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overcome
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How does one interpret the unit ratings? I understand the basics 12/5/8 equates to
12 firepower
5 armor
8 movement
But, what does it mean when there are things like
"5^2"? There seems to be modifiers of some sort. I can't find any documentation that describes it. I have the gamespot guide and users manual and can't figure it out.
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overcome
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I understand the reactor part. I don't understand the caret "^". There is sometimes a number, then a caret, then another number, hence "5^2". Are you saying, that in this case the armor is 5 and the reactor is 2, standing for fusion, therefore a 10 in armor total????
Another way of looking at this is when in the design workshop. It stands to reason that armor is in sequential order, synthmetal 2 - silksteel 4 and so on. But building a unit in the design workshop, you will see other armor on the 3rd tier, like plasma or neutronium that have a lower number rating than that of photon. Why would a more advanced technology have a lower number? My guess, is that even though the number is lower, it has a modifier of some sort which gives it more power. I know my explanation is not clear, but I don't know a better way to articulate it.
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overcome
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The knowledge which can be spouted off extemporanously is truly amazing!!!!!!!!!!!!!!!!!!!!!!
Since I generated this post without having the game in front of me, my examples were probably off. However, Ogie addressed the intent of my question. My game is rigged to provide battle odds before commencing combat. When looking at the opposing unit versus mine, it doesn't always seem to make sense how the odds are calculated. I have seen scouts with armor of 8 win against an interceptor. That is why I am trying to gain a deeper level of knowledge. Is there a formula for calculating combat stats??
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WhiteElephants
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Toledo Ohio
Mar 2000 time: 00:13
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Overcome -- I'm somewhat confused by your last example. You stated, "When looking at the opposing unit versus mine, it doesn't always seem to make sense how the odds are calculated. I have seen scouts with armor of 8 win against an interceptor." In this example, and any example, the platform (scout, interceptor, rover, etc.) doesn't effect the outcome as much as the actual weapon and armor ratings. Sure, some units such as rovers get a bonus when a unit is out in the open, but by and large it is actually the armor and weapon that make the most difference. So scouts with armor of 8 have a pretty good potential to win in combat versus several other combat platforms as long as the attackers weapon rating, the interceptor in your example, doesn't greatly exceed the defenders armor rating. So a 1-8-1 scout, from your example, is going to have decent odds against any other unit with a weapon rating of 8 like an interceptor which would be 8-1-16(?).
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overcome
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All good feedback. I have picked up a few nuances that answer my question. However, check out what happened in my game last night. I sent a Shard Tactical;
<13> - 4 - 12*2 Elite +50% (Strength 9.75; Power 20)
against a AAA Probability Garrison
1 - <6> - 5*2 Hardened +12% (Strength 2.25; Power 20)
The odds were 13 to 18; and as the odds played out, I lost the battle. Even though, I understand much more about the modifiers/bonuses/penalties, this still bugs me a bit. My Shard Tactical had double the firepower of the Garrison's armor (and he was in the open). Also, my strength was triple his. How did SMACX calculate those odds?
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