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Drago Sinio
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New Jersey, USA
Oct 1999 time: 05:13
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I was wondering if anyone else likes to terraform new rivers , and if there is any way to figure out where the river will go , exactly. I mean if there is a formula or a rule that covers it? If you "drill to aquifer", does the river go downhill, or south, or what?
A good point to remember is that while it takes several turns to drill, it improves three or four squares at once. And the rivers also act as extra roads. Two improvements, in multiple squares, for the price of one!
I often have several crawlers per base pulling in extra energy, and the rivers help get them to the desired square a few turns quicker. So for my (builderesque/hybrid)playing style, thats like three improvements at once.
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Hydro
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Winfield, IL, USA
Jun 1999 time: 05:13
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Rivers created by terraforming will generally go downhill. I have had good luck by finding the highest point, determining the 'down' side I want, and then letting it rip. The worst that can happen is you get a river that isn't in quite the right place, but, as mentioned, there is no downside to a river (extra moisture to a square, energy, extra movement). A couple of superformers can drill one in 4 turns (16 turns/2 for super/2 for two formers, I think), so just move them over and try again.
From a hydrologic/hydrogeologic point of view the whole idea is ludicrous, though. Creating a sustainable river from an aquifer? Not likely. For that matter, the idea of creating/destroying land by terraforming is ludicrous, too. I gave up trying to rationalize both issues a long time ago.
Hydro
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MariOne
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Erewhon in Neverland
May 1999 time: 06:13
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You know that when attempting to dig a borehole adjecent to an existing one you get a message stating that it's not allowed.
I guess still at the demo time, it was found out that starting them simultaneously will work around that limitation.
Some players argued that it was a cheat.
Of course there was not unanimity, but eventually that opinion gained weight enought to be addressed in SMAC Enchantment 3.0 fixes:
"- You can no longer start building two boreholes next to each other."
So, it was NOT left to the judgement of players to choose whether they wanted to use that "feature" or not. The developers recognized taht they forgot to code a check to block that workaround.
Someone would have regretted losing flexibility, but there was also less room left for arguments (and we don't miss it).
Now, don't you think that the two issues are exactly identical?
Personally, that is my favorite example against those who say that if you don't agree to ban a BUG, then anyone is free to exploit it.
I rather think that IF there's ambiguity about something being a "feature" or a "bug", then we can accept the "live and learn".
But IF there is clear evidence that a trick exploits a BUG, fairplay calls that you should at least make the other players in each specific pbem advised, and agree whether for that game you like to allow it or ban it.
I won't have problems to play building river mazes and deltas, but I'd like that all the players in a game agree about it.
Consider your approach to that trick:
- you think that it is an intended feature, that is, you can't indeed *begin* a river adjacent to an *existing* one, but nothing explicitly forbids to start them adjacent before the first is completed
- you think that it's a "secret passage" bonus left there for "smart" players to be found, to work around the prop up rule designed to separate the unimaginative from you.
- you think that the designers decided a limitation on the allowed actions, they put explicit in-game messages stating that you can't do something, and then forgot to check all the paths which could workaround the intended game limitations.
As a nitpicker I would even spouse the first interpretation.
But ESPECIALLY after the decision about boreholes, which should "make jurisprudence", I think that if you enjoy confronting your gaming skills on a common coherent ground, you should rather consider the third approach.
I like the fact that it's not "fixed", but instead we still can choose about it game per game.
I am tho a bit surprised that someone can go ahead and use it as a smart trick without the slightest doubt...
(especially considering the ranks of "puritans" usually dwelling here, people who call even the most legal and clearly intended game aspect a cheat, only because it would make some practice "too convenient" - and because they didn't think of it first.... )
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