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bobbo008
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The Wisconsonian Empire
Dec 2002 time: 23:25
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quick note if on rule changes. privateers have attack of 3. frigates upgrade to ironclads upgrade to destroyers. i think the later naval vehicles have increased movement. If you get further in the game, there might be something wrong with cruise missles (i'm currently in the later industrial age). Difficulty should be set at Regent. All civs have all 6 traits. workers and settlers have a movement rate of 2. temples and several other improvements also reduce corruption. optimal number of cities increased from 32 to 64, although I think I might have upwards of 80. Unfortunately, there are only 2-3 squares of silks, which i failed to catch. This is the only luxury I don't control, but I see two in Turkey if one really ones to invade for it. I think that's it.
my basic stratigies:
I created a nice straight western border 
Northern Russia/Finland highly underdeveloped in favor of fully industrializing the original/western cities.
Unfortunately, you can't see a couple border squares, which you'll notice, so the AI has been trying to settle those, so I've created a nice blockade of cavalry along the border.
My privateers extend all the way down to Iberia, as I've been slowly sending them down, taking out weak ships where I could.
Population is happily at 111 million, thats doubled since the dawn of the industrial age and it has been increasing rapidly.
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PrinceBimz
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On my Athlon XP1800 with 768mb ram the longest I wait is maybe 15-20 seconds between turns. This is if alot if going on on a huge map with every civ. Most of the time its just a few seconds each turn. Unless of course the AI is moving alot of units which are visible, then I just hold shift if I don't want to wait. Most of the time I just watch the AIs moves so I know everything they are doing and it still don't take long.
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