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justjake73
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My capital of Orleans is in a seemingly unsolvable problem - it's size 22 but is only producing 43 food (one less than is needed.) I cannot do anything, as it has control over all of its squares (I can't "shift" squares between surrounding cities) and all of its squares that can be irrigated, are irrigated. The city will go through a starvation cycle (one person will die, therefore making three food available, one will be born, starting everything over again!)
I have a Granary there, but it makes no difference.
Can anyone offer suggestions?
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justjake73
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I guess that's my only option, but I wish somehow this wouldn't happen in the first place. You should be able to ship food from one city to another! They allow convoys to do that in SMAC!
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justjake73
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I always try and optimize my city placement to make the best use of resources. I try and spread wheat, cattle, game etc among 2 cities if possible, because I would rather have 2 cities grow large than one large and one medium. This strategy sometimes requires overlapping. You just have to monitor city square use and rearrange workers to balance advantage.
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IthacaMike
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Upstate New York
Feb 2002 time: 00:25
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If you have a mined grassland, plant a forest on it. This will reduce the food production by 1.
Ithaca Mike
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PrinceBimz
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I liked the convoy units in SMAC. It would really hurt when jets would sink my convoy ships bringing food to my cities.
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theNiceOne
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quote: Originally posted by Theseus
DEAR GOD, what a lot of philosophizing!!
Let's answer the question.
Jake, mine one of your tiles so that you achieve 'yellow' growth status, i.e., balanced at no growth and no starvation. |
This is actually not a correct answer, since he has all squares railroaded. Mining an irrigated and railroaded tile will reduce the food by 2, not 1.
To reduce the food by one, he can remove the railroad from an irrigated square, or plant forest on a mined grassland.
But, IMHO a much better solution for future games is to pack the cities closer, as other has argued. Since you will have maximum 12 citizens for most of the important parts of the game, there is little reason to give each city much more than 12 squares each.
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