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Lewsir
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Paris, France
Jan 1970 time: 06:13
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I don't think those city screen numbers tell the full story. First of all, you are just one of up to 7 factions and you don't know what kind of impact they are having on the planet. If one of them decided to try to make global warming happen, it would be nice to have a little advance warning and be able to counter act it.
Second, I have a feeling that those city screen numbers don't tell the whole story even about your own impacts on the planet. According to the manual every terraform improvement supposedly has some negative impact on the planet, but you can have a lot of terraform improvements without generating any negative impacts on the city-screen readout. Also, as your planet rating changes, this appears to have a big impact on the ecology, but does it affect your specific city-screen numbers? I'm not sure that it does.
Finally, I've noticed that the city-screen ecology readouts are pretty eratic. They seem to go from 0 to a high number in one turn, and occasionally the other way. Any one know how these numbers are calculated?
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DilithiumDad
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I am designing a Dune scenario which I hope to have lots of eco-damage. So far as I know the best way will be to max out mineral production for the AI factions and give them pre-built Genejack Factories, and add boreholes around AI and human bases. Any other suggestions?
I will share any insights I gain from testing the scenario. If anyone is interested in beta-testing the scenario let me know. I'm using the Arrakis map from the Apolyton archive as the starting point.
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Zonk
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Texas, USA
Nov 2000 time: 05:13
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Of course, you do get a warning that the sea will start rising, so that you can start your pressure domes, or call for a vote to construct a solar shield in order to lower sea level.
Be sure to infiltrate the other factions with probe teams, then through the F4 key you will be able to monitor that faction on a city by city basis, becoming aware of any eco damage, not to mention military strength, SPs, ect.
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Helium Pond
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Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
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It seems that most people are misunderstanding the poster's question. Lewsir says:
I don't think those city screen numbers tell the full story.
Which is certainly true. The city-by-city ecodamage is only one part of a global ecodamage calculation. Even if all cities are producing 0 ecodamage, you may still be producing global warming. I believe Lewsir's question is, how can one tell 'global' ecodamage, as opposed to city-based ecodamage. Unfortunately, I think the answer is, short of counting every ecodamage-producing terraforming you've made, you can't. Sorry.
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DilithiumDad
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I think mineral production is much more important than terraforming in terms of global warning, plus palet rating. I have had the AI trigger global warming, especially when playing a green faction (Yang is the most likely culprit --if he gets garland crater or mount palent watch out! Yang will have many small bases that don't cause eco-damage in the base screen, but total planetary mineral production is the critical variable).
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