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Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:25
Lightbulb  Old Post 11-01-2003 04:14
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Idea for the future: Unit attrition Get a bigger avatar today!

I've missed the concept of unit attrition in Civ games*, but one can hope for it to come up in an expansion pack, in a clone or in Civ 4.

It could be integrated very simply into the Civ 3 rules.

Each turn there is a risk - depending on terrain - that a unit outside your borders loses one hit point. Some techs and wonders decreases the risk of attrition.

This would add both realism and strategic depth.

*) The Helicopter in Civ 2 is the only unit that suffers attrition.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:25
  Old Post 11-01-2003 04:17
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It would make deep strikes into enemy territory a lot harder. Some units should be immune to the effects, for example scouts and explorers.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:25
  Old Post 11-01-2003 07:16
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It would resemble logistcs somewhat , maybe make it so only when enemy borders and at war.

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:25
  Old Post 11-01-2003 07:19
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Maybe it could be eliminated if you controlled roads/rails into that area (of course, that wouldn't be possible in enemy territory, only in unclaimed land).

Yurt is offline Yurt
Warlord
Vancouver, BC
Jan 2002
time: 21:25
  Old Post 11-01-2003 07:29
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Maybe just for older times. I think from industrial times and on, attrition was minimal.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:25
  Old Post 11-01-2003 09:21
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quote:
Maybe just for older times. I think from industrial times and on, attrition was minimal.


Not really, hitler couldn't get to moscow due to lack of support lines.
Rommels tanks broke down in the dessert (was it Rommel, or was it the english tanks?)
(I'm not a history buff )
I'm sure there are many more examples to that extend, and I'm sure other people are more then willing to comply

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:25
  Old Post 11-01-2003 18:56
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Professionals talk logistics.

justjake73 is offline justjake73
Prince

Nov 2001
time: 00:25
  Old Post 11-01-2003 20:06
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I have been wanting supply lines in Civ since day 1.

When invading, a civ should have to seize a city with a port eventually or start suffering attrition. The Allies had to seize Cherbourg quickly because the Mulberry harbors could only go so far.

This would also make the AI strategy of placing cities anywhere and everywhere unviable.

Zachriel is offline Zachriel
King
U.S.A.
Dec 2001
time: 00:25
  Old Post 11-01-2003 21:10 Visit Zachriel's homepage!
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Attrition is a very important factor in warfare, especially modern warfare. Merely using a Tank, uses it up (like mileage on a car, only more so). Parts wear out with use, accidents happen, problems in requisition, etc. Tanks are often cannibalized for parts during extended wars; so even if the enemy never destroys a single Tank, at the end of the war, there are usually fewer Tanks than when the war started.

Players already complain when they lose an occasional Tank to a Spearman (which I usually attribute to attrition). Imagine the whines if Tanks were to just lose hitpoints "randomly."

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:25
  Old Post 11-01-2003 21:36
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you may want to consider the 1 gold maintenance cost per turn then.

i think, mainly, you can't "randomly" lose hitpoints if you only have 4... more hitpoints needed, this would make the battlesystem a little more reliable.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:25
  Old Post 11-01-2003 22:01
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it could be implemented, but it should in fact, rather than die from attrition, feed itself over the country, as it was done through history. You enter a house and say "gimme foooood", simply. Attrition only comes when there's no food nor house... like Napoleon's Russia campaign.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:25
  Old Post 11-01-2003 22:03
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so back to supply lines? In civ3, you can basically have the Maginot line in Greenland...

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:25
  Old Post 12-01-2003 01:34
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Well it would change a little. And an army troup could sometimes cause food problems to cities/villages where troops are passing. In history, this was really a plague for people ; like during Middle Ages where troops, should they be friendly or not, were always very bad news for farmers.

WarpStorm is offline WarpStorm
King
Right down the road
Nov 2001
time: 00:25
  Old Post 12-01-2003 02:33
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Then there should be unhappiness and food loss any time a unit goes through a city's tiles.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:25
  Old Post 12-01-2003 03:12
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hmm... i also like the idea of unhappiness where troops are present. unfortunately, most citizens are either unhappy or not, you cant have "a few" be upset...

It should be implimented though, as I dont like it when the National Guard rolls their tanks down my street... especially when its hot, because then the tanks sometimes leave treadmarks down the street, which means they must tear the whole thing up... because Wisconsin is full of smart people...

chairmanmeow is offline chairmanmeow
Chieftain
Redneckland, People's Republic of Maryland
Aug 2002
time: 00:25
  Old Post 12-01-2003 10:57
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quote:
especially when its hot, because then the tanks sometimes leave treadmarks down the street, which means they must tear the whole thing up... because Wisconsin is full of smart people...


Apparently you really don't like Wisconsin. That's ok, I don't like Maryland, either.

