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maubp
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The screenshots do look good.
But is this actually "just" a clever isometric tileset that looks like hexagons?
i.e. From each tile can you still move in eight directions?
Or does freeciv actually support a hexagon based world - where you can only move in six directions?
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maubp
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Some people think hexagons look better.
Also,
In a hexagonal map system, from a given tile you can move into one of six neighbouring tiles. The distance to each tiles is the same - both visually and for game rules.
In a square based system like freeciv, from a given tile you can move into one of eight neighbouring tiles. However, on screen the distance to four of these tiles is "one unit", the distance to diagonal tiles is "1.4 units" (root two).
In freeciv, moving diagonally and moving in the cardinal directions has the same movement cost. I find this odd, and it is a problem that doesn't happen in a hex map.
i.e. In freeciv, according to the game rules, all eight moves are "one movement unit", even though visually they are different.
Note - Freeciv does not support a hex map (yet). In this clever tileset, you can move into six neighbouring cells, that appear to be a distance of one unit away. But you can still move "left" and "right" to a further two cells. On screen this distance is 1.73 (2 * Cos 30) units.
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