Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-Democracy Game > Trade Status
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Civilization II Democracy Game (68): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:25
  Old Post 09-01-2003 19:44
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Trade Status Support Apolyton

Well, the Ministry of Trade is back from its holiday and files this report...

We currently have 4 freights active and 4 more in production.

Currently, we have Science set at 50% and earn discoveries every 4 turns. At 60%, that would change to /3turns.

Existing Freights -- 3 are asleep near Seville/CAPITOL -- Oil from Seville, Oil from Pamplona, and Gold from CAPITOL. The last is a Silk shipment that can be delivered to Tientsin next turn

There will be no Oil demand until we discover the Automobile. Our 2 oil freights should be used for our next WoW, or held until Auto.

The Gold shipment near CAP is demanded in Vigo (8), Cremona (5) and Naples (5) in our empire, and by the small (2) Mongol cities of Kashgar and Kerman. The minister recommends planning an excorted expedition to the Mongols. We should be able to

Freights under construction -- Two are being built in cities with no available cargo (Barcelona and Seville). It is presumed these are planned for the next WoW.

CAP's Freight can choose from Wine or Oil. Select WINE. Quick and profitable delivery to Leptis Parva is recommended. Yokahama another possibility. So is Obladi, but the payoff will be reduced significantly (same civ, same continent).

Valladolid's Freight options are Salt and Gold. Select GOLD. This should make its way to Vigo (IIRC on a different continent). No demand for Salt.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:25
  Old Post 09-01-2003 20:00
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
More Trade Notes Avatar Enlargement: We've got the solution

We have many cities sorely in need of trade routes. The Minister recognizes the need for some infrastructure and defense troops, but would like to remind ppl that we are going to AC and NEED AS MUCH SCIENCE AS WE CAN GET!!!

Trade is a great way to do that. And with a large and unfettered Celtic civ going to Democracy, we can expect significant competition as we near the end.

Cities Needing Trade Routes
Have none -- Need 3
Cannae (about to get 1st) -- Capua -- Cremona -- Cunaxa -- Turin

Have one -- Need 2 more
Obladi -- Naples -- whale Island -- Panama City

Have two -- Need 1 more
Bilbao -- Cordoba -- Freeport -- Grenada -- Issus -- Malaga -- Santander -- Saragossa -- Valladolid

Goods Most Demanded
WOOL -- We can supply from Obladi, Malaga, Grenada, and Vigo.

COAL -- Can supply from Capua, Issus, and Saragossa.

COPPER -- From Issus.

SILK -- Can supply from Cunaxa, Cadiz, Capua, Cremona, Issus, Leon, turin, and Valencia.

SPICE -- From Cadiz and Cremona.

GEMS -- From Avila and Leon
------------------
It's clear that future trade routes will be conentrated in our smaller, more distant cities. It is hoped that some of these cities can grow through WLTPD, perhaps with a bit of elvis encouragement, creating a more arrow-intensive environment to increase our payoffs.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:25
  Old Post 09-01-2003 23:54
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

lets send these caravans abroad....make some cash, and perhaps less wonders and more caravans for trade/SS parts should be the priority?/?

Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:25
  Old Post 10-01-2003 01:53
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

Yes Yes Yes more caravans, many more caravans

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:25
  Old Post 10-01-2003 02:05
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

are we willing to risk them over seas to a good city for payoffs? if so, i hope the people approve of ships that will at least protect us in the murky waters of the opposition, sending them blindly or with antiquated ships is just not smart

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:25
  Old Post 10-01-2003 02:59
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Full PM-box? Change here!

"Antiquated?"

IMHO transports are quite advanced.

We can do convoys, but remember, our convoys cause discontent.

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:25
  Old Post 10-01-2003 04:12
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Enter the AD-FREE zone

We have cease fires with everyone but the Chinese. It should be safe to send unescorted Transports North for a while.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:25
  Old Post 10-01-2003 05:55
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton

well the transport is easily sunk by boats.....if its not protected, and lets be honest.....the ai loves to sneak attack , so if we have to travel through tough waters....i suggest a couple of cities build escorts of the veteran variety.

it would be a shame to take 8 freights over just to lose them to a sneak attack from the ai

safety doesn't last against the ai for very long in the modern world, its like they can sense your load before you send it

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:25
  Old Post 10-01-2003 06:53
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization 2

For some reason I thought even the AI's had to respect a designated cease-fire for a certain number of turns (10?).

123john321 is offline 123john321
King
Boo!
Feb 2002
time: 23:25
  Old Post 10-01-2003 17:46
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by cavebear
For some reason I thought even the AI's had to respect a designated cease-fire for a certain number of turns (10?).


Ya, but boy oh boy, they LOVE to pillige your land move in! (If you live right next to them on the same land.)

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:25
  Old Post 10-01-2003 18:02
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by cavebear
For some reason I thought even the AI's had to respect a designated cease-fire for a certain number of turns (10?).


Cease-fires last 16 turns, and they tend to work early in the game. As time passes, it gets less and less dependable. At this point in the game, it would be foolhardy to expect a transport full of caravans/freights to waltz across the seas unmolested.

BruceTheStupid is offline BruceTheStupid
Warlord

Nov 2002
time: 05:25
  Old Post 11-01-2003 01:51
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by -Jrabbit
At this point in the game, it would be foolhardy to expect a transport full of caravans/freights to waltz across the seas unmolested.


This is another reason why I like to have cities on each AI continent early in the game, as
a) the AI tends to focus more of it's energy on land units to attack the local (easy to get to) city without the need to build sea units, and
b) it provides a "beach head" for the Caravans to unload into before travelling across land to the other Civ's cities.

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:25
  Old Post 11-01-2003 04:24
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Remove this text

quote:
Originally posted by -Jrabbit


Cease-fires last 16 turns, and they tend to work early in the game. As time passes, it gets less and less dependable. At this point in the game, it would be foolhardy to expect a transport full of caravans/freights to waltz across the seas unmolested.


The Japanese, and Carths can be reached in only a couple of turns. That doesn't seem like too dangerous a journey, especially if we are careful to keep the forced cease-fires active.

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:25
  Old Post 11-01-2003 23:52
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

of courser the cease fire is extended everytime there is tribute paid too......

but our rep isn't very good, which makes these treaties ......not to promising i would hate to lose 8 vans and a transport...

H Tower is offline H Tower
Emperor

Jul 2001
time: 23:25
  Old Post 12-01-2003 02:25
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Help yourself to an AD-FREE life

i wouldn't stack 8 vans in one transport, we have enough transports that one could leave every third turn for the northern regions, which would probably be too fast for 8 caravans to be built, especially since some would be bound for japan/china

War4ever is offline War4ever
Emperor
I live amongst the Red Sox Nation
Jan 1970
time: 21:25
  Old Post 12-01-2003 04:58
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

so long as they don't go by themselves....it is too big of a risk after the first trip

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:25.
Apolyton Time is 00:25.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0556 seconds (89.94% PHP - 10.06% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net