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Che Guevara is offline Che Guevara
Settler

Jan 2003
time: 05:25
  Old Post 12-01-2003 17:06
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#1 Report this post to a moderator
future suggestions Inflate your Upload Space

Hi Everybody.
I was just thinking, The trade options in the game are very limited, as for now the only trade that's possible is the resurces trade. wouldn't it be nice to buy military equipment like tanks or aircraft like in the real life.
That is just one thought of many others i had in mind for the future game options.


"Hasta La Victoria Siempre"
Ernesto "Che" Guevara

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:25
  Old Post 12-01-2003 18:47
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I'ts on Firaxis's wishlist, but don't hold your breath as it is rather long.

Maybe for the next expansion?

0bsidi0n is offline 0bsidi0n
Warlord

Nov 2001
time: 22:25
  Old Post 13-01-2003 00:24
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Is there an actual Firaxis wishlist I can read?

HazieDaVampire is offline HazieDaVampire
King
The British Empire
Apr 2002
time: 05:25
  Old Post 13-01-2003 00:29
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Got spare money?

Thats would be sooooo cool,

"Germany designs MG42 machinegun"
"Britain buys MG42 Design"
"Germany loses its arms factory to America: America can now produce MG42"

I mite make an MG unit, 1(4),20,1/1
it could upgrade to armed car 15(5),20,3/3 (maby 4/4, since it would be faster than a tank!)

Coracle is offline Coracle
Prince

Feb 2002
time: 00:25
  Old Post 13-01-2003 05:29
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quote:
Originally posted by 0bsidi0n
Is there an actual Firaxis wishlist I can read?


Yea, they wish to find another way to charge you thirty bucks for another minor "expansion" of Civ 3.

As for trade, that, and commerce, on the oceans is very poorly depicted. Privateers and submarines cannot even attack trade and merchant shipping in Civ 3, even though that was those units' actual historic purpose.

aahz_capone is offline aahz_capone
Prince
The Hague
Feb 2002
time: 06:25
  Old Post 13-01-2003 14:56
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the unit diversity is all to shallow to really go into arms dealing in civ3. SMAC made that a lot better. You could really get totally original designs from another player and there would be a reason for buying foreign military hardware.

As for the wishlist, I've pretty much given up all hope of another expansion or whatever.

Che Guevara is offline Che Guevara
Settler

Jan 2003
time: 05:25
  Old Post 13-01-2003 19:01
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think about something like this:
Israel Produce the Merkava Tank, They are the only civilization that can build this tanks, but all the other civilizations can buy it from Israel, If it's her will of course. The same is about the F-15,F-16... of the Americans, or the migs and the sukhoy wich are the russian Air Fighters, The french Mirage is a good Idea.
and each one of this units will be special in it's own way.

Just Imagine.
Che Guevara

Brizey is offline Brizey
Warlord
The Republic of Texas
Apr 2002
time: 23:25
  Old Post 15-01-2003 03:01
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Unit development as in SMAC and all the space 4X games has always annoyed me. Somehow it just doesn't fit into a strategic level game. It is too tactical. It always seemed like work instead of play. "Dang, I beat everyone to chopper, so I basically won the game, but now I have to dink around a design the unit before I go crush everyone."

Kingof the Apes is offline Kingof the Apes
Prince
Call me KOTA
Feb 2002
time: 21:25
  Old Post 15-01-2003 04:51
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I agree with Brizey on this. About 20 variations on a single unit would be kind of mind numbing.

edit:spelling

Last edited by Kingof the Apes on 15-01-2003 at 04:59

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:25
  Old Post 15-01-2003 13:49
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Avatar Enlargement: We've got the solution

An arms factory to modify basic units would be a good idea for a SW. You could modify an existing design by either :

1) paying gold to increase a stat of a unit by 1 (about 1000 gold per point)
2) taking away 1 stat point to increase another by 1.
3) paying gold for a special ability (2-3000 per special ability)

This SW would be available after researching Mass Production or perhaps a modern tech.

You should however be limited to a certain # of variations of the basic unit.

Patroklos is offline Patroklos
Warlord
Back home in good ole Norfolk VA
Dec 2001
time: 05:25
  Old Post 16-01-2003 00:47
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Suffering from ads?

I would love to see some way to trade military hardware. You wouldn't nessecarily need different variations of units (though I myuself like the idea of having several hundred more units for this, makes the game interesting and alive), if could be as simple as India selling battleships to Babylon because the Babs lack a productive coastl city, or Germany and Russia both have Tanks, but Germany buys some MA units from Persia to get an edge on its war with Russia. This would reqire no new units. However, there should be two classes of units, tradable and untradable. Obviously you can buy tanks, but not infantry units. This would just reqire two more check boxes in the editor.

Datajack Franit is offline Datajack Franit
King
Bologna
Aug 2002
time: 06:25
  Old Post 18-01-2003 19:19 Visit Datajack Franit's homepage!
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Full PM-box? Change here!

Trade routes implemented by highlighting ocean squares after cities build harbors
Revolt chances halved to prevent AI from razing 1000 years old cities
Give us back the political borders! Enough of "cultural" influence
Allow us to play using the keyboard only (as in SMAC)
Workers should be slaves in the ancient ages, machines in modern times
Cities can be abandoned and occupied again later, leaving the city ruins on the ground as a cultural bonus; those cities would eventualy disappear if not occupied again or supported by gpt (I know it's complicated, but Moscow was burned to the ground by russians and rebuilded after Napoleon was defeated)

Kingof the Apes is offline Kingof the Apes
Prince
Call me KOTA
Feb 2002
time: 21:25
  Old Post 18-01-2003 22:57
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Tired of ads?

I think unit trading should definately implemented. Possibly in a patch?

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