Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Finally won my own darn challenge, kinda...
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Helium Pond is offline Helium Pond
Prince
Los Anheles, California, Good Ole U S of A
Nov 1999
time: 05:13
Post  Old Post 16-12-2000 12:20
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Finally won my own darn challenge, kinda... Support Apolyton, buy Call to Power 2

A *long* time ago I proposed the Nomad Challenge: win without building a base, ever. I tried it but never won it. Zsozso (remember him?) won it on transcend, using Deirdre. Well, I just won it. I kinda cheated, though: I played on easy, on a tiny world, with maximum fungus. But still, I did it! Weeeehah! Now I'll have to try it on a little harder levels...

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:13
Post  Old Post 16-12-2000 13:22 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition


WOW

Congratulations Helium Pond. I tried that several times before giving up as unplayable, notwithstanding zsozso's feat.

Might have to try it again

G.

Helium Pond is offline Helium Pond
Prince
Los Anheles, California, Good Ole U S of A
Nov 1999
time: 05:13
Post  Old Post 17-12-2000 05:43
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Hey, thanks, Goog. I didn't know anyone else had tried it. Here's some tips:

--The easier the difficulty, the easier the difficulty, no duh.
--The main problem I had before was keeping my colony pod safe. The game keeps track of that first colony pod, and as long as it isn't lost, your faction 'lives,' so you need to guard it carefully. This time, saving myself a lot of worry, I pacted with the first faction I met, and just stored the pod in their home base for the whole game--until I had to attack them, that is.
--A tiny planet, mostly land, with abundant alien life will make things much easier. You can meet almost everybody before they found a second base, if you play Deirdre; the worm travel bonus lets you book. It amused me to wonder if I could get myself elected governor; theoretically, if you meet everyone before they've grown their headquarters at all, you'll all have pop 1, right? Maybe not. Anyway.
--One of the main advantages of not having any bases is that you can be a real jerk about breaking your Pacts: if you load all your units around a base before you break off your Pact, your units do not get removed to your territory, because you have no territory. Sweet.
--You can get a lot of tech through tech trades. This can help morale.
--Pods! Gotta get em! That's the only way to get new units! (non-worm units, that is)
--One DISadvantage of playing on the easiest level: I had to massacre all my captured bases, because on the easiest setting, building new colony pods does not disband the base. This made my integrity go to hell, but it was bound to anyway.
--I definitely recommend turning Do or Die ON. I had it off, figuring, if I die, I want to be re-started. The point is, don't die; it's much more of a pain in the a** to hunt down other factions that have escaped your attempts to eradicate them.

Good luck!
[This message has been edited by Helium Pond (edited December 16, 2000).]

Wiglaf is offline Wiglaf
King
Cambridge
Dec 2000
time: 23:13
  Old Post 17-12-2000 08:58 Visit Wiglaf's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Enter the AD-FREE zone

Well you really can't be gov in the early game if everyone has just a small hq - everyone's name will be on the ballot, so if you try to garner their votes they will simply say "sorry, too important to change my vote."

Helium Pond is offline Helium Pond
Prince
Los Anheles, California, Good Ole U S of A
Nov 1999
time: 05:13
Post  Old Post 17-12-2000 14:54
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

Hm, you're probably right. Ah well.

Helium Pond is offline Helium Pond
Prince
Los Anheles, California, Good Ole U S of A
Nov 1999
time: 05:13
Post  Old Post 19-12-2000 05:51
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Today I won the Nomad Challenge on Transcend. I still used a tiny map, and still used abundant alien life. Oh yeah, I forgot to mention: I also used Unity Survey: I could see all the land masses at the start. This made things easier, certainly. I won in MY 2160, which is better than I did on the easy setting. I had some tremendous luck in pod popping a transport foil, without which I have no idea how I'd have gotten over to fight Morgan. Funny, it ended up being Deirdre vs. Morgan, at the end. It's all about luck with the pods, though; I played three false starts (in which I died before MY 2120) before I got some good luck. I did reload once, I must admit.