I think that if attrition were to be put into Civ 3, then the units would need more hit points, since there are only 4 for a veteran, attrition would have significant effect.

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:25
  Old Post 12-01-2003 11:02
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when the Packers lose a playoff game, it affects everyone, not just football fans.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:25
  Old Post 12-01-2003 22:42
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quote:
Originally posted by chairmanmeow


Apparently you really don't like Wisconsin. That's ok, I don't like Maryland, either.

I think that if attrition were to be put into Civ 3, then the units would need more hit points, since there are only 4 for a veteran, attrition would have significant effect.


Or maybe there could be three "troop qualificatives":
- Number of troops
- Permanent quality of troops (elite, veteran...)
- Temporary effects on troops (moral, attrition...)


THIS would make some sense when we're talking about troops! Alot more than horses that lose 4/5 of their men and then resurrects out of no where at cost = 0.


(Boy, I like what I've just written )

bobbo008 is offline bobbo008
Prince
The Wisconsonian Empire
Dec 2002
time: 23:25
  Old Post 12-01-2003 22:55
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they're should be a healing cost.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:25
  Old Post 12-01-2003 23:04
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Well there would not be these points, so healing cost would simply be the cost to build an army, as in other games where you buy bunch of units in an army. In some way, it would be like buying units by bunch of 4 divisions of a hundred let's say (stacked by 100 units or so...). You lose then, they don't revive but you can send some refresh. As in reality...

VladTepes is offline VladTepes
Settler

Oct 2002
time: 00:25
  Old Post 12-01-2003 23:36
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Attrition from lack of supply should be fractions of strength. Have a "experience" bar (vet, elite etc) and also a "supply" bar. Both of these would factor in when in combat. Also, diffrent technologies would affect supply in different ways - ancient armies are more damaging to terrain due to their foraging, modern armies have ration kits, so they don't damage farms but require a supply line.

The advance of Logistics would increase strength, but you must have a Supply Depot within a certain number of squares of the unit or begin losing Strength due to the troops being poorly supplied.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:25
  Old Post 13-01-2003 02:23
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It's exactly like I said. I would propose, instead of just repeating again and again as threads do, to to build something coherent. Maybe by starting from the little post I wrote (I think it would work with these "troop qualificatives"):
quote:
Or maybe there could be three "troop qualificatives":
- Number of troops
- Permanent quality of troops (elite, veteran...)
- Temporary effects on troops (moral, attrition...)


THIS would make some sense when we're talking about troops! Alot more than horses that lose 4/5 of their men and then resurrects out of no where at cost = 0.


Also, don't be shy to say a word on the thread I've started (For a coherent colony system), it's another thing I really see as incoherent and that should be better in Civ.

Also, VladTepes, I looooooove your signature

justjake73 is offline justjake73
Prince

Nov 2001
time: 00:25
  Old Post 13-01-2003 03:32
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It's been floating around the Internet for a while. The complete "version":

"Three OS's from corporate-kings in their towers of glass,
Seven from valley-lords where orchards used to grow,
Nine from dotcoms doomed to die,
One from the Dark Lord on his dark throne
In the Land of Redmond where the Shadows lie.
One OS to rule them all, One OS to find them,
One OS to bring them all and in the darkness bind them,
In the Land of Redmond where the Shadows lie."



First time I read it, I thought it was absolutely brilliant.

Kingof the Apes is offline Kingof the Apes
Prince
Call me KOTA
Feb 2002
time: 21:25
  Old Post 13-01-2003 06:31
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Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:25
  Old Post 18-01-2003 21:12
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Back to topic:
Unit attrition could be decreased by technology advances like Navigation and Medicine, or by Home Ground Training.

Moderators, could you please move this thread to the Civ General/Future forum?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:25
  Old Post 18-01-2003 21:21
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quote:
Originally posted by WarpStorm
Then there should be unhappiness and food loss any time a unit goes through a city's tiles.


Unless the city has a Barracks. It provides the unit with the supplies it needs.

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:25
  Old Post 19-01-2003 00:29
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quote:
Originally posted by Optimizer
Back to topic:
Unit attrition could be decreased by technology advances like Navigation and Medicine, or by Home Ground Training.

Moderators, could you please move this thread to the Civ General/Future forum?


I agree it could be moved to the Future forum. Didn't knew its existence when I started this...

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:25
  Old Post 19-01-2003 01:18
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quote:
Originally posted by Trifna
Didn't knew its existence when I started this...

That's simply because the forum started a few days ago.

Last edited by Optimizer on 19-01-2003 at 15:33

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:25
  Old Post 19-01-2003 07:35
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Years?... Damn, there must be 99% marijuana in the air to give me such a distorted sense of time...

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:25
  Old Post 19-01-2003 15:34
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Thanks for the point. I changed "years" to "days".

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