 |
|
Tamerlin
|
 |
Toulouse (South-western France)
Apr 2002 time: 06:25
|
|
The Super Apolyton Unit Updater Download is here (including English, German and French versions):
Attachment: apol_updater.zip
This has been downloaded 43 time(s).
Last edited by Tamerlin on 13-01-2003 at 03:16
|
|
|  |
 |
|
Peter Triggs
|
|
Gone Fishin, Canada
Jan 2000 time: 05:25
|
|
Hi, Tamerlin
I'm working on a new version of the Updater that will allow you to update units after you've obtained the advance. Actually, it's pretty well done: just needs a bit more debugging.
Here's the write-up from my Great Library:
quote:
Certain advances will allow you to update some of your military units. For example, researching iron working will allow you to update your Warriors to Legions.
1) When you get the advance. At this point you have the option of updating land units that are in cities or forts, sea units that are in cities, or air units that are in cities or airbases. There is a cost involved and if you don't have enough gold you won't be able to update your units.
2) Using the 'Sleep' button. To update units that are still obsolete because they weren't in the proper location or you couldn't afford it, you can move them to a city (or fort, or airbase) and press the 'Sentinel' button. You'll then get a message asking if you want to update the unit. This procedure can be automated.
|
Also, when you get the advance, instead of just being able to run through your units in only one direction, I've fixed it so you can go back and forth. See the attached screenshot.
When it's finally debugged, you'll be able to paste your data arrays straight into it. But there's a couple of other things you'll have to adjust too. I'll give you a hand with them when it's ready.
Peter
Attachment: image2.jpg
This has been downloaded 271 time(s).
|
|
|  |
 |
|  |
 |
|
Pedrunn
|
 |
of Natal, Brazil
Jul 2001 time: 02:25
|
|
Peter, I am sorry that you havent seen this code i have done befor 
But i have already accomplished the unit updater after the advance granting.
It works when you fortify an army in one of your cities if the army has a obsolete unit it upgrades it. If it does you get a message asking you to upgrade it. The idea was create a new order button rather than fortify one. Although the fortify can be pretty annoying but works nicely.
The code was based on yours old one (same functions and events used, the unit from army scroling and saving unit type in tmp global variable, etc...). Although it is unrecognizebly. A whole new work. I remember i have told you that i was working on that and i just needed the original game unit which has been finished by Tamerlin.
Anyway here it is the strings are in the message.txt file. It only conatins the messages for the updater.
I am sorry to hear we have worked in paralel, Peter.
Attachment: newupdater.zip
This has been downloaded 13 time(s).
Last edited by Pedrunn on 17-01-2003 at 20:29
|
|
|  |
 |
|
Engineer_J
|
|
I started a new game with the updater, but it never asked me to update any units? I was playing the Super Apol Pack with Good Mod, it the updater only good for the regular Super Apol Pack?
|
|
|  |
 |
|
Peter Triggs
|
|
Gone Fishin, Canada
Jan 2000 time: 05:25
|
|
Engineer_j,
Did you
quote:
Edit the APOL_main.slic file you will found in your C:\Program Files\Activision\Call To Power 2\ctp2_data\default\gamedata folder and add the following line at the end :
#include "APOL_updater.slc"
|
|
|
|  |
 |
|
Peter Triggs
|
|
Gone Fishin, Canada
Jan 2000 time: 05:25
|
|
Ahh, I see.
I incorporated GoodMod into SAP straightaway because I'd never contemplate playing any version of CTP2 that doesn't contain GoodMod. But I did it slightly differently than Martin's official version.
|
|
|  |
 |
|  |
 |
|  |
All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|