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Willem
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Canada
Dec 2001 time: 00:25
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quote: Originally posted by Optimizer
* The qualitative resource system
Most strategy games contain trade with precious resources, but resource trade either gets in the background or becomes too complicated. The resources in Civ 3 play a decisive role, yet they don't require all your attention. They are qualitative rather than quantitative - you either have "nothing" or "enough".
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That's my main complaint with the current resource system, the "one site fits all" approach they've taken. If it were up to me, I'd have it so that a resource can supply "X" number of cities. So the larger your empire becomes, the more of a particular resource you need in order to have all of your cities producing what the resource allows.
For example, if I have a single source of Iron, and only 5 cities are supplied by that source, then only 5 cities can produce a Swordsman, or Medieval Infantry etc.. It would be up to the player, through the Domestic or Trade Advisor, which city would get that Iron.
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Fosse
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U.S.A.
Mar 2002 time: 23:25
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quote: Originally posted by bongo
Of course it would make the game more complex, the important question is: Will it make a better game? |
Of course it would!
Just by making resources limited in any of the ways discussed (or a completely different way) we get a game that is more realistic and has more strategic depth.
This isn't the kind of change that is really going to make the game "more complex" to the point that it is a detriment. Keeping tabs on resources and seeking to aquire them to keep your civ running isn't micro managment, it's empire managment!
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