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Gothar
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Canberra, ACT, Australia
Nov 2000 time: 05:13
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For me 19 - after that food/drones become an issue
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stuntman19
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Wa, usa
Aug 2000 time: 05:13
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I was at 65 in one game when I transcended. I did have about 50 hydroponics labs and was using sea crawlers for about 6 bases that had pops in the 50-60's range. I think you can go up to 128, and I think there are players who have done it. Most of the good players probably transcend before they would get this high, so would have to almost delay the transcend to pop boom with the vats that high. I've always wondered how high a pop anyone ever had in an MP game, as this would be much more difficult.
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Qualicide
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victor NY, USA
Mar 2000 time: 05:13
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not to hard to get high, just get the vats and keep spitting out those hypo labs with aquafarm/cralwers(at 4 a square its 2 pop)
------------------
Well, you guys want a PS2? heh heh :strokes console lovingly:
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Misotu
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Leamington Spa, England
Dec 1999 time: 05:13
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quote:

Originally posted by stuntman19 on 12-12-2000 11:26 AM
I've always wondered how high a pop anyone ever had in an MP game, as this would be much more difficult.
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My highest to date in an MP game was a size 30 city in MY 2198, when I transcended. That was on the tourny map, which is pretty small, and it was a SMAX game so aquafarms were available.
Growing cities of this size is most practical to do after space flight - with serious hydroponic satellite production you need only generate one food per pop in the base, which isn't hard to do on the coast. Satellites are less vulnerable to attack than food crawlers, require no terraforming and don't occupy a tile so I find them altogether more efficient and cost-effective.
You don't have to have the Vats - a standard pop boom will work fine using either demo/planned/creche or (later) demo/x/x/eudaimonia/creche. Planned gets a bad press in the mid to late game, but I often still use it, particularly as the Gaians. The industry bonus of planned is very useful when you're trying to build large numbers of hab domes/hydroponics satellites and other expensive items. And on smaller map sizes where expansion is limited, the inefficiency is not particularly damaging.
There are no drone problems in very large cities - you have so many specialists there's simply no room for them . This is particularly true once you have transcendi.
[This message has been edited by Misotu (edited December 15, 2000).]
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