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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Does the 'Add' button work in the editor now?
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The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:25
  Old Post 12-01-2003 06:49
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#1 Report this post to a moderator
Does the 'Add' button work in the editor now? Suffering from ads?

...or do I still have to fiddle with a half dozen files before there's something new under the sun?

This is for PtW, if it makes a difference.

Thanks!

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:25
  Old Post 12-01-2003 11:46
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Support Apolyton, buy Civilization 2

Add has been working since 1.29f (maybe 1.21f... I'm not 100% sure of when it got working) for Civs, techs, resources, improvments and units.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:25
  Old Post 12-01-2003 18:41
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Help yourself to an AD-FREE life

Thanks! I'll get right on it.

HolyWarrior is offline HolyWarrior
Prince
IL
Apr 1999
time: 23:25
  Old Post 13-01-2003 09:37
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#4 Report this post to a moderator
not so fast... Support Apolyton, buy Call to Power 2

...sure, the new unit, civ, whatever will show up in the editor, but the game will crash unless you fiddle with the text files correctly. I'm going through that with my mod adding 3 new civs and some other changes.

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:25
  Old Post 14-01-2003 00:14 Visit Saint Marcus's homepage!
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#5 Report this post to a moderator
Full PM-box? Change here!

adding terrain still doesn't work though, I believe.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:25
  Old Post 14-01-2003 14:59
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Increase Your PM Length

Yeah, I discovered that.

I managed to get city improvements to the 'testable' stage by pointing them to other building/wonder entries, but I see this is going to take some time.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:25
  Old Post 15-01-2003 06:13
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Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by The Mad Monk
Yeah, I discovered that.

I managed to get city improvements to the 'testable' stage by pointing them to other building/wonder entries, but I see this is going to take some time.


If you want graphics for your new improvements in the city view screen, you'll have to go to CIV3PTW/Art/City Screen and add some art work in Buildings-large.pcx and Buildings-small.pcx.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:25
  Old Post 17-01-2003 03:20
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Thanks for the tip!

So all the buildings are in a single file? How does it know which buildings go with which scenario -- or do you have to provide a new file for the scenario?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:25
  Old Post 17-01-2003 04:06
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Support Apolyton or Terrorists Win

quote:
Originally posted by The Mad Monk
Thanks for the tip!

So all the buildings are in a single file? How does it know which buildings go with which scenario -- or do you have to provide a new file for the scenario?


It just keeps going down the file in order until it reaches a new graphic. I've included them with some extra fields for more icons.

Sorry, missed the last part. Just include an Art/City Screen folder in your scenario folder, the one with the bix file. You might have to add the name in your scenario path in the editor, I'm not sure.

Attachment: cityview_buildings.zip
This has been downloaded 1 time(s).

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:25
  Old Post 18-01-2003 03:08
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Support Apolyton, buy Civilization 2

Cool -- Thanks!

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