 |
|  |
 |
|
Shiber
|
 |
Haifa, Israel
Jul 2002 time: 07:25
|
|
I believe it was originally Sir Ralph that proposed this idea. The basis is that we create a sort of aqueduct, made out of irrigated tiles, from our own 'River of Tears' all the way up to the northern boundary of the jungle belt (or another location that we decide while discussing this matter) and let Vox continue this aqueduct all the way to their homeland.
As you know, Vox is without fresh water and they have to drink smelly salty water, which in turn affects their minds and causes them to do all sorts of silly things such as blocking landbridges and stalling diplomatic procedures. They may be very interested in this project, but first we have to fully form it in our own forum.
The goal of this project is to do what countless alchemists have failed - turn water into gold. We can demand a certain amount of gpt from Vox for as long as the project is under construction, as well as other forms of payment, such as a slave (which we can promise to return when the project ends) or a tech.
The end result of this project, should is succeed, is that we'll be richer and Vox will be, well... less smelly, or at least less thirsty.
What are your opinions on this matter?
|
|
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:25
|
|
Well, I would propose it to them at the earlies possible time, as the faster it happens, the faster we can get advantages from it too.
Just to compile all info in one thread, this is what I proposed:
They supply us with slaves, for each 2 slaves they give us, we agree to add one, and work the fastest possible path towards them. Irrigation will be last thing to get improved, after clearing possible jungle, and roading the tiles. So, we both have advantage of it.
It's up to Vox when to start this (although a small warning would be appreciated, we should add at least one worker ourselves), and they can decide on the duration, by giving us multiples of 2 (4 slaves will work double as fast, as we would add 2 workers ourselves). After water is supplied, we are free to do witht he slave as we wish, we can sell them back, add them to our cities, or whatever we want to do with them.
Nathan already pointed out that if they were to start clearing the jungle from their side, it would go a lot faster, but that is no deal to us: we don't gain anything if they do it alone. We supply water on the sole promise that it is good for us too. If they want to speed things up by starting from the other side: fine, but without at least 2 slaves, no water will get transported out of our territory.
Re: urgency: it would surprise me if they would be very fast to do it, but the faster, the better. An irrigated road North would be very good for our Northward expansion, which will most likely start in 15 turns or so. That's the only reason why I propose to add one worker per 2 slaves.
Oh, and if they want to give something else instead of slaves, they can, but I think a minimum of 1 slave / worker is appropriate. After all, we give them growth, so they will need to give growth to us as well.
DeepO
|
|
|  |
 |
|
zeit
|
 |
Meet my blade!
Sep 2002 time: 06:25
|
|
Wait a minute!!!
We are talking about growth enhancing improvement- the one thing it is absolutely critical to have Vox behind in. We can't just offer it is to them, let's keep our cards hidden for a while- It won't be a while before some dispute over land might arise, and this might be used by us as an item for trade- water for land, and it's also logical, [GS] you need food to feed your people, and fields to grow food in- why not let us (for the right price) connect you to our network of irrigation, so that you can prosper without they need for more territory, and our current dispute can be resolved with mutual agreement (hint, hint).
If presented now, than please without specific conditions, only as a "teaser"- let them consider it, say that we will as well, and we will set our proce in the future.
Don't let them feel inferior now, and don't let them fantasies about taking a hold of our fresh water supply. This should be discussed later, in some inter teams committee, and also be used in our wide effort to delay the Voxian advance towards the southern edges of the Isthums.
|
|
|  |
 |
|
Dominae
|
|
As Sir Ralph said, it is far too early to seriously consider this plan yet, although it is something to keep in mind.
Once we do get around to negotiating this, we should engineer to the deal so that the Voxian Workers are clearing the Jungle, and not ours, due to the chance of disease. Even if they realise that this is disadvantageous to them, I think it is a condition that is more than fair given the circumstances.
Dominae
|
|
|  |
 |
|
Dominae
|
|
quote: Originally posted by Shiber
Dominae: I didn't know field workers can catch disease in PTW. |
I'm pretty sure this is the case, but now that you raise the question, I would like to know with 100% certainty. Anyone have the answer?
Dominae
|
|
|  |
 |
|
alva
|
 |
Republic of Flanders
Sep 2001 time: 06:25
|
|
quote: due to the chance of disease. |
I have never seen it happen. To the best of my knowledge only fortified units are subject to disease.
