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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:24
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To preface this post, I'm not sure if this should go in the Strategy forum, or the Creation forum. I'll post it here, confident that the appropriate folks will see it and move it as necessary.
In the Strategy forum, there is quite a good discussion on the viability of KRC in succession games. For a lot of people, KRC isn't worth the 6 caravans, which could be used to produce trade (cash & science) - and the extra production doesn't equal the 300 shield cost.
I've seen similar objections made to Darwin's voyage - 8 caravans (IIRC that is the cost) could produce enough trade for the 2 science advances Darwin produces, PLUS cash, plus the advances can be timed so that no beakers are wasted, etc.
All well and good. We all have our fave wonders - HG and Michelangelo are two I prefer, and always build. And I never build some other wonders due to cost-benefit analysis, and opportunity cost (e.g. better wonders available for building, more or less at the same time).
So... some wonders are obviously worth much more than they cost... and some are worth much less. I'd probably build Darwin if it only cost, say, 200-300 shields. Michelangelo might still be worth building at 500-600 shield cost.
The question is...
Assuming you wanted wonders to be equally valuable per unit of cost (shield cost) so much as possible - how would you modify wonder costs to reflect their game value? Which ones would you reduce in cost, and how much? For which ones would you increase the cost, and by how much?

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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:24
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Good points, (2) - regarding keeping the game in balance for people playing on the lower levels. At anything below King, I'd agree that HG is much less valuable - and a lot of other wonders become more, or less, important (e.g. Pyramids, Bach).
[1] - If my 'preferred' early wonders cost 600 shields, then definitely my game style would change. I suppose I was wondering at what point would HG become less of a no-brainer to build, and more of an actual decision. At 200, you definitely build it. At 600, you definitely don't build it. How about 400? 300?
Sure, as (2) says, you could wait for someone else to build it at 400 shields... but that might be a long wait. In the meantime, growth is hampered... and you still have to mount a good sized invasion force, which can take time.
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Even considering that some people have different game styles, there is still a value for some wonders based on cost-benefit analysis.
Example - Pyramids 200 shields - free granaries in all cities. Since a granary is 60 shields, if you have more than 3 cities than you want/need a granary for, it's a good deal.
Michelangelo - 400 shields - free Cathedrals. Cathedral is 120 shields, so again, if you want Cathedrals in more than 3 cities, it's a good deal.
Same analysis for SETI/Research Lab. More than 3 cities needing a RL - build SETI.
Bach is like having a temple in each city that already has a Cathedral - however Bach costs 400 and temples are 40, so it is a much worse 'deal' than Mikes or Pyramids.
For wonders like HG/CFC - their effects can only be duplicated by jacking up luxuries to create happy people - and the happy effect created with luxuries will vary dependent on improvements in the city(ies), base arrows, etc. If you assume CFC lets you get the same celebration effect with 10% less luxuries... then it could be worth as much as 50g/turn in increased taxes... or an additional 1 advance/6 turns in increased science...
And so on...
For early wonders, I'd raise the cost of:
HG to 300, at least.
Marco Polo to 300 (diplomats are 30 each, 6 AIs= 180 shields... and then there is the need to deliver them)
And drop the cost of:
GL - drop to 200. Keeps the AIs closer to the human player, if it's built early by an AI. If the human wants to build it, fine... its cheaper but your preferred research path may be slowed.
KRC - drop to 200. As said in the other thread, it doesn't produce enough shields before expiration to be worthwhile at 300.
Oracle - drop to 200. A worthy rival for HG (?)
Colossus - left alone
GW - left alone.
Lighthouse - left alone.
Thoughts?
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