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justjake73
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I have been wanting supply lines in Civ since day 1.
When invading, a civ should have to seize a city with a port eventually or start suffering attrition. The Allies had to seize Cherbourg quickly because the Mulberry harbors could only go so far.
This would also make the AI strategy of placing cities anywhere and everywhere unviable.
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VladTepes
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Attrition from lack of supply should be fractions of strength. Have a "experience" bar (vet, elite etc) and also a "supply" bar. Both of these would factor in when in combat. Also, diffrent technologies would affect supply in different ways - ancient armies are more damaging to terrain due to their foraging, modern armies have ration kits, so they don't damage farms but require a supply line.
The advance of Logistics would increase strength, but you must have a Supply Depot within a certain number of squares of the unit or begin losing Strength due to the troops being poorly supplied.
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justjake73
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It's been floating around the Internet for a while. The complete "version":
"Three OS's from corporate-kings in their towers of glass,
Seven from valley-lords where orchards used to grow,
Nine from dotcoms doomed to die,
One from the Dark Lord on his dark throne
In the Land of Redmond where the Shadows lie.
One OS to rule them all, One OS to find them,
One OS to bring them all and in the darkness bind them,
In the Land of Redmond where the Shadows lie."
First time I read it, I thought it was absolutely brilliant.
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Optimizer
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Stockholm
Feb 2001 time: 06:25
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quote: Originally posted by Trifna
Didn't knew its existence when I started this... |
That's simply because the forum started a few days ago.
Last edited by Optimizer on 19-01-2003 at 15:33
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All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
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