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Gothar
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Canberra, ACT, Australia
Nov 2000 time: 05:13
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ok how can I stop it cause it is out of control. Hybrid tree farms preserves and temples aren't helping. What should I do. I have the cloning vats so I'm pop boming and I have 6 or 7 size 16 bases producing around 60 minerals per turn (I built to many Nessus minning opps). Is there anything I can too cause I've allready caused global warming once and I get worms spawning everyturn (I've taken to patroling with my custom trance copters. I get heaps from planet pearls though.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:13
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Here's the formula from concepts.txt (my bolding):
#ADVCONCEPT2
The ecological damage formula is complex:
^(1) For each base total the number of Mines, Solar Collectors, Farms, Soil Enrichers, Roads, Mag Tubes, Condensers, Mirrors and Boreholes.
Items in squares which are actually being worked count double.
^(2) Add an extra +8 for each Borehole, +6 for each Mirror, and +4 for each Condenser.
^(3) Subract 1 for each Forest.
^(4) Halve if base has Tree Farm, and Eliminate if also has Hybrid Forest.
^(5) Divide this value by 8, and reduce by up to 16 plus # of previous damages. Set this number aside.
^(6) Take the number of minerals produced this turn (but not from Orbit)
^(7) If result from 5 was reduced by less than 16+#, reduce result 6 by remaining amount.
^(8) Divide minerals by 1 plus # of Centauri Preserve, Temple of Planet, Nanoreplicator.
^(9) Sum the values of (5) and (8), and add +5 for each major atrocity.
^(10) If Alpha Prime is at perihelion (20 years out of every 80), double your value.
^
^Ecology% = (ValueFromStep10) * Difficulty * Technologies * (3-PLANET) * LIFE / 300^
^Difficulty = Normally 3, but 5 on two highest two difficulty levels.
^Technologies = Number of technologies discovered
^PLANET = Social Engineering PLANET value
^LIFE = Native life level (1-3) from Custom Start
It seems Prima is correct.
Googlie
[This message has been edited by Googlie (edited December 04, 2000).]
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VoodooChild
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Atlanta, Ga. USA
Aug 2000 time: 05:13
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do terrian enchancements before tree farms count only if worked or if they lie within the base radius? the reason why I ask is that i will many times place a borehole/mirror/condensor within 2 or 3 bases so I can alternated use based on current needs.
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VoodooChild
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Atlanta, Ga. USA
Aug 2000 time: 05:13
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sory just read the not so fine print in Googlie's reply... now for the follow up question. the terrain will count for being in the base radius, but will only be doubled for the base that is currently working it, correct?
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Gothar
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Canberra, ACT, Australia
Nov 2000 time: 05:13
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I was running free market ie.-3planet. plus I built the bulk matter transmitter and the singularity inductor. I also have the prima guide (came with smacx) but missed the bit about nessus mine ops being clean minerals. After reading the guide especially the part about the singularity inductor I reliased where the damage was coming from. However I was too late as global warming occured and I couldn't launch a solar shade because I was under the effects of the sunspot random event. So two of my decent mineral producing bases with loads of sp's became sea bases.
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DilithiumDad
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The Nessus satellites are clean minerals, but the real culprit is often the Space Elevator. It doubles your mineral production while making orbitals, which results in outrageous eco-damage. Once I have the Elevator, I only build orbitals from small bases with low mineral production.
------------------
Creator of the Ultimate Builder Map, based on the Huge Map of Planet
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Gothar
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Canberra, ACT, Australia
Nov 2000 time: 05:13
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I think you've just gotta live with it. I got mass eco damage in my other game too. I was playing the gains and using green. Once you get 5 or 6 bases producing 70+ minerals a turn no number of preserves and tree farms will save you from global warming
[This message has been edited by Gothar (edited December 07, 2000).]
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Fitz
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& Anarchist
Mar 2000 time: 21:13
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quote:

Originally posted by Sikander on 12-05-2000 12:22 AM
What exactly do the Centauri Preserves etc. do? I read somewhere that they have no effect on the base level per se, but effect the overall effect of your pollution on planet. If this is true, then the number in step 8 would be the total number of these facilities in all of your bases. Is this correct? This would allow an enormous amount of production in large empires, which seems suspect. If this is not true (ie these facilities in fact are factored into only the local base equation) then these facilities would allow for the pollution free production of up to 4 times normal. Neither of these things seem quite right. Can someone explain this part of the equation to me?
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I have been contending this point for a while. Conventional wisdom around here (apparently continued from .owo) is that Centauri Preserves/Temples of Planet have a global affect on eco-damage, not a local (base specific) affect. This is due to one possible interpretation of the line (8) Divide minerals by 1 plus # of Centauri Preserve, Temple of Planet, Nanoreplicator. That the value is 1 + total facilities of these types in all your bases.
Now I, on the other hand, have always interpreted this to mean 1, add one if a Centauri Preserve in that base, add another 1 if a Temple of Planet in that base, and add a final one if a Nanoreplicator in that base. In other words, the value of step 8 varies from 1 to 4.
I've been planning to test this theory for months, but have never gotten around to it.
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MariOne
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Erewhon in Neverland
May 1999 time: 06:13
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(personal note: Mari has a somewhat feminine slant by us, not that I care, but a more appropriate ID abbreviation would be Mario - my actual name btw)
Fitz:
I admit that I am not an expert of all the quirks of the AIs, as I usually don't concentrate all my attention on them.
What I meant is that, despite the alleged "non-cheating AI" claims made by this game developers, we know that the last attempt to make'em a match brought to the same old pattern: give them advantages in the higher levels.
I was suggesting that the AI *might* use corrected formulas for several aspects of the game as well, including EcoDamage, and that all that tinkering by the programmers *might* have sorted sometimes the opposite effect. I was just making a conjecture, I have no clue about it.
But then.
Fitz:"besides, even a human player has 4 cell nut tank rows when popbooming (+6 growth)."
Are you positive about that? Do you talk out of personal experience? Did you actually go and count the row cells under the said condition, or do you "assume" it's like that, out of understandable common sense?
Because we must have been playing a different game in the last two years.
The step from Growth+5 to Growth+6 does NOT furtherly decrease the nutrient rows by one cell!
It ONLY "triggers" PopBooming!!!
NO faction played by a human will ever get below 5 cells in their nutrients row.
As I usually say, I *invite* you to not believe me: go and check for yourself! And if you find out that I'm wrong, I'll be GLAD to stand corrected - AFTER I see the evidences you brought.
About Industry, I admit I never thought to check if a human faction could get below the maximum decrease reported in the datalinks (-50%). I know that for Economy you get ever highr bonuses also past the reported table, it could well be the same for Industry.
What I obviously (I thought) meant, was that the AI had shorter rows length that they could possibly have with the techs the knew at the time.
That was not an issue: I was suggesting that the screwed AI engine could be the cause for the odd EcoDamage, so I cited a well known fact to strengthen the reference to the well known AI cheating.
---
Nothing personal, and sorry for the nitpicking.
This thread was about EcoDamage anyway
[final, funny, tension relieving notation about nut rows length: to be 200% sure, I just tested it in a test scenario. I set up a Gaian base in Golden Age, with Creche, Demo/Planned/Eud = Growth+10 (locally). Place you bets: did it have ZERO-length nut rows?]
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