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Clay
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You could also increase the strength of the Barbarians so they could help out by picking off Settlers with weaker units guarding them.
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Anglophile
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Philly, USA
Jan 2002 time: 00:24
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I tried wheeled settlers but discovered that if an AI Civ started in the middle of a jungle, it never expanded. Currently am trying the three food approach and it definitely works, until government based tile penalties are off and irrigation is on - then the race is back on. I think that a 3 pop point settler would be punitive to any civ that did't start in grasslands with plentiful bonus tiles about. I do like the extra shields suggestion and will incorporate that into my next new game.
I do have a question for Willem; I too like to play very big maps but am having trouble finding the optimum settings to allow room for expansion for the longest time period but not so much that the 512 city cap isn't hit too early (my first 'hugest' map effort after PtW, the limit was hit before 1600 BC (DyP mod, 24 civs)). What are your normal settings and is the 512 city limit an issue? I suppose if I slow settler building enough, the limit will only be an issue late in the game.
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Willem
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Canada
Dec 2001 time: 00:24
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quote: Originally posted by Anglophile
I tried wheeled settlers but discovered that if an AI Civ started in the middle of a jungle, it never expanded. |
What I've done is create a second Settler, called a Pioneer, that isn't wheeled. It shows up with Magnetism so they'll eventually be able to expand. Another approach would be to allow certain civs, Aztecs are a good example, who start out being able to expand in the jungle, while most others can't.
I don't worry about that to much though. I see those civs as something like the Yanomani Indians in the Amazon forest compared to the US today. It just adds some variety to the game's outcome.
quote: What are your normal settings... |
That's asking a lot, I've been tinkering with my mod for so long, I almost forget what I've changed, and what's default. I haven't run into the 512 barrier yet though. Mind you I haven't actually finished a game either. I keep getting into the Industrial Era and either get bored, or find something that I want to change, and have to start over.
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SlightlyMadman
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Baltimore
Nov 2001 time: 00:24
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I've turned off cities for desert, tundra, and jungle, as stated above. In addition, I've set Engineering as the prerequisite for the Clear Jungle worker task.
Does anyone know if the AI will clear jungle, in order to build a city, once they can? I worry that it might give the human an advantage.
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Clay
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Rather than removing culture generated by structures why not increase the amount of culture needed to expand the borders? This way you don't have to go through and modify all the buildings that produce culture.
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