-gravity- is offline -gravity-
Settler

Nov 2000
time: 05:13
Post  Old Post 19-12-2000 20:37
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

I beat that challenge ages ago on a tiny map on one of the lower difficulty levels with high native life. Like Helium Pond said it was difficult protecting the colony pod and I had to reload several times.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:13
  Old Post 02-10-2001 07:34 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

^

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:13
  Old Post 03-10-2001 10:22
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

Seeing this challenge I had to give it a try. I achieved a cooperative world conquest (Morgan was a submissive with 2 bases) in 2157 as the Cult on a tiny world with abundant native life on transcend.

I did it on my 5th try. In the other 4 tries

-- twice I was on an island
-- once my colony got killed
-- once someone built a seabase

On the successful attempt I got two captured worms almost immediatedly and left my colony pod on a narrow fungus free neck of land with the scout. two worms headed in one direction and 1 in another. I think I had 6 worms at the end and had as many as 10 at one point. I had more cash than I could use from killing worms and since I only popped one unity rover to upgrade.

I
-- Obliterated all captured bases ASAP after capture ( my reputation was lousy)
-- never had a weapon beyond lasers
-- thought the cult was a better choice than Dee since +2 Planet and -1 morale matter, while Industry, efficiency and Economy are irrelevant when you have 0 bases
--killed both the spartans and believers by about 2112 as neither established a base
-- found that fungal towers really slowed me up

On this size map I believe it involves luck more than skill. If you capture rather than kill the first couple of worms you are well on your way to a good result as long as there are no AI's off on an island somewhere (can't count on popping a foil).

Anyway it was fun to play something other than MP for a change.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:13
  Old Post 04-10-2001 11:09 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Having bumped the thread, I too tried it - as the Pirates.

Wrong choice. Couldn't attack any bases (didn't have Adaptive Doctrine for marine detatchments) but i did pact with Morgan and stowed my colony pod there. Got a bunch of cash and techs from pod popping with my gunfoil, and declared vendetta against Zak and Deirdre, but, of course, couldn't do any damage to them, so i spent 60 turns exploring a small planet, until Morgan tired of me and broke pact.

My poor seapod ran for coastal cover but was obliterated by a Zak foil - game over.

Moral - don't try the Nomad Challenge with the Pirates.

(Hey - maybe that's the impossible challenge??)

G.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:13
  Old Post 04-10-2001 21:07
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Call to Power 2

The pirates

AFAIK the challenge becomes "impossible" or practically impossible

If a faction builds a seabase NOT a adjacent to land
If you are on an island and are unable to pop a foil from a pod (although theoretically you could wait for someone to develop MMI, trade for it and then upgrade to drop troops using a pactmates base as a launch point LOL)
If another faction is on an island (same caveat)

Technically, I would think that no circumstance is entirely "impossible" as I recall from OCC being gifted all kinds of units. In theory (and I would never have the patience to try this) you could be gifted the necessay land/sea units to complete your quest-- but I wouldn't count on it.

The downside, of course is trying to conquer the world with just a couple of units when the AI has 100 years of tech, expansion and development under its belt.


One question-- I was looking for the rules of this kind of challenge and was unable to find them. Where are the rules? I played with a "no bases ever " rule- meaning I took the reputation hit of obliterating bases as soon as they were captured and built nothing for the while game. However I did keep both of my colony pods alive the whole game.


Looking at the factions, I believe the cult is the best overall faction to attempt this with although the Caretakers would be interesting

mark13 is offline mark13
King
Northampton, England
Sep 2000
time: 05:13
  Old Post 04-10-2001 22:37
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Avatar Enlargement: We've got the solution

ROTFLMAO Googlie

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:13.
Apolyton Time is 00:13.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0446 seconds (89.41% PHP - 10.59% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net