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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-Creation > Largest Map and Most Civs usable?
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Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:25
  Old Post 09-01-2003 08:05
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#1 Report this post to a moderator
Largest Map and Most Civs usable? Support Apolyton buy from Amazon

I am so blessed!

My sweetheart is returning in about a week or so with my Christmas present, my Brother-In-Law built me a new computer, (hes really smart) and it is an Athlon 2gig processor, 80 gig HD, 512 Ram and 64 bit Radeon Graphics card, with DVD and CD Burner. My question is this..anyone try building a REAL BIG Map with multiple civs..and if so, how did your system handle process all that information?..just asking, so as not wanting to waste time, but I am currently on an Athlon 700 with 384 ram and 64 bit graphics card and have no problems with 210 X 300 map with 8 civs, but I was thinking more in line with maybe 20 + civs....

Thanks for any/all feedback!

Troll

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:25
  Old Post 09-01-2003 18:38 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#2 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

First thing I did when I got my new PC was start a CtP2 game with 28 civs on a 400x400 map. That was fun Should work in CtP1 as well (I think it can even handle up to 32 civs without serious bugs)...

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:25
  Old Post 09-01-2003 19:05
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Help yourself to an AD-FREE life

It can - I have even made a new colors00.txt file, so the radar map can be used to something usefull, playing on big maps.

It can be used to navigation as water is different types of blue, forrests/jungles different of green, desserts yellow (I think I made it so) and so. Some colors are close to each other, but (most of) the nations gets colors different enough to sort one nation from an another.

Well, actually. There are a few colors, where some easily could make mistakes (attacking an "innocent"). So a little more work on it could be needed.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:25
Post  Old Post 10-01-2003 01:23 Visit Martin Gühmann's homepage!
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#4 Report this post to a moderator
Inflate your Upload Space

I made for CTP2 a map that was 16 times bigger then the default gigantic map, I put a lot of civs on it. The result was that the second or third turn needed on my K6 233Mhz half an hour. I also created a 25 timers bigger map and I tried a 100 times bigger map but the last trial crashed by my CTP2 after a certain amount of time, probably when the memory was full. I guess the same thing is also true for CTP1. The only problem is that you need for bigger maps more time then for small maps. But the advantage the bigger the map the more space you have, the more civs can settle on it, the more realistic is the game.

-Martin

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:25
  Old Post 10-01-2003 02:24
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Lose 30 kilos (of popups)

Yeah, my whole "point" is that i am going to slow down the years, have >20 civs and a Big Map...probably (Drool) 400 X 400...I have had issues in past where some civs didnt do anything, but hey, with 20 + things happen, some make it some dont!!

I will have my new Monster.. er..um..Machine ina week or so and will let you folks know how it turns out

I heard my wife say that when they tested out the speed it was awesome, hoping it holds true to this issue as well

Thanks for the response folks!

Troll

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:25
  Old Post 10-01-2003 14:46
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Increase the size of your Attachments

The map.txt file is for use on super-gigantic maps. I might change it
during the tests I'm making during the next couple of months. But it
look fine in most situations. Problems still occur when you are playing with BOTH the island/continent and water/land sliders at 30-40%.

Also remeber to change the mapsettings in the const.txt file (some of the latest settings in the file, just replace the values and save the file again) to correspond with the 4 new map sizes.

If some combinations of mapsize and Ocean/Land and Island/Continents
gives maps totally screwed up, pls mail me or post on the topic.

The colors00.txt file can be replaced in any game. It gives different colors to 32 civs. I have been told, that there still is problems with 2 civs (color nearly the same).

Attachment: map.txt
This has been downloaded 10 time(s).

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:25
  Old Post 10-01-2003 14:46
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Help yourself to an AD-FREE life

And the second file:

Attachment: colors00.txt
This has been downloaded 10 time(s).

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:25
  Old Post 12-01-2003 03:54
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#8 Report this post to a moderator
Increase Your PM Length

Ok..got my new Pc and its an Athlon 1800+ (windows XP Professional) with Radeon 7000 Graphics card (64 Bit) 512 Ram 80 Gig HD..now..to get working on my new map!!

Peace..will keep you informed


Troll

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