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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:25
Exclamation  Old Post 13-01-2003 11:31 Visit Trip's homepage!
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Game Report and Status 2590 BC (Important) Support Apolyton

Well, I built our second city, 'Regio Equorum' (which just sounded cool, we can rename it later if absolutely necassary ), this turn, 2 tiles N of the ND city.

1st Warrior to the south has nearly finished its journey, and is now 1 tile away from Invictus. 2nd Warrior to the west continues to explore and unveils more of the western bounds of our landmass (which includes desert and mountains, nothing too exciting). 3rd Warrior makes its way north to see what lies up there, seeing nothing new yet.

Invictus continues to work on its granary, and is still well over 10 turns away from completion.

My friends and comrades, I anticipate tough times in the future for our great civilization. We have half the number of cities as our nearest neighbor. One city will be producing merely a granary for many years to come. The other is embedded within poor terrain, making certain that our growth will be stunted.

Okay, enough of the silly business. Fact is that we're going to be in big trouble geographically and militarily soon unless we do something. It will only be a matter of time before ND settlers flood into the Military Border, claiming much, if not most of it for them, rather than us. GoW may cut the size of the Northern Province in half should they expand towards us. Right now we have two cities. Both are size 1. One is producing a granary. The other has no sources of food greater than 1 within its radius, meaning that growth will be slow until our worker gets to the city, chops some trees, and sets up some irrigation. It currently produces 2 shields per turn, giving it a somewhat strong shield punch.

This should help some with our military situation. Luckily, even after building our city we seem to retain our position of having the #1 military in the world. 1 of our units is too far away from us to be of much use (on the other side of the continent), giving us a meager 3 effective units with which to defend our homeland. Regio Equorum is producing a Spearman, and will finish it in 10 turns, which is an acceptable, but not good period of time.

We're currently last in a variety of demographics, including # of cities (for all intents and purposes), population, industry, economy, score, you name it. We're going to have to play catch-up going into the Middle Ages.

So what do we do? Well, hopefully we can figure that out.

First, I suggest that we need to assert our presence in the Military Border. Bring all the units we have over to the area, keeping ND away from our capital (making sure they don't know it's undefended. Put units in strategic spots. Make sure no settlers slip through, undermining our authority in the area. 1st Warrior will be transferred immediately, and 3rd Warrior will soon follow after exploring to the north.

Second, strong diplomatic relations. We have to remain on good terms with GoW and Roleplay, and make sure we can count on them to support us. I want to form some sort of guideline agreement with GoW in case a war breaks out between us and ND, something similar to what we will soon have with Roleplay. Speaking of Roleplay, we need to finalize the alliance, and set up borders. We need to be more active with tech trading... We have no idea where GoW or Roleplay is regarding research. These are things that cannot be ignored. ND has a head start in # of cities, contacts and research. They are the main enemy. We cannot allow them to get an upper hand over us technologically. Luckily, we will control the flow of Iron Working on our continent. Only Vox and us will have the tech in the immediate future, giving us an advantage there. We need to press that advantage home, and make sure that at the very least, ND does not acquire the tech within the next 15 or 20 turns.

Third, if possible, we should try to negotiate for land with ND, to, if nothing else, slow down their march east. Our units can only do so much in stopping their expansion. We can press home that the building of their recent city is in direct violation of our agreement (whether it was agreed to or not is in question, but then again, so are a lot of things with our relations with ND, it's just another thing to deal with).

I need people to help me with these things and stay on top of them. Calc has been very active with Vox, so I know I can count on him to take care of things there. I'd like to take care of Roleplay and GoW and ND myself, but my current responsibilities including some out-of-game issues prevent me from bearing the whole load. Therefore, I'll need people to take up the task of intense discussions with them.

All of these are issues which we must address, and swiftly, before our disadvantages grow faster than our advantages.

May the borders of Luxia expand from one side of the continent to the other, and our glory to shine as an example to all other nations.

Lux Invicta Victor.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:25
  Old Post 13-01-2003 13:07 Visit BigFurryMonster's homepage!
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Got spare money?

What we need to do is make firm tech deals with both GoW and Roleplay. In this way, it will be more profitable for either of them to attack ND than us. And... they both will have a common border with them.

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:25
  Old Post 14-01-2003 03:03 Visit CiverDan's homepage!
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I agree with making firm tech deals. having a military presence is important also. Also I think a renegotion of land if doable now with NDE, as I am sure they dont want a repeat of what just happened as far as city placement. However, lets make sure we know where the iron is first.

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:25
  Old Post 14-01-2003 14:24
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We are diplomatically strong.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:25
  Old Post 14-01-2003 14:30 Visit BigFurryMonster's homepage!
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Inflate your Upload Space

There's just no Sid-like advisor head saying:

"We are diplomatically advanced, sire!"

Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:25
  Old Post 14-01-2003 20:57
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Lose 30 kilos (of popups)

I have vox pretty much in agreement with our future plans...

