useful when you're trying to build large numbers of hab domes/hydroponics satellites and other expensive items. And on smaller map sizes where expansion is limited, the inefficiency is not particularly damaging.

There are no drone problems in very large cities - you have so many specialists there's simply no room for them . This is particularly true once you have transcendi.
[This message has been edited by Misotu (edited December 15, 2000).]

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0296 seconds (87.37% PHP - 12.63% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net