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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Simple road questions
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Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:25
Question  Old Post 13-01-2003 01:43 Visit Boco's homepage!
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Simple road questions Support Apolyton, buy Civilization: The Boardgame

1) Is the rate of road construction for a terrain type directly (1:1 relationship) and solely governed only by the 'turns' setting for irrigation in @TERRAIN? It appears that way, but I wanted to make sure.

2) It also looks like when you edit the 'turns' setting for irrigation, but set 'irrigate' to 'no', that you still define the road building rate. Any 'gotchas' in this approach?

There must be a Civ2 Manual reference, scenario-making tip sheet, or a landmark scenario that spells this out, but my memory seems to be burnt out.

Gothmog is offline Gothmog
Prince
Minas Morgul
Jan 1970
time: 00:25
  Old Post 13-01-2003 02:13
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Support Apolyton

See this
http://www.apolyton.net/forums/Foru.../001670.html?57

Basically the cost of road building is related to terrain movement cost. If there's a river one extra turn is involved.

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:25
  Old Post 13-01-2003 02:38 Visit Boco's homepage!
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#3 Report this post to a moderator
Inflate your Upload Space

Thanks for the quick reply -- kept me from spending a lot of time on a wrong idea!

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