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Adagio

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It has always bothered me, with Civ3, that all Civs uniqueness are pre-set.
What if we say: All Civs starts alike, but within short time they gain their uniqueness depending on how they play the game. We could say that after 3000 years (for first trait) and 4000 years (for second trait), the Civ traits have been found. Each Civ can still only have 2 traits, and they could be calculated like this:
Religious: By building lots of temples (Depending on the size of the civ), you get a higher chance to be a religious civ
Commercial: You get a higher chance to be a commercial civ, if you: 1) explore the map 2) meet new civs 3) Trades with the other civs
Militarism: You get a higher chance to get this trait, if you start out early building a strong military
Scientific: The more you put into science, the greater the chance are to be a scintific Civ (=The more money you spend, the more libraries you build... depending on Civ size)
Expansionist: If you build lots of Settlers/worker or explore the map, the chance to be an expansionist civ is greater
Industrious: By building lots of city improvements and terrain improvements, you get a greater chance to get this trait
Of course this requires the traits to be changed a bit, since e.g. Expansionist civs doesn't get much of the trait, if they don't have the trait before 1000 BC, but maybe the settlers could get much cheaper, or the settlers builds size 2 cities (but don't give 2 citicens to a city when joining... they also only require 1 population)...
Other things that could be changed depending on how you play:
If you build tons of cavalery, you'll have a higher chance to get a new cavalery type unit (+ all existing cavaleries will be upgraded at no cost). The new type cavalery could then have a bonus in attack (of 2)...
Or if you e.g. don't build lots of one type unit, but maybe build lots of offensive type units (or defensive), then all your offensive units gets a +1 offensive (or if defensive, you get a +1 defense, for all defensive units)
Would also be nice (I think) to have certain wonders, that requires certain terrain, e.g. the Pyramids should require dessert near the city...
I know that the numbers should be changed, but this was just meant to give an idea... What do you others think about it?
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Trifna
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of anchovies
Jul 2001 time: 13:25
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The problem of out Apolyton community isn't that we do not have enough ideas but that we do not organize them (as any forum-based communities).
Here's some alternatives I see:
First of all, all systems can be
1- "static" (stays same from beginning to the end) or
2- "dynamic" (changes conformly to what you do : you go temple, you get more religious and builder, you go fishing then you get this or that, etc.)
After:
- A system based as MOO3 and SMAC (caracteristics based on sectors: industry, economics, science, diplomacy...)
- Same system as Civ3
- Civs beeing influenced by their environment (rivers, good places for crops, sea...) [this seems limited but maybe it'd play a little role. I think it should mainly play a role through the dynamic model where someone next to the sea may go sailing]
- Civs could get technological strenghts/weaknesses based on their caracteristics (easier military researches, etc.)
It's just a little base...
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