We are diplomatically very strong. Look how we isolated the NDE, look how we act as a mediator of information between continental Luxia and Voxia.

WarriorPoet is offline WarriorPoet
Prince

Nov 2002
time: 00:25
  Old Post 15-01-2003 01:26
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I agree with all of your points, Trip...and if I may...we aren't in a position that is going to really make a granary an awesome use of resources....

Our capital is not surrounded by abundant food resources that we can yet capitalize on.

Maybe we should change our granary plans to a Barracks and go for the military approach.

You are right on the money with your assessment of NDE's plans, and therefore, we need a stronger approach. We will not be strong in growth, but we must be strong militarily.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:25
  Old Post 15-01-2003 04:23
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I told you guys the granary was bad news.

WarriorPoet is offline WarriorPoet
Prince

Nov 2002
time: 00:25
  Old Post 15-01-2003 08:27
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Finally...a voice of reason...hay, honestly, the Granary would have been an okay investment if we weren't confronted by an aggressive freak so nearby to our borders.

Like it or not, we have to prepare for war, and then we'll have to go to war soon. Believe me, NDE isn't ***** footing around here. Either we'll start it or they will, and one of us is going to be seeing curtains before 1 AD.

So sayeth the War Ministry

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:25
  Old Post 15-01-2003 11:51 Visit Trip's homepage!
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I say Barracks, then Horsemen until more Settlers.

Luckily this isn't Civ 2, so no ground has been lost... Barracks next turn it is...

Our new divisions of fast and well-armed mounted warriors will blunt any threat from the west...

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:25
  Old Post 15-01-2003 12:54 Visit BigFurryMonster's homepage!
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Excuse me? We decided on =one= granary a long time ago. Let Regio Equorum build military things and let Invictus provide for new cities, that will be needed in the future. We have some good land to the NE that has food resources. Let's settle there, but do not switch away from the granary ..!

WarriorPoet is offline WarriorPoet
Prince

Nov 2002
time: 00:25
  Old Post 15-01-2003 18:43
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Got spare money?

I'm sorry BFM, but we have no food bonuses near by that can make the settler factory work. At best we will build a settler one or two turns faster than normal. This will leave us undefended.

We should build our third city yes, but military is now primo!

WarriorPoet is offline WarriorPoet
Prince

Nov 2002
time: 00:25
  Old Post 15-01-2003 18:44
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Perhaps we should move one of our warriors to hold a position near the future location of the third city.

Diplomatically, we may be able to persuade GoW to let us have it.

punkbass2000 is offline punkbass2000
King
Waterloo, ON, Canada
Feb 2002
time: 00:25
  Old Post 15-01-2003 19:13
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quote:
Originally posted by Trip
Luckily this isn't Civ 2, so no ground has been lost...


I don't think we'd lose any ground in Civ2, either.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:25
  Old Post 15-01-2003 21:56 Visit BigFurryMonster's homepage!
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quote:
Originally posted by WarriorPoet
I'm sorry BFM, but we have no food bonuses near by that can make the settler factory work. At best we will build a settler one or two turns faster than normal.


I'm sorry, but you are wrong. We will build a settler every 10 turns instead of 20. That is 10 turns faster.

See also this thread.

WarriorPoet is offline WarriorPoet
Prince

Nov 2002
time: 00:25
  Old Post 15-01-2003 23:43
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Excuse the exageration. Yes, you're right, we'd have a new settler in ten turns...

However, if we had a start more like GoW's then we'd have a settler every 4 or 5 turns. It's a study of comparative advantages. When you don't have a strong enough suit in one set of cards, you counter ballance with a different set.

If we continue down the expansion by settler method, then our neighbors will out rex us into a corner, and it won't matter whether we built the granary or not.

What will matter, is that while we were building our granary, which I believe GoW and NDE have both either already completed or will do so in the next couple of turns, and while we are building our next settler, which both civs will complete in 3/4 to 1/2 the time it takes us...we could have used our shield production to crippled NDE with Military might.

I am merely saying that since we don't have enough food bonuses nearby to capitalize on rexing via a settler factory, then we'll need to lean more heavily on military expansion.

We build a settler in 10, they do it in 4 or 5, you do the math. We'll be surrounded, with no military, while they will have at least 2 more cities than us which will be producing military units.

We are doomed if we build the granary and attempt to Rex via settler factory. If I was NDE, and I caught wiff of your strategy. Then I would form a pact with GoW and rid the world of your pathetic existance.

It's a matter of survival. It's just business it's not personal.

Balance it this way.

We finish the barracks and two horsemen in the time it takes to build the Granary and one settler.

We then build a settler, then two more horsemen and another settler. We have four cities and four horsemen.

We attack the NDE city and destroy it. Then we'll have a total of four cities in the time you would believe you'd have 6 cities.

However, you'd have much fewer than that, because all of the spots for your cities would be gobbled up (peacefully) by NDE and GoW.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:25
  Old Post 16-01-2003 12:55 Visit BigFurryMonster's homepage!
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I propose we discuss this further in this thread.

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