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ruby_maser
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Fear sunshine!
Sep 2002 time: 23:25
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I wanted to discuss this outside of the Diplomacy thread to get a more focused debate.
The way I see it, early war between these two is inevitable if Vox truely is controlling a chokepoint on a small continent.
However, GS finally relenting and exchanging Mini-Maps and now wanting our complete world map seems suspicious in light of this. They are looking for ways out, but they need Map-Making to do so.
Questions we might should seek more info on:
Are either team bee-lining for Map-Making?
...and most especially GS because they have our Mini-map. If they are, god help those sweet lands to our south because they are coming.
Are they considering or already preparing for war with one another?
...again, especially GS, because they are hemmed in.
Are they actively trading with one another?
Neither team began the game with Pottery or Alphabet. Both are prerequisites to Map-Making. If they are trading, the timeline for them getting to our continent could be much sooner than otherwise.
And then, some questions for us...
Can they bee-line for Map-Making and wage war effectively at the same time and will this affect how we colonize the coastline?
Diplomatically, how should we respond to the possibility of war between the two?
Should we discourage war and promote friendship and cooperation between the two through our correspondences... thereby attempting to delay the time when one becomes dominant? Or, do we secretly attempt to set them against one another in hopes that the war prevents GS from trying to colonize our subcontinent?
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Thrumble
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quote: Originally posted by Togas
It's possible that Vox might have a connection to Lux, but neither side has confirmed that. Knowing GS's position, I highly doubt they can trade with anyone else until after Mapmaking.
--Togas |
Could this be a possible reason for them to want the "we don't explore your area and you don't explore our area?"
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History Guy
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Reads too many books...
Oct 2001 time: 23:25
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Yes, Senor Thrumble, it could very well be.
If this choke hold is as is said, there is no doubt that warfare shall come about. Who will win such a war, I could not say. The People of the One Voice of the Big Mouth have a gift for making weapons out of a mineral high in the mountains called 'iron'. With this, they can arm the single greatest corps of infantry on earth, bar none. These strong and able warriors, the Immortals, as they are called (so it seems because they are so vast in number that a new line of attackers can come up immediately after the first falls), are nearly unbeatable in these close quarters. Even a good group of bowmen would find a battle with them a great challenge.
However, the Gathering Storm is made up of some of the greatest tacticians on earth, and so I'd say they are thus equally matched...if the Voxians can indeed find their iron. If not, than the contest is an easy one. The choke hold will be broken, and the Voxians will fall.
If not, the people of the Gathering Storm will look for alternative means, this is obvious. Indeed, even if they destroy Vox Controli entirely and inherit their lands, they will still colonize other lands to survive, lest they be relegated to living on a large island, with no influence on the outside world. Once they can build their own ships, they will come, and of all the civilizations on earth, none gives me such a sense of foreboding as that of the Gathering Storm.
Hernan de History Guy Calamari the Younger
Squid Baron
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Togas
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California
Jun 2002 time: 21:25
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Until we have a better understanding of where their continent is compared to ours, and how close both actually are, I don't think we can predict who we should back in their coming war.
The team that wins control of that island will have one goal in mind -- sea invasion. If we are the closest nation to that continent, we want NEITHER team to win control of that continent. If Lux or Lego are closer, we can consider siding with one or the other, depending on who we see as a lesser threat to our overall victory in this game.
We should remember that GS is playing Egypt and their War Charriot probably won't break through a chokepoint, however, Vox's Persian Immortals CAN break through any early blockade and can probably do some serious damage to GS regardless of their tactical know-how.
However, if you ask me which team I'd rather see win that war, I pick Vox. They're on the northern half of the continent, and would likely pick on a northern foe next. And they are the only other "roleplaying" civ in the game. We have more in common with them than any of the other teams.
GS has too many "expert" players to be allowed to survive into the late game. I'd rather see them killed and then invite their refugees to join us. 
--Togas
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Ninot
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Centre Bell
Nov 2001 time: 00:25
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Togas, you have points, but i still see having GS around, even if vasalized for the most part, as being better than letting Vox take control of that peninsula.
From a player standpoint, it is agreeable that GS is the bigger threat. But if Vox becomes some sort of superpower, that peninsula could easily be used as a staging point for an invasion, and i see good reason to believe GS would be happy to make a deal to allow such an attack, if they are vasalized to the point of non-attack.
We need not a single team to leave the game due to conquest, IMHO. The more there are, the less eyes fall upon us, and the more we may be able to puppeteer. if GS is the weaker party at the outbreak of a war, we cant just sit idly and hope Vox will settle with 1 or 2 cities.
