 |
|  |
 |
|
Binary
|
|
Am I the only one who thinks that SMAC's system of determining the faction borders can sometimes be annoying?I usually like to have my bases spaced so that their production radii don't overlap.The problem is that the borders are always changing and the AI tends to pack it's bases together more,so sometimes it will build a colony near me and take away some of my territory.Since I don't place my bases as close to eachother,it's harder for me to hold on to my territory like that.Maybe the game should have a more permanent method of determining borders.
Also,is there a way to play the game with reduced or no planet (mindworms,ecodamage,global warming etc.) ?Possibly by editing alpha.txt?I know you can turn it off in the scenario editor,but if you do that the game counts it as cheating.
|
|
|  |
 |
|
Binary
|
|
cbn-
What I find to be a pain is when the AI will build a base near me and take away from one of my bases production radius.Yes,wide spacing does grab a lot of land,but the AI can take away more territory because it packs it's bases together.
Your method of expanding your territory with one colony to get another to a preferred spot is effective,I've often done that myself.
And personally,I find seabases to be annoying,the AI (often Yang) will always cram a seabase right on my coast.Is there a way to turn the ability to build sea colony pods off?
|
|
|  |
 |
|
Helium Pond
|
|
Los Anheles, California, Good Ole U S of A
Nov 1999 time: 05:13
|
|
Yeah, other factions do annoying things--isn't that the point?
|
|
|  |
All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|