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moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:24
  Old Post 23-01-2003 15:21
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That GalCiv is single player only is one thing that makes me want to buy it right now, the other is the strength of conviction shown by the open beta - compare that to Moo3 where they won't even release a demo.

I have recently had a tremendous MP experience with NWN, having found a good server with serious, dedicated role players and a good DM, but while RPGs always were about social interaction first and foremost, I very much prefer my 4x gameplay to be against the comp.

Bring on a solid AI. Nobody demands the impossible, but surely it's possible to do better than the abysmal standard that has prevailed in that area so far.

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:24
  Old Post 24-01-2003 05:53
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I'm rooting for GalCiv because it's the underdog and because I like to troll.

ravagon is offline ravagon
King
Australia
Sep 1999
time: 13:24
Post  Old Post 24-01-2003 09:03
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quote:
Originally posted by moomin

Bring on a solid AI. Nobody demands the impossible, but surely it's possible to do better than the abysmal standard that has prevailed in that area so far.


Indeed. Unfortunately however, previous releases in the genre have generally promised good AI's to go up against. If Galciv does deliver it may indeed be the first but they will have a fair bit of scepticism to overcome too.
I wonder if they'll let the beta's of the final version give their impressions, good and bad, (ie: without invoking NDA's or anysuch) once its gone gold...


quote:
Originally posted by GP
and because I like to troll.

"Sponsor discussion" GP. "Sponsor discussion".

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:24
  Old Post 24-01-2003 09:51
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idea Enter the AD-FREE zone


Draginol, did you ever considered an arrangement with the MOO3 team?

1- Like the possibility to buy a pack with both games. More could be bought on the end, the total revenue of you both companies could be higher since less people would buy one only.

2- Something about the release date maybe also, but this may demand come good will from Infogrames, I dunno.

Is any of this viable in commercial ethics and pragmatism?

Draginol is offline Draginol
"Galactic Civilizations II: Dread Lords" Project Lead

Dec 2002
time: 05:24
  Old Post 24-01-2003 21:55
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Suffering from ads?

Ideally some arrangement could be made so that both games come out at different times.

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:24
  Old Post 25-01-2003 01:45 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
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Inflate your Upload Space

and today moo3 has been announced as going gold with a release date of "as early as February 25, 2003"(whatever that will mean in reality )

Alexfrog is offline Alexfrog
Warlord

Dec 2002
time: 05:24
  Old Post 25-01-2003 02:38
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Put an end to popups!

Moo3 will most likely come out much before Feb 25....

go MOO3!!! WOOHOO! GOLD!!!

Asmodean is offline Asmodean
King
Aarhus, Denmark
Aug 1999
time: 06:24
  Old Post 25-01-2003 02:56 Visit Asmodean's homepage!
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We'll just have to wait and see, what Stardock does now. My money is on a postponement.

Which doesn't matter diddley for me, as I have the beta

Asmodean

moomin is offline moomin
King
Moo Like In Moomin
Jul 2000
time: 05:24
  Old Post 25-01-2003 04:10
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Yeah, Brad, inquiring minds want to know. Now that Moo3 is finally gold, it would seem as a safe bet to push back GalCiv a couple of weeks. I'd wish it was the other way around, myself, but I'm happy you've got something to deal with anyway now.

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:24
  Old Post 25-01-2003 05:58 Visit The Rusty Gamer's homepage!
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How about March 25th? Enough time for the dust to settle, for another few weeks wages to come in, and still about a month before Rise of Nations is released.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:24
  Old Post 25-01-2003 06:34
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Here's my answer:
http://www.apolyton.net/forums/show...&threadid=75091

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:24
  Old Post 25-01-2003 10:37
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quote:
Originally posted by ravagon




"Sponsor discussion" GP. "Sponsor discussion".


Right. I like to stimulate interest.

Draginol is offline Draginol
"Galactic Civilizations II: Dread Lords" Project Lead

Dec 2002
time: 05:24
  Old Post 26-01-2003 00:30
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With regards to the AI, beta testers aren't under NDA.

The AI continues to improve each build. But that said, I think most beta testers would consider the GalCiv AI to be pretty good even as is.

Tytan is offline Tytan
Chieftain

Jan 2003
time: 05:24
  Old Post 26-01-2003 03:15
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The quality of the AI almost has the MOO1 'edge' comparatively speaking. A few tweaks here and there and this thing will be positively vicious.....especially because of the radical power of cultural influence in this game.........this time culture warfare is done right......

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:24
Exclamation  Old Post 30-01-2003 12:55 Visit The Rusty Gamer's homepage!
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quote:
Originally posted by The Rusty Gamer
How about March 25th? Enough time for the dust to settle, for another few weeks wages to come in, and still about a month before Rise of Nations is released.


OMG! They actually listened to me?

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:24
  Old Post 30-01-2003 21:20
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quote:
Originally posted by Tytan
A few tweaks here and there and this thing will be positively vicious


They have a system in place called the Metaverse that will allow you to upload game data to a central repository then download enhancements to the game AI. It learns from human play, analyzes it, then incorporates it into future game strategies...

Tytan is offline Tytan
Chieftain

Jan 2003
time: 05:24
  Old Post 31-01-2003 06:53
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That's good because it will make the AI better, but bad because I'll probably have to abandon my 'culture rush' strategem. Ah, well that's half the fun of Galciv......A constantly changing AI that adapts to your strategies......

I would like to note I have won 12 games and destroyed a total of 5 ships in all 12 games. That's how good the culture strategy is on this......especially when you combine it with destabilization and paid henchmen-empires. I had a large 15-25 system empire surrender to me because he just couldn't take it anymore......heh,heh.....long live the Terran Alliance!

Harry Seldon is offline Harry Seldon
King
Birmingham, AL
Oct 2002
time: 05:24
  Old Post 31-01-2003 07:42
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This game is wearing the knees in my pants out...

Draginol is offline Draginol
"Galactic Civilizations II: Dread Lords" Project Lead

Dec 2002
time: 05:24
  Old Post 01-02-2003 02:56
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Lose 30 kilos (of popups)

The influence system is being tweaked a little bit. Now it's based partially on your popularity.

Here's how it works:

ulTotalInfluence = ulInfluence * fPopularity.

If you're at peace with everyone, fpopluarity is 1.0. If they really like you (i.e. warm relations) it can be 1.25.

But if you're at war with everyone, it's libel to be like 0.1 which can really zap your influence quite a bit.

But you can still build star bases to magnify your influence. You just won't be able to walk over everyone with it like before.

Tytan is offline Tytan
Chieftain

Jan 2003
time: 05:24
  Old Post 01-02-2003 05:00
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That's good, especially if they go after resources aggressively and wind up splitting the cultural resources between them, in addition to backlash.......it will make it a real bear to win................

Asmodean is offline Asmodean
King
Aarhus, Denmark
Aug 1999
time: 06:24
  Old Post 02-02-2003 03:26 Visit Asmodean's homepage!
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Seems to me that a lot of people out there are going to have to change their strategies a bit. Yours truly included. (Allthough I also like to use the trade tactics...they are just as powerful)

Asmodean

 
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