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GodKing
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Detroit
Feb 2002 time: 00:25
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Dear GodKing,
My apologies for not being able to get back to you sooner. there is certainly alot going on within our team, which tends to makes any discussion slip past proposed deadlines. Also, Meshelic lately needs to focus more and more on rl issues, and won't be able to be so active in the position of GS foreign minister, and ambassador to your people. I hope that, for the time being, me replacing him as interim ambassador won't cause any problems.
I'll try to answer all your questions in proper order.
1. Vox.
We have maybe eased tensions between our nations a little, which is good. However, at this point there is little reason to believe that Vox will proof to be the long-term trading partner we hoped to get as a neighbour. The sooner we can meet other Civs (and yes, Spain has always held our highest regard), the better.
2. Non-aggression pact.
Certainly, a non-aggression deal between our nations sounds good, but there are some diplomatic catches which make it difficult for us to agree to one formally. First of all, we have stated before that we are going to honor all deals, and generally play the game honorably. While in essence a noble cause, lately it has come to our attention that there is more then one snake under the grass, it certainly makes this game more challenging.
One of the problems here is the concept of non-aggression: we are a peaceful tribe, and would love to ratify our position more officialy. But, we can't foresee what might happen in the far future, and thus feel wary to commit to long term deals. OTOH, all deals with a fixed end date (like your 50 turns after meeting) are in itself tense, and seem to imply that it is kind of a countdown for hostilities once the deal ends. This scares us even more, as we don't like to imply this, tension is something that builds up over time, and is not supposed to eplode so immediate.
Also, it makes us a bit vulnerable, as it would take away the proverbial stick. For instance, once we would agree to a non-aggression for a longer duration, anybody could sail a settler to what we plan as our future territory, and plop down a city completely surrounded by our territory, undefended. Indeed, it could rely on us for its protection against other civs, as they most likely need to pass through our territory to reach that lone city, which we can't accept because we are sworn to non-aggression. There are more issues like this, and I agree that with a bit of friendliness and openess this kind of situation shouldn't appear in a game, but we don't want to get our hands tied on deals that initially seem beneficial for two parties, but after a while proof to be too constraining for us.
But, these smaller issues could be resolved with a few modifications... the above city-building problem can be easily resolved by including a paragraph in our deal that states that Civ A will not build a city in the neighbourhood of Civ B's territory (e.g. on the same continent within 8 tiles) without Civ B's approval. This approval should be easily given in most cases, but at least it takes away the aggressive nature of settling too close to someone's borders.
Also, the fixed duration issue should be able to be worked around with for instance a running deal: agree to 20 turn non-aggression, but negotiate all 10 turns. So, when a negotation crashes, it would still leave both parties 10 turns to prepare their defense, meanwhile trying to glue the pieces together, and reach a deal anyhow.
... to be continued
3. minimap / contact
In the same respect, we would welcome trading current minimaps with you, certainly as it will guide trading galleys accross the high seas relatively safely. But, those minimaps can also be used to explore possible colony sites on the other continent, and we don't need colonies of any civ near our borders soon. The available land on our piece of land is most likely going to be divided (hopefully peacefully) between Vox and ourselves, there is no abundance, just barely enough. I know, we might seem territorial to you, but at least territorial is better than warmonging. Again, it is a show of honesty that I share with you these concerns, we really would like to avoid becoming them any issues later on. And, we can understand you have similar issues when it comes to your beloved homeland, and would like to anticipate them as well.
If you could agree to such a deal, where we promise not to use minimaps to chose the best spots on the other continent, I'm sure we will be fast to trade our minimap (full proposal will need to get polled in our senate).
BTW, when I was talking about the piece of land explored, I forgot that you are expansionist... through luck, we have explored a lot of land (up until we bumped into Vox, after which scouting stopped), but surely we can't keep up to your glorious explorers. My mistake, for which I apologize.
Also, you were talking of acquiring galleys soon. We have been working toward a similar goal, but the tension with Vox has delayed our progress. Do you have a rough estimate on how long it would take for you to arrive on our shores, and be welcomed with the biggest welcoming party our people could afford? Not only would it make planning for the festival easier, but maybe it could also guide us in our research, so that we can complement each other instead of doing things twice.