Last edited by alva on 12-01-2003 at 04:15
|
|
|  |
 |
|
asleepathewheel
|
|
listening too long to one song
Mar 2002 time: 00:25
|
|
quote: Originally posted by Shiber
Asleepatthewheel: we can bring water all the way to the Isthmus and Vox can continue the aqueduct and bring water to their entire homeland. |
So I take it they are to build a city there? Isn't that square a hill?
|
|
|  |
 |
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:25
|
|
Okay, first of all, we should start to find out if the have access to water. If that is true, we don't need to spend any time on this issue. I suggest to include some hint in next message, so it gets off our minds.
Second thing: Indeed, the only thing that can make this work is if we are going to limit their growth. Slaves is a much better option than they keeping their workers, as it means that growth is added to ours. I don't think we should wait too long with this, for the simple reason that it helps our expansion phase. We are going to need to irrigate and road a path up there soon enough, only the last few tiles will be for them. It is a small price if we can now do what we want to do faster (as a bunch of their slaves help us), losing a few turns on one of our workers later on. By the time we are really working for them, and not for us, workers aren't that big an issue any more, and once it gets finished, we would have not lost anything, while they lose slaves.
As limiting their growth is so important, slaves is the only way I'm going to agree on this, let them stay in their arid desert if they don't want it.
A quick calculation on timing:
there are 13 tiles to irrigate, to get from the river to where their border will be if they settle the Isthmus. Roughly, that will take 13 turns for any worker, if it's 1 or 20 to walk (not entirely true, as previous workers can road ahead. But as we want to delay it a little, they don't need to road ahead).
- Of those 13 tiles, 3 are jungle. this will require 36 turns for one GS worker to clear.
- 13 tiles irrigated take 26 turns for one GS worker
- 13 tiles take 26 turns to road.
If we count this up, we get to 88 turns for 1 worker to get water to the Isthmus (plus an extra 13 movement), so with one party of 1 worker and 2 slaves it will roughly take 44 turns + 13 movement, or 57 turns. 2 of our workers, and 4 of them will take 22 + 13, or 35.
I know there are some ways of speeding it up, but let us, for the moment, take this number as a reaslitic guess.
So... by the time water gets to Vox if we start now, they will be out of despotism, and need it for growth. But, for every worker we will commit, they are going to give up the food equivalent of one extra city. I think it is a fair trade, either have growing cities in monarchy or republic, or don't have any decent cities, but a few cities more.
If we would find out they have no water, it would possibly be the best deal we can make in this game: we would be limiting their growth, while using some of what we do in theory for them for our own. And most importantly: if they decide to attack us, we simply have a bunch of slaves, and they have no water. It would certainly pacify them, once they get the importance of what we are doing for them, they will be a lot easier to trust.
Oh, and again: I don't mind giving them the opportunity to choose on timing: if we tell them it is going to take 50 turns with 2 slaves, 35 with 4, they can decide when they want it. For this project, I wouldn't mind starting on it right now, but that is not going to happen: they need to build those 2 slaves first.
Last remark: it would be impossible for them to do it alone if we settle #1 (in the desert, covering most of the fp tiles in the city view). The fastest their worker is going to reach it is 12 turns, which they both can't risk now, certainly not as we could block his access while we get a city plopped down there.
DeepO
|
|
|  |
 |
|
Dominae
|
|
quote: Originally posted by nbarclay
(2) I recall reading a post that looked pretty definitive that workers are immune from disease. Also, with how many turns we've all had workers clearing jungles in all our various games, we would have seen it if it were possible, right? |
I'm pretty sure I had seen this before in my games, but memory doesn't serve sometimes. Like other questions we've answered (Flood Plains, chopped Forest), I would like to know the answer for certain.
Dominae
|
|
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:25
|
|
I still think that if possible, we shuld hurry up to propose it, and maybe even using an increasing price: Sure, they can wait 15 turns, but then it will cost them a minimum of 3 slaves. After 30 turns from now, maybe 4?
BTW: if they want to commit more workers, to minimize duration by improving from their side: please let them. They more workers they commit, the less they will grow.
This would seem to fit many demands:
- limiting their growth (early on especially).
- fast progress, which frees us from later leftover deals we have to finish before going to war
- 'let them pay for our improvements' deal: at least the first half of the project we would do anyway. WCs can reach the capital.
- build trust, at least for a certain amount of time. We wouldn't gain by attacking them now and we should get time to expand peacefully, and to balance our defense.
But, we should hear from them first if they are interested...
DeepO
|
|
|  |
All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|