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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:24
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OK. Here I go.
Disclaimer: I am not a member of the new party, nor have I ever been a member of any party. I have no agenda beyond having fun and playing this game successfully. Those who know me here will agree that I am open-minded and amenable to any well reasoned idea. Disclaimer ends. I hate how I feel I have to say this.
For quite a while the idea has existed to change to FM and experience dramatic energy and tech increases whilst our bases are small enough to cause little environmental damage and it is easy enough to control drones. This idea has been promoted largely by Archaic, who for some reason seems to be rather unpopular amongst many SMAC forum regulars. I listened to Archaic's arguments some time ago with an unbiased mind, engaged him in discussion about it and have since concluded that a switch to FM whilst we are small enough to for it to be practical could bring about enormous benefits to our faction. Yet time and again the idea has been defeated in polls, and more so, openly rubbished.
This is my question to all those who disagree with attempting this strategy for even a few turns trial: why? I have never used FM much before, but Archaic has convinced me and others that it is more than worth a try. And why not try it? The most we have to lose is a couple of turns of riots in bases (which can largely be circumvented if paid proper attention) and a few EC from changing back. Surely this possibility warrants serious consideration.
It is this consideration that I think is sadly lacking from some posters' minds when they see ideas posted that may not be their own personal preferred strategy. I ask everyone to think about it: would you rather just ignore what may be a very good idea, or try it out? If it fails, at least we tried, and it shows that we are all the more willing to work together and do our damnedest for faction and unity. And we lose so little from trying.
Perhaps there are some excellent reasons against even trying FM - please post them here. In Game reasons only please - none of that RL discussion which has no bearing on how we play the game itself. I don't give a flying monkeys whether FM causes pain and misery and gender imbalance in RL - what will the SE choice do for our faction in the game? Please, everyone think hard - is it really worth abandoning this idea without due consideration?
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Main_Brain
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Economic World Center
Jul 2002 time: 06:24
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-No attacking Aircrafts possible w/o Punsihment Base
-Need Psych for Drones
-Possible need of Police Units
-Harder to Popboom
-More Micro-managment needed
-Some SP wastly more inefficent
-Dependency on Some Bases
-Tends to slow expansion
quote: I have never used FM much before |
I humbly suggest you try it.. its easy to talk about it but to actually play it the whole game.. for some Factions yes but for Peacekeeper I prefer Planned/Green
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Main_Brain
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Economic World Center
Jul 2002 time: 06:24
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When constantly Popbooming the Drone Problem clears itself..
there are only so much workable Tiles arround a Base.
Thats why I prefer closer Basebuilding but who listens when teh Drones protest :P
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Main_Brain
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Economic World Center
Jul 2002 time: 06:24
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Sorry Pal im a Constant Booming Guy :P
It seems that unlike your Playing Style I never stop Expanding which is quite hard/impossibel to do under FM.
As its quite Possible to subdue all Drones by facilities in a Normal Game I refrain from Psych.. Psych is Baaad!
it even sounds like some Kind of PsychPolice.. urrggh
No I would never waste resources on such a Thing.
Start Thinking BIG!!!
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Main_Brain
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Economic World Center
Jul 2002 time: 06:24
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Psych is needed to continue exploring, military patrolling etc.
under Planned/green you dont need psych and still can get GA's.
Fm attracts Mindworms so rushbuildings of protective Units is frequently needed. Its also leads to more Drones so rushing Infrastructure is also needed.
bah let it rest ppl have spoken for Planned so why bother.
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:24
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quote: Psych is needed to continue exploring, military patrolling etc. |
There's nothing to stop us from using probes for that purpose, so it isn't necessary for that.
quote: under Planned/green you dont need psych and still can get GA's. |
And how, pray tell, would you do that? Even with our factional bonus for talents, that's still only 1 in every four, or at most, two in every five. Remember, we don't have the HGP, so there's no way to have more than 40% Talents in a base without Psych or specialists.
quote: Fm attracts Mindworms so rushbuildings of protective Units is frequently needed. [/qupte]
Hardly. FM increases ED, but this doesn't mean that we need to 'freqently rushbuild protective units'. We just need to be ready to kill the worms when they appear, which isn't exactly a difficult task.
[quote]Its also leads to more Drones so rushing Infrastructure is also needed |
*YAWN* With Psych, there's no more need for infrastructure than under Planned - especially when FM equips us to do a lot of rushing and the infrastructure is stuff that we need to build anyway.
quote: bah let it rest ppl have spoken for Planned so why bother. |
Because you still haven't won the argument, that's why.
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Main_Brain
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Economic World Center
Jul 2002 time: 06:24
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-Exploring with Probe Teams=Worm Fodder
-Less Drones under FM= In a War????
-easy Game= I dont see any Difference, I win my Games under
Planned too?
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:24
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quote: -Exploring with Probe Teams=Worm Fodder |
1) Not if they're armoured (well, less so, anyway)
2) So what? They're not that hard to replace, and except up north, worms aren't all that common.
quote: -Less Drones under FM= In a War???? |
We should experience no drone problems in war if we use mainly probes and drop troops, and make sure we take an enemy base on the same turn that we attack.
quote: -easy Game= I dont see any Difference, I win my Games under
Planned too? |
You could probably win if you didn't do any terraforming either, but does that mean we shouldn't terraform?
Last edited by GeneralTacticus on 11-01-2003 at 06:12
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Main_Brain
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Economic World Center
Jul 2002 time: 06:24
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Im not up to Date with our Research but I dont think we are anyway near Dropdroopers?
Win without Terraforming? mhh interesting
*goes to fire up a game*
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Xian
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quote: Originally posted by Archaic
[To put it simply......do you want to be able to choose what you want to do when you want to do it within the strictures of what you'd consider to be normal society (ie. The FM's pretty much everyone here would've grown up with)?
(Oh, I'm sorry, but you're only allowed to go on holidays when we tell you, to the place we tell you to go to. And you HAVE to go there during your designated vacation period. You can't stay at home.)
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BWHAHAHAH... Bullshite! WE live in a planned economy right now! Youve never heard of the pentagon? Every corporation is an *isolated command economy* just look up any economics textbook.
Have you every actually worked for a living? You DO know that holidays are decided by the manager in almost every case (if your lucky enough to get a job that lets you have them at ALL). Democratic planned economy means that the major descisions about production are put into the minds and votes of the PUBLIC, not a tiny group of bosses and investors
There has never been ANY example of economic development from a free market - huge public funding is the ONLY way any devolpent has ever happened in any country. FM has a 100% failure rate in Real Life and in my experienced has sucked brutally in the game (actually, interestingly enough, the game modles this well as you find yourself often "rush-building" facilities- equivalent to public funding
quote:
I think though the problem comes from this....
When you're a poor student, communism sounds idealistic and tempting. Once you're actually in the work force however......everything changes. |
No its quite the reverse, when your middle class trash, the idea of "freedom of choice" and "property" seem extremley tempting, you go to the mall, you buy stuff, your parents are taking care of you. Once you actually become a wage-slave, every thing changes. You realize just how humiliating it is to be owned by someone from 9-5, how tiered you are and how it strains your human relationships, and how all the truly GOOD things that matter in life come from either Real people or masive public cooperation (like for example technology)
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