4. Tech trades:
we would welcome this very much. As you have contacted many civilizations, we can only imagine you will be advanced in many disciplines. However, we of Gathering Storm are proud to announce we have the best facilities when it comes to research, and our analysists say that the gap between us and the rest of the world will most likely only increase in the coming years. Maybe we can't share any interesting techs with you now (I doubt it, but maybe), but certainly we have the potential to become your best partner when it comes to research. You are right in that this might not be the best time to discuss it, but a lot depends on when you foresee to arrive on our shores. If that moment would already be very close, it might be best to start planning common research goals, instead of just dealing with what we have.
5. Wonder agreements
Sadly, we can't commit to this deal at this point in our game. Of course, our nation also longs for the Great Library, even if we may not be so focused as other teams in building it. But we can't rule out any unforeseen situations: if one of our troops would for instance be promoted to a leader at the right time, I'm certain that the GL would be a sure demand in our team, we can't be constrained then. Case by case deals may be possible, but I doubt that we will get a majority when it comes to 'giving' the GL to any other team, however sweet the deal would be.
.. to be continued (sorry)
]
5. Secrecy.
Don't get me wrong, but to be honest, proposing to gain the minimap of another civ was a bit of a test from our side. Whatever the result of negotiations would have been, we were not going to acquire a minimap in such a dishonorable way. However, we liked to assess how safe our information would be in your hands, how much we could trust you. After all, this is still a fairly young world, and you never know who you deal with. I hope it didn't damage our relations, but it was one of the few options we had to test you, and you passed brilliantly.
We regard secrecy of deals very high, and will never betray our trading partners in such way. But, as you have said before, there is a difference: techs acquired through deals are not the property of the original owner anymore, and can freely be sold again. Where the tech came from is something else, we are not going to tell the origins of any tech. This is certainly different from minimaps, which do kind of belong to te original owner, and are not to be shared. Also, I told you a bit on the relations between us and Vox, this is completely from observation, and nowhere the result of any diplomatic contact between our two civs. What is said in diplomatic contacts will remain secret on our side, to the best of our abilities.
I hope this is a decent reply to your proposal, please contact me if I would have forgotten anything. Also, please don't mind my English: I'm fully aware that it doesn't grasp the little differences in meanings natively speaking people see and understand. Whereever there is doubt, understand that I do not want to imply anything wrong, it most likely is just a language error of me. This is part of the reason I needed this much text to explain myself, I really want to avoid any misunderstanding.
I wish you the best of luck, and let's hope to meet your explorers soon,
DeepO
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Ninot
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Centre Bell
Nov 2001 time: 00:25
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After reading DeepO's mail, in full, I gather this....
GS wants an ally, bad.
They seem to be looking for tech handouts till they get on their feet (Great Library beeing a decent example of such). And they are very willing to trade minimaps, so we can find them, and they will agree not to settle on our shores? That seems like more than they would offer if we were on even ground.
But at the same time, theyr fearful of a non agression pact. I could see how any team would be. And id bet if we gave them a pledge to defend them from Vox, theyd jump on it with everything they have. But thats outside of our means right now, and it would lessen ourselves in the eyes of Vox.
But as far as what GS wants, and what we can give them. We'll, it seems too obvious that GS needs tech. As for their claims that once they get to an equal level, their research is the best, i would probably doubt that at the time being. Gifting or selling tech cheap to them could be something we never profit from, other than offsetting Vox's superiority
and something that REALLY caught my attention was their mention of getting a great leader for the Great Library.
I think this shows an obvious intention for an attack on Vox, to get this great leader.
GS obviously shows an inferiority complex, and paranoya towards Vox. They want to get ontop of the game in that viscinity, and they want us to help.
Thats what I gather
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Togas
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California
Jun 2002 time: 21:25
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Whenever I play Civ3, I hate starting next to Persia. The Persians will suddenly drop 3 Immortals into your territory and attack you at their first opportunity. If I'm not prepared, the first city they attack is toast. From that point on, I can usually fight off the AI's lousey tactics, but I absolutely hate fighting Immortals. You cannot defend against them, you must attack them.
Now, imagine playing against a Human with Immortals. Large stacks, hidden tactically by fog of war, following good defensive terrain, sacking cities easily as they march almost effortlessly through your territory. You know they're going to win, the only question is how much territory they can take before you can stop them. And once they win, Golden Age starts up and they come out even faster.
Sure, the Egyptians have cheap WCs to throw up against Immortals to slow them down. Sure, they can counter with their own GA, but can you imagine the dread they're facing daily as they try to come up with battle tactics to fight the best UU in the game? Add to that the fact that their enemy is Scientific and can probably beat them to research if on an even pace.
They need an edge. They need a counter. And They feel like they need some friends.
--Togas
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